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Re: FIRS and CHIPS style objects 0.1.8 and new companion mod CIRso released! (20-march-2020). Also on BaNaNas!

Posted: 21 Mar 2020 20:57
by andythenorth

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.9! (24-march-2020). Also on BaNaNas!

Posted: 27 Mar 2020 01:51
by rotterdxm
Some previews for the next release, 0.1.10:
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Some new mediterranean-style buildings, from the Flour Mill and other FIRS industries. Both terrain-aware and cobblestone versions are being included. This is an example of what can be done when combining FaCso objects with CIRso terrain and transitional ground tiles.

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Ammonia plant and plastics plant buildings, plenty of new edits by yours truly. Will probably make these available for Dirt terrain as well.

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ISR pipelines on FIRS/CHIPS terrain. This is already in CIRso 0.1.9, but 0.1.10 will add terrain-aware versions.

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Various small CHIPS and FIRS buildings and variants will be in 0.1.10 as well.

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Huge new selection of Cryo Plant buildings from FIRS 4, all in 2CC.

Expect FaCso and CIRso 0.1.10 to drop tomorrow, probably.

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!

Posted: 28 Mar 2020 15:45
by rotterdxm
0.1.10 is out! See first post. Source files attached to this post!

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!

Posted: 28 Mar 2020 16:04
by Diesel Power
I've just started a new game with 1.9. Dammit! Please tell me it's compatable. This looks amazing

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!

Posted: 28 Mar 2020 16:40
by rotterdxm
Diesel Power wrote: 28 Mar 2020 16:04 I've just started a new game with 1.9. Dammit! Please tell me it's compatable. This looks amazing
If you already use 0.1.8 or later, you will have no problems. :]
Only 0.1.8 breaks backwards compatibility with older versions, because I rewrote all of the code. I put that warning there because 0.1.7 is still the most widely used version, according to BaNaNas. :mrgreen:

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 29 Mar 2020 09:33
by LupusMechanicus
They just keep getting better and better! :shock:

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Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 29 Mar 2020 09:44
by andythenorth
Mediterranean style house set anyone? :idea:

I have enough projects, "just a suggestion" :twisted:

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 29 Mar 2020 09:48
by rotterdxm
andythenorth wrote: 29 Mar 2020 09:44 Mediterranean style house set anyone? :idea:

I have enough projects, "just a suggestion" :twisted:
Funny that you should say that...

We'll see how far I get. ;)

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 09 Apr 2020 19:08
by Diesel Power
Just noticed the snow on the transition corners is slightly out.
This is a great set, I'm enjoying creating better looking industries with it.

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 12 Apr 2020 17:48
by rotterdxm
Diesel Power wrote: 09 Apr 2020 19:08 Just noticed the snow on the transition corners is slightly out.
This is a great set, I'm enjoying creating better looking industries with it.
Thank you!!
Did you check whether you were using OGFX or FIRS snow version of the terrain-aware corner tiles?
The OGFX version has the less bright white.

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 12 Apr 2020 20:30
by Diesel Power
I hadn't noticed there were different shades. I'll pay more attention next time!

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 05 May 2020 17:59
by Dave
What an outstanding thing to return to! These are glorious!!!!

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 08 May 2020 09:40
by rotterdxm
Appreciate it very much! Thank you :)

More to come in a while, including integration of the AuzIndustries objects (thanks GarryG!).

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 08 May 2020 12:24
by GarryG
Your set should work well with a idea that Quast65 and I had some time ago. Looking at doing a Industry set, but with minimum size buildings. Might only be a 2x2 to start with and then players can then build there industry how they wish around the main Industry.

For instance a coal mine might just be one shaft and 1 building .. players then expand the mine if they wish to as large as they want. A Farm might just be a Farm house and 1 pen of livestock or a barn/shed.

It will me many months yet before I can start on that idea due to the projects I busy with now.

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 20 Nov 2020 22:28
by fridaemon
Hi man ;)

First - thanks for your perfect work! I use it very often with my industries. I did one oldchool station and I found little bug in this set. One object is levitating.
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And one request for you: I saw, that you have 2x1 multi options coding. Would you be so kind to send me codes and templates for it? :bow:

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 21 Nov 2020 00:00
by Quast65
fridaemon wrote: 20 Nov 2020 22:28 And one request for you: I saw, that you have 2x1 multi options coding. Would you be so kind to send me codes and templates for it? :bow:
His sourcefiles are here:
viewtopic.php?p=1230191#p1230191

Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!

Posted: 01 Feb 2021 16:54
by rotterdxm
Thanks for picking up my slack in responding, Quast! I also found the levitating shed oversight, but as I expected, after moving to my new home in april I haven't been able to get back into the openTTD groove for a while now. i'll be back, I always come back to this game, but it won't be soon. And I'll have to relearn all the modding stuff again ;)

See you around!