Window engine

A TTD clone that was under development. Development has now been stopped.
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Zuu
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Window engine

Post by Zuu » 20 Jan 2004 09:05

I have som tips for the window engine. I have written a window engine for my own game, so I have some experience.

I don't know the strcture of your window engine but my suggest is:
* Use a script engie (for exampel lua) for initiation of the windows and actions.

* Have predefined actions wich you can asign a button. (for exampel: Select tool 12)


With litle work you can then make a mod wich replace all windows if you use a script engine. (or a simple input-file where all windowses are declarated.)
Last edited by Zuu on 20 Jan 2004 12:56, edited 1 time in total.
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eis_os
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Post by eis_os » 20 Jan 2004 09:52

I have written a GUI engine aswell.
I am interested in GUI related designs aswell ...

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Post by TBOT » 20 Jan 2004 10:35

We will use our own 'language' (it's not scripting, more like configuration) for loading in everything about the gui.
In the end it will all come down to creating a new instance of a window class given a identifier for which window it should be.
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Zuu
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Post by Zuu » 20 Jan 2004 12:57

I've updated my orginaly post now.
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Junctioneer (a traffic intersection simulator)

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Re: Window engine

Post by TBOT » 20 Jan 2004 13:12

zuu wrote:* Have predefined actions wich you can asign a button. (for exampel: Select tool 12)
That also was already in our plans, we image the configuration a bit like this:

Code: Select all

Window JukeBox
{
    Title = "Jazz Jukebox";
    
    Items
    {
        //      x,  y,  w,  h, ..., Action
        Button(10, 10, 25, 25, ..., JUKEBOX_PLAY);
        ...
    }

}
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Zuu
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Post by Zuu » 21 Jan 2004 11:04

Looks good. Reson why I started this was that many people don't know how much work that is behind a good window system.
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Junctioneer (a traffic intersection simulator)

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Hyronymus
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Post by Hyronymus » 21 Jan 2004 14:26

Just a guess from someone who just started a tutorial in C++: that is C++ huh?

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Post by TBOT » 21 Jan 2004 14:48

Hyronymus wrote:Just a guess from someone who just started a tutorial in C++: that is C++ huh?
Nope, it's a structure that might resemble the syntax of C++ a bit though, but it's certainly not C++ :)
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Post by Rexxie » 27 Jan 2004 13:13

Looks good to me TBOT. Should be really easy to create your own mods for your engine with nice, easy scripting like that.
Hope you try to do the rest of the engine the same way, so we can all add our own little extentions or changes :)
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Post by BobXP » 08 Feb 2004 15:10

It looks like POV-Ray to me.
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