Awesome!fridaemon wrote: ↑14 Mar 2021 20:52 With next update of Fridaemon's Objects, you can hide your industry tiles Or other secrets
OTIS - One Tile Industry Set (Version 05 released 13 April 2022)
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Hi all,
To those of you who have tried this new idea for a Industry set and are yet to try.
We hope to release OTIS_v02 in time for the weekend .. only a few days away.
Some of the changes we be making are listed on page 1 of the forum. If you have any suggestions for the next release, please let us know very soon.
Cheers all
To those of you who have tried this new idea for a Industry set and are yet to try.
We hope to release OTIS_v02 in time for the weekend .. only a few days away.
Some of the changes we be making are listed on page 1 of the forum. If you have any suggestions for the next release, please let us know very soon.
Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
If I were to reccomend anything it would be an option to have primary industries spawn on their own. So the "industries" really just become areas where prospectors have found arable land or mineral veins and then you have to build the infrastructure to exploit those resources. For me it would create that blend of creativity and realism so if you could it'd be appreciated.
I skimmed to see if anyone else suggested it and I didn't see anything so sorry if this has been suggested before.
I skimmed to see if anyone else suggested it and I didn't see anything so sorry if this has been suggested before.
Check out some of the stuff I work on
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
Auztrains Project Generic Trains Ragin's Random Sprite Collection Great Societies Metro Pack
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Thank you for your suggestion!Ragin1_ wrote: ↑17 Mar 2021 01:49 If I were to reccomend anything it would be an option to have primary industries spawn on their own. So the "industries" really just become areas where prospectors have found arable land or mineral veins and then you have to build the infrastructure to exploit those resources. For me it would create that blend of creativity and realism so if you could it'd be appreciated.
I skimmed to see if anyone else suggested it and I didn't see anything so sorry if this has been suggested before.
For OTIS we want it to be funded only, really aimed at the eyecandy-players who exactly know where they want to place an industry.
I believe though that Garry is already thinking of a fork that has more industries (so more like a "regular" industryset) and for that your suggestion would be more suitable, as it will have more diversity in the types of industries you may get after the spawning (at the moment its just three: Farms, Mining&Quarries and the WaterBased).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Fairyfloss
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
I've got two minor questions/requests I'd like to ask.
Could the name of the "Fishing Grounds & Offshore Industries" be shortened? Since they automatically come with a station and the full name is a bit long. Really just a visual preference thing.
And could Shopping Centres maybe not produce food? Currently they both Accept AND Produce Food, so food trains need to be set to "Do Not Load", otherwise they load full of food on a return trip, too.
Beyond that, don't really have anything else I'd personally say could make things better. This set is pretty good for what it's intended to be used for, it's pretty fun to play around with.
Could the name of the "Fishing Grounds & Offshore Industries" be shortened? Since they automatically come with a station and the full name is a bit long. Really just a visual preference thing.
And could Shopping Centres maybe not produce food? Currently they both Accept AND Produce Food, so food trains need to be set to "Do Not Load", otherwise they load full of food on a return trip, too.
Beyond that, don't really have anything else I'd personally say could make things better. This set is pretty good for what it's intended to be used for, it's pretty fun to play around with.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Yep .. Getting ideas together based on OTIS in this forum.
Will start displaying my plans over in my Auztralian Industries (AuzInd) once OTIS is up and running and bugs if any removed.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Both good issues, added to suggestions list.
An advice about the name though, just as you can make the industries look different by adding various Objects and/or Stations, you can also make them different by giving the industries an unique name after you funded them.
So for example, if you want to use a waterbased-industry for Oysters, you name it xxx-Oysterfarm. Another could be xxx-Oilrig etc etc.
That way you not only know what kind of refitted vehicles to send to that industry by what it looks like, but also by the name of it.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Fairyfloss
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
I know I can rename stations, but you can't rename industries, can you? At least, I can't. And since the station that comes with water-based industry is not owned by anyone, it can't be renamed either. I'd have to build a tiny island in the middle of the ocean and give it a dock in order to make custom-named station for sea-based industry.Quast65 wrote: ↑17 Mar 2021 13:29 An advice about the name though, just as you can make the industries look different by adding various Objects and/or Stations, you can also make them different by giving the industries an unique name after you funded them.
