Philippine Vehicles!

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Myordas
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Philippine Vehicles!

Post by Myordas »

I want some Filipino vehicles, here are some:

Philippine Tricycle:

Image
Motor tricycles for hire lined up outside public market in downtown Bantayan
John Martin PERRY [CC BY-SA (https://creativecommons.org/licenses/by-sa/3.0)]

Jeepney:

Image
Manila-jeepney
en:User:Not home [Public domain]

Balangay:

Image
Balangay boat in Maimbung
Fung360 [CC BY-SA (https://creativecommons.org/licenses/by-sa/4.0)]

Vinta:

Image
Bajao boat with sail unrolled
Landor, A. Henry Savage [Public domain]

Bangka:

Image
LONELY OUTRIGGER
Michael [CC BY (https://creativecommons.org/licenses/by/2.0)]

Philippine Pedicab:

Image
Pedicab at Catarman, Northern Samar
Jojit Ballesteros [CC BY-SA (https://creativecommons.org/licenses/by-sa/4.0)]

Kuliglig (passenger and cargo)-

Cargo:
Image
Kuliglig (1377903540)
dodong flores from Mandaluyong City, Philippines [CC BY (https://creativecommons.org/licenses/by/2.0)]

Passenger:
Image
WTMP Shutters Kuliglig
Adrian Biblanias (Wikipedia Takes Manila participant) [CC BY-SA (https://creativecommons.org/licenses/by-sa/3.0)]

DOST HERT Hybrid Electric Train:
Image
DOST HERT hybrid electric road train
Department of Science and Technology - S&T Media Service [Public domain]

DOST Hybrid Electric Train:
Image
DOST Hybrid Electric Train at the PNR Alabang Station
JC John Sese Cuneta [CC BY-SA (https://creativecommons.org/licenses/by-sa/4.0)]

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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

Hi,

I from Australia but in Philippines at the moment .. I intend to try making some Philippine items for the game.

So if get any more photos put them here and see what we can do.

'm in Ozamiz and been taking some photos of Rice Farms, Fish Farms, some Motor Tricycles, houses along the waters edge and some buildings. They probably be objects to start with till get a collection.

I'm working on roads and other objects at moment .. so could be several weeks or more before I can start on any Philippine items.

Cheers
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kamnet
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Re: Philippine Vehicles!

Post by kamnet »

Manila Light Rail Transit System (LRTS) Manila Metro Rail Transit System (MRT) Philippine National Railways Bicutan Automated Guideway Transit System


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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

some of the vehicle I seen here and not had my camera on me,

Trucks with people on the back. Some trucks with load of bananas or other material and people sitting on the top.

Other day seen a motor cycle with a coffin on a side car.

Hope to find a location and get what photos I can of vehicles and the strange loads they have. The truck will make it interesting as can put passengers as a cargo :D
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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

What would the Jeepney capacity be for passengers? Also seen them loaded with goods and seen a pig still alive tired to the back hanging by its legs.
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All my projects are GPLv2 License unless stated.
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kamnet
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Re: Philippine Vehicles!

Post by kamnet »

GarryG wrote:
07 Jan 2020 05:23
What would the Jeepney capacity be for passengers? Also seen them loaded with goods and seen a pig still alive tired to the back hanging by its legs.
Smaller size look to be about 8 passengers, and larger size at 16 passengers. Since 2018 the Department of Transportation (DOTr) implemented new laws which included phasing out all jeepneys manufactured before 2005 by the end of 2021, and those manufactured afterward must adhere to new standards, published here: https://www.carmudi.com.ph/journal/chec ... n-jeepney/

The law will most likely put an end to local manufacturing of jeepneys by hacking together surplus vehicles from other countries that no longer meet regulatory standards, and will shift manufacturing to dedicated jeepney-style vehicles somewhere between MPVs and minibuses.

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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

Just the pictures and some jeepney I seen in real with people on the roof and hanging of the back maybe could increase capacity. But I heard those who ride the roof travel for free.

I have did a little RV coding and drawings with Wallyweb several months ago and we both got (especially me) side tracked with other projects.
Myordas wrote:
06 Jan 2020 13:41
I want some Filipino vehicles, here are some:
If you want to start drawing the vehicles and once have a few done can see what we can do about coding them. Can put some templates here for you if like to try.

When I get chance to start with Philippine things it be more towards objects and make a few farm industries.
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All my projects are GPLv2 License unless stated.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
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Auz Stations: viewtopic.php?f=26&t=76390
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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

Fish traps designed as arrows so fish know which way to go.

Hope to make these fish traps. First they be objects and later see if can make them a Fishing Industry.
Fishing_3457.png
Fishing_3457.png (447.4 KiB) Viewed 1736 times
This one has some houses in the back ground I hope to make for game.
Fishing_4260a.png
Fishing_4260a.png (435.6 KiB) Viewed 1736 times
Then there was this strange looking creature.
IMG_4532.png
IMG_4532.png (271.38 KiB) Viewed 1736 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Myordas
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Re: Philippine Vehicles!

Post by Myordas »

What about habal-habal? I can't find a copyright-free photo of it.

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kamnet
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Re: Philippine Vehicles!

Post by kamnet »

Myordas wrote:
08 Jan 2020 11:22
What about habal-habal? I can't find a copyright-free photo of it.
You can always post the web link to the photo in question.

But, more important, if these are things you want to see in the game, you may want to consider how you can help contribute. The easiest thing you could do is learning how to create the artwork. It takes practice, patience and time but it's something that most people can teach themselves to do. The software required is very minimal and free to obtain. We have tutorials posted in the Graphics Development section.

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Re: Philippine Vehicles!

Post by GarryG »

Myordas, if you like to have a try at drawing any vehicles and trains here are some template that I use.

