Yeah, distance, crossings and signals determine path penalties, generally. So in your case you could have also build the station like normal but put a different amount of signals before each of them, or different length between signal and station or a different amount of crossings or some combination of those.
It's an interesting idea though to build a station like this to compensation for distance penalties. Never thought about that before; good thinking ^^
i try to use the distance penalties in my favour
the idea is another
if train enter in line 1
it can leave the station and any train can enter in station
if train enter in line 2 when it tries to leave it blocks line 1
and so on
so line 5 blocks all entrance in the station
thats why line 5 exit is in the opposite side to not block anything
this design ensures that train can enter and leave station at same time
and since you want them to go back from where they come leaving from the opposite side of the station is a headache to turn them and make network more complex.
this way in a station all but 1 line of the station go easy back from where they come from and only 1 has to go the long way around
this last lien is the ultimate lien if all else are occupied.
i have tried in past to enter train from one side exit them from the other
but when you go at mangle you need to make a very big turn so the traon can go full speed while leaving
how you deal with entering exiting trains in stations??