andythenorth wrote: ↑17 Feb 2021 08:06
If you're going to start dramas and try and rile up the forums, can you at least do it accurately?
TrueBrain wrote: ↑17 Feb 2021 17:23
To just ignore the absurdity of this thread...
So, this is your method...
A few questions:
1. On purpose or accidentally, you both skipped the warning about the inability to generate farms with this snow setting?
2. How will you want to eliminate the farm problem? Will you introduce another restriction on the freedom of generating maps?
3. If you are accusing me of a lack of accuracy, why don't you place a screenshot of the terrain yourself and instead a map screen that shows almost nothing?
4. Are these maps very flat in your opinion? Do you think they will meet the expectations of a player who wants a very flat map?
5. Did you consider such players when deciding on this method of solving the problem, or do you still think that their playing style is silly and not worth attention?
6. The player chooses the "very flat" setting and on the map he can see only mountains - what is the logic in this?
7. Based on the comments from experienced players above, do you think new players will understand how and why this setting works like that?
8. Can you imagine usage for arctic (without snow) flat maps?
9. How do you want to get new programmers, when at the same time you are not interested in any other style of play than the one you prefer, and the actual problems are considered non-existent or resolved and you only do it because you prefer other solutions?
10. Do you see the fact that this change is in opposition to the overall goals of the project?
2TallTyler wrote: ↑17 Feb 2021 15:05
Specifically, the setting "Roughness of terrain: Rough" is what's causing the rough terrain in the original post. Lowering this produces smoother terrain, and "Variety distribution" can be used to change if you have large flat areas with isolated hills, or large flat mesas of 1-2 height.
The setting of variety distribution has the greatest influence. It allows for larger flat areas. But no matter what setting you choose, you won't get flat maps like before - they won't be available in the generator.
Yes, you will still be able to obtain them in the editor, but this method is not only nonsensical and engaging (you must go through the procedure of obtaining the map), It also spoils the surprise effect.
Note that this solution doesn't really solve anything - the problem is still there, both for forests and farms. There are many other solutions that would be effective here, but the point is that solving this problem is not the actual goal here.
jfs wrote: ↑17 Feb 2021 08:52
If you stop and think about the change in a bigger context than just the change itself, you will find there is a very good reason for it.
The reason is that the arctic climate needs both snow-topped mountains and also lowlands to be playable at all. Some of the raw material industries only build in snow-covered areas. That's one of the primary challenges of it, that it
forces players to build routes up and down mountains.
Exactly... it forces. You have perfectly put the real purpose of this change.
Timberwolf wrote: ↑17 Feb 2021 13:17
I would conclude there are a lot more playstyles and tastes in configuration out there than you would think
Yes, and the point is, this change does not fix anything, but restricts that freedom to play. The real purpose of this change is not to eliminate the bug (by changing the basic settings the bug will still appear), but to limit the player and show him how to play.