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Re: Fridaemon's Objects

Posted: 15 Nov 2020 23:15
by fridaemon
Next week I'm gonna work in the warehouses. DHL is first one. I need more colour and style variations in my game.
Overlapping items will be included too.
I'll do multi roof options for having not so flat roof.

Re: Fridaemon's Objects

Posted: 16 Nov 2020 06:04
by perverted monkey
fridaemon wrote: 15 Nov 2020 23:15 I need more colour and style variations in my game.
Me too!
Since you are into logistics 2 photos to inspire you:

1. https://www.google.com/maps/@38.31781,2 ... 000!8i3000
(check for more photos-views)

-

2.
Image

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and
JUMBO stores:
Image
IMO this one was inspired from Toyland :mrgreen: :
Image

Re: Fridaemon's Objects

Posted: 16 Nov 2020 07:20
by yazalo [PL]
fridaemon wrote: 15 Nov 2020 23:15 Overlapping items will be included too.
Wow! Does this mean that I will finally have the possibility to hide my loading bays in large terminals :D ? Nice GRF, thanks for it!

Re: Fridaemon's Objects

Posted: 16 Nov 2020 15:35
by fridaemon
yazalo [PL] wrote: 16 Nov 2020 07:20
Glad you like it! :) I mistranslated your message and got another idea :lol: When I saw BAYS, I thought that it's docks :D So I tried these overlaps with them.
Image
I'll edit few objects for them :)

You can use GarryG's objects, he released with them few months ago :) and I'm following him :D
Image
perverted monkey wrote: 16 Nov 2020 06:04
Love 2nd one! Nice colourful warehouse. :)
The first on looks really like from ToyLand :lol:

Re: Fridaemon's Objects

Posted: 16 Nov 2020 18:17
by fridaemon
A green one.
EDITED: I've changed roof. Love it more.
EDITED: I've changed roof. Love it more.
image.png (41.04 KiB) Viewed 3553 times

Re: Fridaemon's Objects

Posted: 16 Nov 2020 21:42
by fridaemon
done with 3 of 4. 4th one is gonna be black/shadow/white neutral style office buildings. Next set comes with sloping roof - including Orphee Beinoglou Logistic Center ('ll try to create it). :)

Re: Fridaemon's Objects

Posted: 17 Nov 2020 08:51
by Ljp
These look really good. Between you and Garry it’s bringing all sorts of eye candy options that are cool to play with.
Thank you for your work.


Sent from my iPad using Tapatalk

Re: Fridaemon's Objects

Posted: 17 Nov 2020 20:49
by fridaemon
Ljp wrote: 17 Nov 2020 08:51
Garry is the Lord of the Eyecandy objects :lol: I worship him and he is an inspiration to me :bow: :mrgreen:
he has a lot of work to do, so I'm trying to contribute something too. four months back we started working on bus terminals and truck terminals. I was almost a consultant and tried what he created. After he teaches me how to create and code, I can also contribute something :)))

Today I spent only little time with warehouses. Love Michael Blunck's freight stations so I'd like to add truck terminals for them. Waiting for his permition, If I can continue with them in next days.

Re: Fridaemon's Objects

Posted: 17 Nov 2020 20:54
by Fredinho
Oh, that'd be excellent! I love his MariCo set.

Re: Fridaemon's Objects

Posted: 18 Nov 2020 21:41
by fridaemon
Fredinho wrote: 17 Nov 2020 20:54
Me too! It'll be nice to combine these stations with terminals :twisted:

these days I don't have much time to create graphics... today I worked on the fields with trucks - so I trim them from the game. Garry has done few ones, but I'd like to have more options in the game, and stable, not an animated version.

I tried to do terminal with overlap on three sides. It looks well, but little problem here. These overlapping objects are something like an illusion, so If the vehicle is moving counterclockwise, it is not visible from the sides. you have to determine the direction and everyone we!ll be happy. The train doesn't go through that (or how this adage is in English :lol: )

Image

Re: Fridaemon's Objects

Posted: 18 Nov 2020 21:55
by Quast65
but little problem here
Thats why overlapping objects usually have two parts ;-)
A part on the front (without that piece of the wall at the back) and one at the back to complete the entire building and to avoid issues like this.

Re: Fridaemon's Objects

Posted: 18 Nov 2020 22:01
by fridaemon
Quast65 wrote: 18 Nov 2020 21:55
I saw it in Garry's Truck terminals set, but this offers fewer possibilities for variation or greater use of IDs (to do more of them) ?(
What is better? To do more variations (with greater use of IDs - not happy about it :D ) or to have one way roads?

