The OpenTTD 1.11 Title Screen Competition

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2TallTyler
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The OpenTTD 1.11 Title Screen Competition

Post by 2TallTyler »

title_screen.png
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The OpenTTD 1.11 Title Screen Competition

Hello everyone, and welcome to the 1.11 title screen competition! This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is ALEXbr's winning entry for last year's 1.10 release.

I am organizing this official competition on the behalf of the OpenTTD development team.

Voting has ended, and the final results are:
  • Erato: 14
  • Timberwolf: 25
  • didac: 20
  • Emperor Jake: 45
  • Chrnan6710: 75
Congratulations to Chrnan6710! Look for this title game in OpenTTD 1.11, to be released April 1st!

The rules for the competition are as follows:

SCHEDULE
  • Submission deadline: Sunday, March 14, 2021, at 23:59:00 UTC.
  • Voting opens Monday, March 15, 2021.
  • Voting closes: Sunday, March 28, 2021, at 23:59:00 UTC.

VOTING

Voting took place on GitHub.

ENTRY

All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.

Voting is planned to take place on GitHub, with screenshots showing each entry at a variety of screen resolutions. More details to follow.

TITLE SCREEN GUIDELINES
  • This will be a first impression of the game for many new players, so create something which you feel summarizes the game. This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown.
  • A traditional part of these title games is featuring new features of the release. Last year that was multiple docks per station. This year in 1.11, the most visible new feature is that towns can now build road tunnels both under obstructions and through mountains.
  • A map size of 256 x 256 is ideal.
  • The main menu viewport is set when you save the game, anchored at the top left corner and expanding down and to the right as screen sizes increase. Check out last year’s entries to see how a player’s screen size affects their view of your entry. Please design both for small and large screens to give everybody an interesting view.
  • Note that any signs you place will be visible.
  • Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
  • Do not use AIs, GameScripts, or NewGRFs. These are automatically disabled.
  • The game must be created in a clean, master branch version of OpenTTD or its official binaries. The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Feel free to check out last year’s competition for inspiration.

Good luck! :)
Last edited by 2TallTyler on 29 Mar 2021 13:26, edited 3 times in total.
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Erato
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Erato »

Toyland needs some more love. I did my best to try and make something that looked decent.
[+] Spoiler
Image
Attachments
TitleScreenCompetition1.11Erato.sav
(146.73 KiB) Downloaded 167 times
No pics no clicks. Seriously.
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Timberwolf »

Not much submitted yet, so I thought I'd throw something in as a bit of inspiration. Some hilly subtropical terrain, harking back to the original Transport Tycoon Deluxe title game, although desert rather than rainforest this time. I've aimed for some of the same feel with not making things too "busy" or trying to cram something into every tile, but working with the landscape and having a nice laid-back network while still showing some possibilities like RoRo stations for horizontal resolutions >1600px. And of course lots of town tunnels!

And while it's not necessary in the slightest, this is a fully functional, profitable company built without cheats :) (Although 1.11's increased loan settings and turbocharged fast forward helped a lot)

1920x1080 preview:
[+] Spoiler
Image
1600x900 preview:
[+] Spoiler
Image
1024x768 preview:
[+] Spoiler
Image

Edit: this is kind of a stupid thing, but that path signal at the entrance to one of the tracks in the maglev labyrinth means a deadlock is possible if the number of rubber trains is increased. It doesn't affect the functionality as a titlegame, but I didn't like the idea of showing players something that is technically wrong, so I uploaded a replacement version which removes that signal.
Attachments
Timberwolf_1_11_0b.sav
(116.69 KiB) Downloaded 135 times
didac
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Re: The OpenTTD 1.11 Title Screen Competition

Post by didac »

Here is mine!

[+] Spoiler
Image

EDIT: added more vehicles and changed company colors.
Attachments
didac.sav
(117.69 KiB) Downloaded 121 times
Last edited by didac on 14 Mar 2021 18:25, edited 6 times in total.
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Emperor Jake »

A late entry from me, it's been a while since I did one of these so I thought I'd have a go again...

There's a lot crammed onto a tiny map, the company is profitable and it's designed to look good at any resolution, from phones to high-resolution gaming monitors. Hope you like it!

EDIT: Updated savegame, added a few more vehicles and made minor tweaks such as removing that dead end level crossing :P
Attachments
title21-1080p.PNG
Normal resolution
(1.46 MiB) Not downloaded yet
title21-1440p.PNG
Big ultrawide monitor
(3.43 MiB) Not downloaded yet
Titlegame2021_final.sav
UPDATED savegame
(109.04 KiB) Downloaded 146 times
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Chrnan6710
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Chrnan6710 »

I'm hoping to redeem myself after my submission for last year's competition so tragically embarrassed itself in 1440p... also, I feel like we could all use some nice palm trees in our lives :]

1920x1080 preview:
[+] Spoiler
Image
Edit: 2560x1400 preview:
[+] Spoiler
Image
Edit: Removed leftover signs

Edit: Removed another leftover sign, apologies!
Attachments
Chrnan6710-Submission-1.11.sav
(95.8 KiB) Downloaded 241 times
Last edited by Chrnan6710 on 18 Mar 2021 20:36, edited 3 times in total.
When in doubt, just add trees.
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2TallTyler
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Re: The OpenTTD 1.11 Title Screen Competition

Post by 2TallTyler »

Thanks to all for your great submissions!

Voting is now open! Head over to GitHub to cast your vote by March 28!
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Re: The OpenTTD 1.11 Title Screen Competition

Post by 2TallTyler »

Voting has ended, and the final results are:
  • Erato: 14
  • Timberwolf: 25
  • didac: 20
  • Emperor Jake: 45
  • Chrnan6710: 75
Congratulations to Chrnan6710! Look for this title game in OpenTTD 1.11, to be released April 1st!
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Chrnan6710
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Chrnan6710 »

Huzzah! Thank you so much, Tyler and all! It's a huge honor!
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Emperor Jake
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Re: The OpenTTD 1.11 Title Screen Competition

Post by Emperor Jake »

I'm sure there will be another competition for v12.0 next year :)
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Re: The OpenTTD 1.11 Title Screen Competition

Post by DemianWSE »

Emperor Jake wrote: 30 Aug 2021 12:03 I'm sure there will be another competition for v12.0 next year :)
Maybe even sooner! https://www.openttd.org/news/2021/08/15 ... beta1.html
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