OpenLoco First Impressions and Analysis

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

Moderator: Locomotion Moderators

Post Reply
Seven11
Engineer
Engineer
Posts: 10
Joined: 04 Nov 2014 02:02

OpenLoco First Impressions and Analysis

Post by Seven11 » 17 Jul 2019 00:59

I recently patched my Steam version of Locomotion with the files that came with OpenLoco (don't even know if I compiled it properly, but it still worked...). I've used it for a while on top of mods and handmade scenarios. I thought I would give a few thoughts on my experiences with the work-in-progress version of OpenLoco.

First off, all the additional features are things I wished were in the original game, things like disabling vehicle breakdowns, Options window in the main menu, among other things, and I enabled most of them right out of the gate. It immediately enhanced my gaming experience and make things a lot more simple for me. The only problem is it doesn't seem to support having a preferred name for all games (every time I try to enter my current username, it just draws a blank, so to speak).

The gameplay is the same as it usually is. I wasn't very impressed with the work done so far and I would say that, arguably, it was a downgrade from the original setup. Maybe it's just missing features because I didn't compile everything, but the following issues were pretty clear to me: 1) Sound file mixup. In most games, the sounds get jumbled up and the result is wrong sounds being played when a vehicle is moving or sounding its whistle. 2) Glitched buttons. Anytime I'm in the train track building menu, at least one of the pressable buttons is pressed in when it's not supposed to. It's a minor detail, but in all my time playing it's been annoying because I can never tell if I've clicked on it or now at times. 3)Main menu button sounds missing. Whether or not this was an added feature, I found it annoying that some of the button sounds were not present. It gave the game some uniqueness in a sense, I'm not sure it should be a concern, but I just wanted to bring that up.

Overall, it was somewhat an enhancement in a sense, but I would love to know if the issues mentioned above could be resolved. Thanks, OpenLoco devs, for bringing this patch to the open world, and I hope to see more from you in the future!

Post Reply

Return to “General Locomotion”

Who is online

Users browsing this forum: No registered users and 2 guests