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Re: FIRS and CHIPS style objects 0.1.8 and new companion mod CIRso released! (20-march-2020). Also on BaNaNas!
Posted: 21 Mar 2020 20:57
by andythenorth
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.9! (24-march-2020). Also on BaNaNas!
Posted: 27 Mar 2020 01:51
by rotterdxm
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!
Posted: 28 Mar 2020 15:45
by rotterdxm
0.1.10 is out! See first post. Source files attached to this post!
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!
Posted: 28 Mar 2020 16:04
by Diesel Power
I've just started a new game with 1.9. Dammit! Please tell me it's compatable. This looks amazing
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (2-march-2020). Also on BaNaNas!
Posted: 28 Mar 2020 16:40
by rotterdxm
Diesel Power wrote: ↑28 Mar 2020 16:04
I've just started a new game with 1.9. Dammit! Please tell me it's compatable. This looks amazing
If you already use 0.1.8 or later, you will have no problems.
Only 0.1.8 breaks backwards compatibility with older versions, because I rewrote all of the code. I put that warning there because 0.1.7 is still the most widely used version, according to BaNaNas.
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 29 Mar 2020 09:33
by LupusMechanicus
They just keep getting better and better!
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 29 Mar 2020 09:44
by andythenorth
Mediterranean style house set anyone?
I have enough projects, "just a suggestion"
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 29 Mar 2020 09:48
by rotterdxm
andythenorth wrote: ↑29 Mar 2020 09:44
Mediterranean style house set anyone?
I have enough projects, "just a suggestion"
Funny that you should say that...
We'll see how far I get.
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 09 Apr 2020 19:08
by Diesel Power
Just noticed the snow on the transition corners is slightly out.
This is a great set, I'm enjoying creating better looking industries with it.
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 12 Apr 2020 17:48
by rotterdxm
Diesel Power wrote: ↑09 Apr 2020 19:08
Just noticed the snow on the transition corners is slightly out.
This is a great set, I'm enjoying creating better looking industries with it.
Thank you!!
Did you check whether you were using OGFX or FIRS snow version of the terrain-aware corner tiles?
The OGFX version has the less bright white.
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 12 Apr 2020 20:30
by Diesel Power
I hadn't noticed there were different shades. I'll pay more attention next time!
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 05 May 2020 17:59
by Dave
What an outstanding thing to return to! These are glorious!!!!
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 08 May 2020 09:40
by rotterdxm
Appreciate it very much! Thank you
More to come in a while, including integration of the AuzIndustries objects (thanks GarryG!).
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 08 May 2020 12:24
by GarryG
Your set should work well with a idea that Quast65 and I had some time ago. Looking at doing a Industry set, but with minimum size buildings. Might only be a 2x2 to start with and then players can then build there industry how they wish around the main Industry.
For instance a coal mine might just be one shaft and 1 building .. players then expand the mine if they wish to as large as they want. A Farm might just be a Farm house and 1 pen of livestock or a barn/shed.
It will me many months yet before I can start on that idea due to the projects I busy with now.
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 20 Nov 2020 22:28
by fridaemon
Hi man
First - thanks for your perfect work! I use it very often with my industries. I did one oldchool station and I found little bug in this set. One object is levitating.
And one request for you: I saw, that you have 2x1 multi options coding. Would you be so kind to send me codes and templates for it?
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 21 Nov 2020 00:00
by Quast65
fridaemon wrote: ↑20 Nov 2020 22:28
And one request for you: I saw, that you have 2x1 multi options coding. Would you be so kind to send me codes and templates for it?
His sourcefiles are here:
viewtopic.php?p=1230191#p1230191
Re: FIRS and CHIPS style objects & CIRso terrain updated to 0.1.10! (28-march-2020). Also on BaNaNas!
Posted: 01 Feb 2021 16:54
by rotterdxm
Thanks for picking up my slack in responding, Quast! I also found the levitating shed oversight, but as I expected, after moving to my new home in april I haven't been able to get back into the openTTD groove for a while now. i'll be back, I always come back to this game, but it won't be soon. And I'll have to relearn all the modding stuff again
See you around!