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I had a passenger and freight terminus built so that they cut directly into what was once a busy city thinking that it would allow the city to grow further which means more money for me. After a number of years, I noticed that it wasn't growing and was clueless as to the solution. It took me a long time but it finally clicked in my head that I was the cause of this barrier....
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---------------------------train------------------\ ---------------------------------train---------------------\ other line/sig----------------------------------------sig\------train--------X-Station
this makes it easy to build, and is usually built when the citys are HUGE yet... this design will also make sure u get the most out of the citys within the catchment area... i know this can be expanded with bus-stops, but imho this isnt too efficient.
it can also easly be modded to a ro-ro
also, for maximized catchment you could add 4 tiles of track before the sation start
take a look:
- Screenshot1.png (90.64 KiB) Viewed 19844 times
Tip2: Have lots of money and want to screw over your opponents? If they have a ship, trap it by raising the land around the station when it's loading. It will never get past that.
Step 1: Build Line from London to Coventry, and run a passenger train on it.
Step 2: Add second line (but do not link both together - yet) and extend it to Birmingham coal mine (I suggest using the S curve by the brewery, and go right into the corner). Run your train. You may fnd you have to add a 3rd platform track at London to allow the catchment of the power station.
Step 3: Link up both lines, making sure to connect up the 3rd platform track.
Step 4: Add a second Coventry platform alongside the current one by demolishing the houses next to the current one. Link up to the mainline, and demolish the old platform (but not the track), and make this the UP line. Complete track & Signalling.
Step 5: Extend mainline up to Manchester. Add a passenger service.
Step 6: Extend mainlnie up to Carlisle Chemical works, and run train to London. You may need to add a bus stop to get the factory in the catchment area.
Step 7 (If possible): Extend mainline near chemical works, making Carlisle station a spur, and extend it to the Oil Refinery. You can then add goods trains to the route, running to London.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
It does work:
I've developed this station style, which - as long as the commodity can support the initial cost - will see your rail network run ahead of schedule for endless years to come.
This style also allows for less track on main lines, less need for extra station loops and no need for perminant terminus stations - there's freedom for extension.
I would like to add (if you don't mind). One issue that I could see myself (and maybe others) having with this is passenger mainline trains going into the cargo stations and causing traffic jams. How I solve this (well, with other crazy junctions) is by using an invisible station from various packs and I tell my trains to route through that invisible station. A bit like a waypoint, and I know you can place waypoints anyway without the invisible station, but I find that they don't work as much as telling the train to route through an invisible station.
I too thought this would be an issue, however, it is not. I will try to create a video of just how effective this system is to show you all that you only need 3 platforms to effectively service up to 20 trains simultaniously.G-TANK-G wrote: SNIP ...passenger mainline trains going into the cargo stations and causing traffic jams.
The biggest trick to solving your passenger train issue is to not run passenger services like they would in reality. Eg. 3 Stations "A, B & C" - In reality a common setup would see a single train service from A, through B, to C, and then back through B to start again at A. After a period of time, given population growth, this one train cannot effectively transport the commodity as quickly as it arrives. So, the common mistake people make is to increase the number of carriages, or make another train running the exact same route.
This is wrong on many levels.
The correct way to service these 3 stations is to link them individually. Run a single train from A to B, and a single train from B to C. Having only 2 stops means less chance of having too many trains fighting for one peice of track. To further my example, consider we have 10 stations on a single line, and we have 9 trains running the full length servicing all stations, now we let a further 10 goods trains share that line. If grid lock occurs, all of those passanger trains will catch each other, and be servicing each station right after the other, chances are they'll pick up 5 passengers tops, and run at a loss.
The best way to work out how many trains to run on a single line is to run half the amount of trains to stations - rounded up to the nearest number,
eg. 3 stations = 1.5 trains (round up) > 2 trains.
eg. 15 stations = 7.5 trains (round up) > 8 trains.
I hope this helps relieve the unwanted hair pulling in route structure and service.
Of course the problem is in a real scenario you don't too often have the room to build the loops and such.
As for passengers, I use through stations quite a lot with good results, but generally only on passenger only lines, or where mail is the only freight. The problem comes when you have a number of trains operating at different speeds along a line.
However, I was referring to the theory which G-TANK-G proposed, that; mainline passenger services using cargo stations would cause too much congestion - in relation to my mainline station style. Running a multiple station service works well on dedicated lines, but dedicated lines costs too much time and money, by the same token - they take up a lot of space that isn't being efficiently utilised.
Of course it would all be very different if you had to pay your infra costs in Loco, then you really would be maximising what you could get out of each piece of track!
I had a little go of what you've said FSF. About the half of the trains to the amount of stations. It was very profitable i must say. Its very difficult to keep that huge space between the trains, but removing a few signals making huge sections soon solved that.
So, cheers for that small tip
G-TANK-G wrote:...cheers for that small tip
No problems, glad to be of assistance.
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