So for example, if you want to use a waterbased-industry for Oysters, you name it xxx-Oysterfarm. Another could be xxx-Oilrig etc etc.
That way you not only know what kind of refitted vehicles to send to that industry by what it looks like, but also by the name of it.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Didnt realise that you indeed cant change names of industries and thus also not the name of the water-station.Darthrafael wrote: ↑17 Mar 2021 15:37 I know I can rename stations, but you can't rename industries, can you? At least, I can't. And since the station that comes with water-based industry is not owned by anyone, it can't be renamed either. I'd have to build a tiny island in the middle of the ocean and give it a dock in order to make custom-named station for sea-based industry.
The name will be shortened anyway.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Version 02
GRF: Sources: This version is incompatible with version 01, so use in new games!
See first post for list of changes.
GRF: Sources: This version is incompatible with version 01, so use in new games!
See first post for list of changes.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Nice! Thanks for all the hard work!
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Greetings,
1) I started a scene with OTIS and for me it works well so far. I'm having a problem with the size of the Industry Chain window. It opens too big and I can't get to the corner to resize it. Does anyone have a suggestion of how to decrease the size of that window?
Thanks in advance for any help.
1) I started a scene with OTIS and for me it works well so far. I'm having a problem with the size of the Industry Chain window. It opens too big and I can't get to the corner to resize it. Does anyone have a suggestion of how to decrease the size of that window?
Thanks in advance for any help.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Is this issue on PC?pop06095 wrote: ↑13 May 2021 19:37 Greetings,
1) I started a scene with OTIS and for me it works well so far. I'm having a problem with the size of the Industry Chain window. It opens too big and I can't get to the corner to resize it. Does anyone have a suggestion of how to decrease the size of that window?
Thanks in advance for any help.
I dont think you can change the width of the window, only the length.
So you'll need a wider monitor
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Yes, on the PC. Your answer told me it was something on my end, and I forgot I changed the font size. When I put it down to 11, the display was fine, but that window can't be resized either vertically or horizontally which killed plan B. I have to figure out which font category, small/med/large, that window falls in.
--Edit--
It falls in medium, but tbh, its easier to go through the few industries and figure it out than deal with font sizes.
I have a 27" monitor and never had any complaints.
--Edit--
It falls in medium, but tbh, its easier to go through the few industries and figure it out than deal with font sizes.
I have a 27" monitor and never had any complaints.
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Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
bug report
found out that for some reason the bank in this set only accepts and produces milk
plz pm me if u need more info
found out that for some reason the bank in this set only accepts and produces milk
plz pm me if u need more info
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
There is no bank in this set...bugreporter wrote: ↑02 Jun 2021 02:06 bug report
found out that for some reason the bank in this set only accepts and produces milk
plz pm me if u need more info
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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- Engineer
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- Joined: 02 Jun 2021 01:25
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
im sorryQuast65 wrote: ↑02 Jun 2021 10:03There is no bank in this set...bugreporter wrote: ↑02 Jun 2021 02:06 bug report
found out that for some reason the bank in this set only accepts and produces milk
plz pm me if u need more info
my mistake
need to report bug in ttrs3 early mod not here
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
No worriesbugreporter wrote: ↑02 Jun 2021 21:16 im sorry
my mistake
need to report bug in ttrs3 early mod not here
Be aware though that this set is incompatible with a lot of other Industry sets and better used on its own.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)
Here is what I made using OTIS and objects. Two things I noticed were 1) buses won't carry workers or passengers, 2) no cargo trams and 3) alcohol is not accepted at the residential industry (which is perfect for resorts). The objects were difficult for me because finding what I wanted was tedious and some overlays worked well, and some I'm not sure of.
For road vehicles, I included 2cc buses, 2cc trams(only PAX), 2cc cargo trams and eGVRTs (only cargo).
Here is the lastest save game. I use the JGR patch, the OTIS newgrf from the link in a prior post in this thread.
https://drive.google.com/file/d/1jqYep- ... sp=sharing
For road vehicles, I included 2cc buses, 2cc trams(only PAX), 2cc cargo trams and eGVRTs (only cargo).
Here is the lastest save game. I use the JGR patch, the OTIS newgrf from the link in a prior post in this thread.
https://drive.google.com/file/d/1jqYep- ... sp=sharing
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