Backwards Compatibility?

A TTD clone that was under development. Development has now been stopped.
Locked
mr anderson
Engineer
Engineer
Posts: 16
Joined: 29 Oct 2003 18:16

Backwards Compatibility?

Post by mr anderson » 30 Nov 2003 15:35

May I say before I get onto my question: Best of luck to the TTS team!

Now then, my question is: Will TTS be able to load TTD savegames? This is not a suggestion, as I'm sure it would be loads of work if it had to be manually put in, but it would be kinda nice if it just did without any extra work.

I'm pretty sure you guys will say no, as I'm aware TTS is written entirely differently to TTD. But hey, it's worth a try :D
what is control?

TBOT
Route Supervisor
Route Supervisor
Posts: 441
Joined: 30 Jul 2003 18:36
Location: The Codecave

Post by TBOT » 30 Nov 2003 20:39

Well, of course it would be nice if it can be done. Note though that the structure of TTS will be entirely different from TTD, and thus converting between them may get quite hard.
But our original aim was to make it possible, so I guess we will do our best to get it in.
"Peace cannot be kept by force. It can only be achieved by understanding." - Albert Einstein

User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl » 26 Dec 2003 01:05

Well we have to find out how a savegame works

And either change TTU to fit that or
get TTU to be able to properly read the data



Or we can release a utility that converts the structure for TTU use

User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20665
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff » 26 Dec 2003 06:15

I'm glad you found this topic after all :P

BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP » 26 Dec 2003 11:33

I found a utility ages ago that converts .sv0s and .sv1s into .big files, to allow for easier hexediting, although the most I managed to do with it is raise the topmost corner (Hmm, that border of water around the edge is actually TILES?)... if you find the source code for it somehow, you might be able to see how they work... I don't think I still have it though.
<!-- End Of Post !-->
Image

User avatar
orudge
Administrator
Administrator
Posts: 24026
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge » 26 Dec 2003 14:39

That would most likely be SV1Codec.

BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP » 26 Dec 2003 15:23

That's the one, what a hard URL to remember!! :lol:
<!-- End Of Post !-->
Image

Locked

Return to “Transport Unlimited”

Who is online

Users browsing this forum: No registered users and 1 guest