Here are the two depot layouts I am currently using. First (lower right) I have moved my depots back from right next to the station crossovers to a train length block away, so that trains leaving the main keep moving at speed until they are clear of the crossover. When leaving, the train will stop at the PBS signal (if necessary) then enter the main at its normal speed instead of the leaving-the-depot speed.
The second (upper left) I move the depot onto a "wye" track; again, a train-length block away from the main, but this time with incoming and outgoing tracks. For more volume, these could be double or triple tracked to give queueing lanes for trains entering the depot and multiple exit lanes for those leaving.
Hi, thanks for all the help, i've had a look at the depots you suggested and i have created the following, is this what you meant about being able to add extra tracks?
File comment: 2-Depot Service area... 2x tracks enter and exit...
St. Plesleigh Transport, 29th Mar 1928.png [168.44 KiB]
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If so, is there any improvements that could be made to compact it down whilst still allowing for trains that are 7 tiles long? As it stands in this form it is much more efficient than my existing method so i appreciate the screenie to build from, but it is 34 tiles wide with the long depots, or 22 tiles without, or 17 tiles and 11 tiles respectively for a depot serving a track in one direction...
I will happily use this layout now where space allows as the "wye" shape is very efficient at getting trains on and off the mainline with the minimum of turns
I need a space saving solution for mountainous areas though, as i prefer not to flatten or raise large chunks of land to fit these in...
As to the other depot at the station, i already use a similar system that appears as follows labelled "A", again because of wanting to take down the amount of space i usually place the depot in-line with the mainline, labelled "B" and use the funny extra track for counteracting the "forbid trains from turning 90 degrees patch" i use in my games... This works well, but i am left with the train still slowing down because unlike in your and my depot "A" where the train makes a maximum of one turn (which is why i use this when space allows), "B" means that trains heading toward the station have to turn 3 times to enter the depot and slow things down... Can you think of a space saving solution to this that would be faster? Again i will use "A" where space allows
File comment: Depot at station - Labelled...
Grimport Beeches Transport, 27th Mar 1928_Cropped_labelled.png [59.31 KiB]
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At the place on your side-line where trains can turn into the depot, remove the possibility for them to drive straight and not entering the depot. Then trains that don't want to go to the depot will neither find a path via the side-line.
So it is a little bit straight track you need to remove at each side-line.
I usually don't build long depots, so I often use the standard side-line depot which many players uses. But it was nice to see your solution to it. The turn-around for the trains that enter the depot adds a bit extra esthetically to it.
Hi thanks for the pointer on the little bit of straight track, i realised after posting that the "advanced depot" on the wiki which is really similar to my old system doesn't have it, so i'm in the process of going through all my network and changing all the depots to not have this track
Yeah i really like the turn-around track, there's something strangely nice about having to build little details like that... It's the main reason i love the "forbid trains to turn 90 degrees" patch, you have to think of little solutions to problems like that all the time and this is probably the best i've found so far... But as always i'm sure there is room for improvement, as mentioned above one big drawback is that trains move really slowly due to the three turns they have to make, but in my original design for depots next to main-lines this is not so much of a problem as the trains have waiting areas off the main-line... It just becomes a problem at stations as per the screenshot above...
On a different note entirely and for a bit of fun, here's a screenie of a station i'm trying to section up into a passenger only area (consisting of two tracks at the far lower left of the shot) and a freight area consisting of four tracks next to it... A mainline curves round a mountain in the right portion of the image and everything comes on/off that... Waypoints are use to split trains off to the right part of the station or allow trains on the mainline to just pass-by... I don't usually like cutting into mountains but i had to for the two tunnels on this one
Also i have all distances between track junctions allowing for single 7-tile trains (or more in some parts) to wait... All the standard signals i used in the shot are placed on the 7th tile so trains still won't enter behind another train where there is not space until the train in front moves off (which means the waiting area is about to become free) this means i get that little bit of extra time-saving...
File comment: A bit of fun trying to get a single station split into passenger only and freight only areas...
Freathwaite Springs Transport, 21st Jul 2037.png [243.5 KiB]
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