If you draw them and put them here, if they look good we can soon start to code them so can try in a game.

It has 5 different sprite sizes.
Train Sprites.png
Train Sprites.png (5.57 KiB) Viewed 1639 times
The top one is the normal size for most buses and trucks (Don't worry about semi trailers for now learn the normal vehicles first) and most diesel locomotives and trains passenger coaches and than they come down in size. Steam locomotives is different can send those to you later if need.

These are used for almost everything else such as buildings. 4 different views of what you draw.
template_high.png
template_high.png (4.06 KiB) Viewed 1639 times
This is a colour palate for the colours needed. OpenTTD is a old DOS game where computers could only display 8 bit 256 colours. There are some coders who know who to do 32 bit colours, but I haven't learn that yet.
Windowspal.png
Windowspal.png (8.15 KiB) Viewed 1639 times
Microsoft Paint is ok to do these drawings and you can down load for free a graphics program called GIMP.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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kamnet
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Re: Philippine Vehicles!

Post by kamnet »

GarryG wrote:
09 Jan 2020 00:39
This is a colour palate for the colours needed. OpenTTD is a old DOS game where computers could only display 8 bit 256 colours. There are some coders who know who to do 32 bit colours, but I haven't learn that yet.
It's really as simple as just declaring your NewGRF to be 32bpp instead of 8bpp. There isn't any good reason to not use 32bpp anymore. For 2CC you just need to generate an additional graphic mask which will overlay your 32bpp graphic with the 8bpp 2CC variant.

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Re: Philippine Vehicles!

Post by GarryG »

kamnet wrote:
09 Jan 2020 02:24
GarryG wrote:
09 Jan 2020 00:39
This is a colour palate for the colours needed. OpenTTD is a old DOS game where computers could only display 8 bit 256 colours. There are some coders who know who to do 32 bit colours, but I haven't learn that yet.
It's really as simple as just declaring your NewGRF to be 32bpp instead of 8bpp. There isn't any good reason to not use 32bpp anymore. For 2CC you just need to generate an additional graphic mask which will overlay your 32bpp graphic with the 8bpp 2CC variant.
When I get chance see if I can learn that and start adding to all my projects.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Philippine Vehicles!

Post by Andrew350 »

kamnet wrote:
09 Jan 2020 02:24
It's really as simple as just declaring your NewGRF to be 32bpp instead of 8bpp.
Well to be strictly accurate, you don't really declare a NewGRF as 32bpp, it's more like you declare individual sprites as 32bpp. It's just a matter of adding in certain bits when defining the graphics, so still very simple.

For NFO this means setting a new sprite type as 32bpp in your realsprite definition, for NML you use the alternative_sprites block. OpenTTD will read that information and display the sprites accordingly :) Mind that you do still need to include 8bpp sprites even with a 32bpp NewGRF in order to define the alternative sprites from, and also to use as a fallback in case the 32bpp blitter fails. You can use dummy (blank) sprites for that though if you wish :)

Sorry to nitpick, just wanted to clarify for those watching ;)

Myordas
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Re: Philippine Vehicles!

Post by Myordas »

GarryG wrote:
09 Jan 2020 00:39
Myordas, if you like to have a try at drawing any vehicles and trains here are some template that I use.

If you draw them and put them here, if they look good we can soon start to code them so can try in a game.

It has 5 different sprite sizes.
Train Sprites.png
The top one is the normal size for most buses and trucks (Don't worry about semi trailers for now learn the normal vehicles first) and most diesel locomotives and trains passenger coaches and than they come down in size. Steam locomotives is different can send those to you later if need.

These are used for almost everything else such as buildings. 4 different views of what you draw.
template_high.png
This is a colour palate for the colours needed. OpenTTD is a old DOS game where computers could only display 8 bit 256 colours. There are some coders who know who to do 32 bit colours, but I haven't learn that yet.
Windowspal.png
Microsoft Paint is ok to do these drawings and you can down load for free a graphics program called GIMP.
Man, so hard to make one.

I can make a Minecraft skin but this. Very hard.

Any instructions how to make the easier one? I'm beginner to this.

EDIT: Malabon Tram

Image
Steam-tram-malabon
AnonymousUnknown author [Public domain]

Look at these article about Manila (it has some vehicles and industries to put in)
https://filipiknow.net/things-and-landm ... in-manila/
Last edited by Myordas on 09 Jan 2020 13:24, edited 1 time in total.

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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

Start with objects such as buildings as they easiest for when I started to learn.

Go to my object forum and down load a source file you will find in last few pages. .. it has everything codes, sprites the lot.

In the GRF folder are lots of sprites of items I have done.

I learnt by using other codes graphics . practiced just redrawing what I see and later renovated them to suit what I wanted.

Use the template above with 4 yellow squares. The item you draw needs to fit in the yellow.
Hope that helps
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

Myordas
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Re: Philippine Vehicles!

Post by Myordas »

GarryG wrote:
09 Jan 2020 13:22
Start with objects such as buildings as they easiest for when I started to learn.

Go to my object forum and down load a source file you will find in last few pages. .. it has everything codes, sprites the lot.

In the GRF folder are lots of sprites of items I have done.

I learnt by using other codes graphics . practiced just redrawing what I see and later renovated them to suit what I wanted.

Use the template above with 4 yellow squares. The item you draw needs to fit in the yellow.
Hope that helps
Recommended size?

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GarryG
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Re: Philippine Vehicles!

Post by GarryG »

As long as it fits in one of the yellow squares. The squares are 32 pixels by 32 pixels but what ever you draw to put in it can be smaller. Can be as tall as like but I believe maximum height is 255 pixels.

Doesn't have to be a building. Can be anything you like to try practice with.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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