Re: Fridaemon's Objects

Posted: 19 Nov 2020 11:33
by Quast65
fridaemon wrote: 18 Nov 2020 22:01 but this offers fewer possibilities for variation or greater use of IDs (to do more of them) ?(
Another disadvantage is space.. You need a free tile on the other side of the road for the completing object..
What is better?
To keep it simple, just put a disclaimer in your ReadMe text, saying that sometimes vehicles may run through a wall ;-)
Then, when you finally have time to play with the beautiful things you have created, see if it annoys you that sometimes a vehicle runs through that wall, if not, dont bother with the backparts :mrgreen:
Just keep in mind that the more of these kind of structures you will make, the more noticable it will become..

Re: Fridaemon's Objects

Posted: 19 Nov 2020 21:22
by fridaemon
Trucks as Objects done. With three ground types.
An extension for GarryG's Truck Objects.
Wrote to the creator of Hungarian Set if I can use his trucks. For now without the answer, Bob's Machine hasn't active here for the year so I haven't written to him ...
Quast65 wrote: 19 Nov 2020 11:33
Have no idea where can I add any ReadMe to the grf file ?( :D I'd like to add license etc to it ...
I'll do overlaps from the another side .. ehm ... I'll just try it for now.

Re: Fridaemon's Objects

Posted: 19 Nov 2020 21:44
by kamnet
fridaemon wrote: 19 Nov 2020 21:22 Have no idea where can I add any ReadMe to the grf file ?( :D I'd like to add license etc to it ...
I'll do overlaps from the another side .. ehm ... I'll just try it for now.
When you make your next update to Bananas, you can also upload a readme.txt file and changelog.txt file. You only need to add a license.txt file if you have a custom license. Otherwise, simply pick one of the license options from the upload screen and it will automatically be applied.

If releasing outside of Bananas, bundle the .grf and the various other files in a .tar file. OpenTTD will automatically link to the readme.txt and changelog.txt.

If you want to include a URL for forums, documentation, whatever, you can encode that link directly in the NewGRF.

Re: Fridaemon's Objects

Posted: 19 Nov 2020 21:50
by fridaemon
kamnet wrote: 19 Nov 2020 21:44
Thanks for an explanation ;)
Quast65 wrote: 19 Nov 2020 11:33
I has been successfull. But separately It looks terrible :D But I can do wider gate with the end on the left side.

Re: Fridaemon's Objects

Posted: 19 Nov 2020 22:04
by fridaemon
DHL Central Warhouse

Re: Fridaemon's Objects

Posted: 19 Nov 2020 22:39
by Erato
fridaemon wrote: 19 Nov 2020 21:50 I has been successfull. But separately It looks terrible :D But I can do wider gate with the end on the left side.
What you can also do, which, in my opinion, is a lot less janky for the user is use multiple bounding boxes. That way only one object is needed to do the job. (I have 3 here because I didn't want to edit the template, but ended up having to anyway, but 2 works well enough.)
Image
Image
code:

Code: Select all

spriteset (SHED_FRID_1, "grf/Fridaemon.png") {
	TEMP_BASIC(0,0)
}
spriteset (SHED_FRID_2, "grf/Fridaemon.png") {
	TEMP_BASIC(1,0)
}
spriteset (SHED_FRID_3, "grf/Fridaemon.png") {
	TEMP_BASIC_RIGHT(2,0)
}
spritelayout LAYOUT_SHED_FRID {
	ground{sprite: GROUNDSPRITE_NORMAL;}
	building {
		sprite: SHED_FRID_1;
		yoffset: -16;
		yextent: 3;
	}
	building {
		sprite: SHED_FRID_3;
		yoffset: -3;
		yextent: 3;
	}
	building {
		sprite: SHED_FRID_2;
	}
}
	
item(FEAT_OBJECTS, SHED_FRID, ITEM_SHED_FRID) {
	property {
		class: "KPOB";
		name: string(STR_FIELD);
		size: [1,1];
		climates_available: ALL_CLIMATES;
		object_flags: bitmask(OBJ_FLAG_ALLOW_BRIDGE);
		height: 1;
		num_views: 4;
	}
	graphics {
		default: LAYOUT_SHED_FRID;
	}
}
I wanted to use a trick I learned with station tiles where you can put the two's complement of a number to get a negative offset, but NML is fine with you just using a negative offset right off the bat.

Re: Fridaemon's Objects

Posted: 21 Nov 2020 11:06
by fridaemon
Erato wrote: 19 Nov 2020 22:39
Thank u, I'll try to use it later :)

Re: Fridaemon's Objects

Posted: 21 Nov 2020 17:52
by spajdy
Wow man, this looks crazy good.