AuzSubwayStations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

AuzSubwayStations

Post by GarryG » 14 May 2019 08:39

These are all files associated with a Underground Railway Network.

There are road bridges, objects and railway stations with items on top to make it look like they are underground.

All these files are still under construction and more will be added or changes might need to be made.

The Road bridges that look like normal roads. (These Road Bridges can only be used with JGRs OpenTTD version).
AuzSubwayOverpassBridges.grf
(119.41 KiB) Downloaded 36 times
Object sets that have Overlapping tiles to help hide railway lines and signals.
AuzSubwayOverlays.grf
(907.41 KiB) Downloaded 33 times
Railway Platforms and non-track tiles.
AuzSubwayStations.grf
(967.47 KiB) Downloaded 36 times
More to come
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 14 May 2019 08:57

The Road Bridges:

There can only be 3. If I ad more they will conflict with other bridges from other sets and default ones.

Two are the default roads .. 1 without the paving each side so they can be used with the Dutch Road Furniture.

1 with paving at moment I called it the UK roads.

And a American road set.
Attachments
SubwayBridges.png
SubwayBridges.png (45.03 KiB) Viewed 1084 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 14 May 2019 08:59

This is a mixture of road bridges, objects and stations.

The Car Parks are Cargo Aware.

The Objects are all overlapping tiles between 2 to 4 tiles. They will conflict a bit.
Attachments
SubwayStations.png
SubwayStations.png (174.81 KiB) Viewed 1083 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
kamnet
Moderator
Moderator
Posts: 6694
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzSubwayStations

Post by kamnet » 14 May 2019 14:09

Now you just need a tunnel sprite that disguises the tunnel! :) They can be drawn as subway ventilation shafts!

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 14 May 2019 21:39

kamnet wrote:Now you just need a tunnel sprite that disguises the tunnel!
The electric rail set I designed for the underground does not have the overheads .. this to stop them sticking through the top of the tiles above.

The Tunnel entrance hope t design them similar to that in Sydney where the railway line enters the underground near Sydney Station.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
trainman1432
Transport Coordinator
Transport Coordinator
Posts: 306
Joined: 05 Jan 2013 02:34
Location: at home

Re: AuzSubwayStations

Post by trainman1432 » 18 Jul 2019 19:53

I'd think a railtype with a tunnel flush to the ground above would be the the best way of going about things. Also, stations is misspelled in your signature.
Jetrain
YATTC

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 18 Jul 2019 22:52

trainman1432 wrote:
18 Jul 2019 19:53
I'd think a railtype with a tunnel flush to the ground above would be the the best way of going about things.
Good idea .. what we suggest to put on the top of the tunnel? Fake road, Parkland, kids play ground, a building? Any suggestions?
trainman1432 wrote:
18 Jul 2019 19:53
Also, stations is misspelled in your signature
Keyboard error.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
kamnet
Moderator
Moderator
Posts: 6694
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzSubwayStations

Post by kamnet » 19 Jul 2019 00:56

GarryG wrote:
18 Jul 2019 22:52
trainman1432 wrote:
18 Jul 2019 19:53
I'd think a railtype with a tunnel flush to the ground above would be the the best way of going about things.
Good idea .. what we suggest to put on the top of the tunnel? Fake road, Parkland, kids play ground, a building? Any suggestions?
Ventilation shafts.

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 19 Jul 2019 01:38

kamnet wrote:
19 Jul 2019 00:56
Ventilation shafts.
That might be a good idea as help players remember where they put the underground tunnels and tracks.

Next question has any one got a photo of ventilation shafts above underground railways?
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
piratescooby
Transport Coordinator
Transport Coordinator
Posts: 310
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: AuzSubwayStations

Post by piratescooby » 19 Jul 2019 05:29

https://londonist.com/2015/01/londons-secret-shafts , I like the way they blend in ish with the surrounding , Gibson Square,nice and simple classic architecture .The ‘houses’ in Leinster Gardens is a great piece of architecture , I wonder how many people know what is behind the door ... https://150greatthingsabouttheundergrou ... r-gardens/ .

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 19 Jul 2019 06:00

Thanks Piratescooby shall see what can done with some of those images.

We have 4 tunnel portals .. SW entry, NE exit, SE entry and NW exit so could make 4 different designs.

Biggest problem is me getting chance to work on them and any project for at while, but hope to eventually do something about it.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
piratescooby
Transport Coordinator
Transport Coordinator
Posts: 310
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: AuzSubwayStations

Post by piratescooby » 19 Jul 2019 10:42

You take it easy , what you have done is amazing . What I've seen of them vent shafts they are disguised as monuments , ornate objects small buildings most of which is I presume can be adapted from the objects in the many Grf's that are available . There is no rush to fire these out , Health , Family and Life comes first , you take care .

User avatar
GarryG
Tycoon
Tycoon
Posts: 2997
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzSubwayStations

Post by GarryG » 19 Jul 2019 11:56

piratescooby wrote:
19 Jul 2019 10:42
You take it easy
Thanks for your thoughts.

I don't mind people giving me their 2 bits worth as often gets me motivated to do things and helps with ideas.

The idea of Kamnet's hope to add it to my rail set for the underground rail system I made. Electric tracks with no catenary poles and wires so they don't stick through the surface. The Ventilation shafts should look good above the tunnel portals and maybe as monuments ion Parks.

Hope in a few weeks time to get back into it again.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot] and 11 guests