Help with 32bpp american set?
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Help with 32bpp american set?
I am interested in creating a 32bpp trainset with mostly american trains, starting with amtrak and basic freight. I am capable of making models in blender but i have no idea how to do anything else. If anyone could provide their input, point me to some resources or even join the project i would much appreciate that.
Re: Help with 32bpp american set?
Ask Tony Pixel for that. He's currently doing a North America Passenger Railroads trainset. He also knows how to do extrazoom sprites.
Re: Help with 32bpp american set?
viewtopic.php?f=26&t=83238 Read this first.acs121 wrote:Ask Tony Pixel for that. He's currently doing a North America Passenger Railroads trainset. He also knows how to do extrazoom sprites.
Re: Help with 32bpp american set?
I did read this, but i am talking about extrazoom sprites (with the standard TTD colour palette).
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Re: Help with 32bpp american set?
i did mean extrazoom
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Re: Help with 32bpp american set?
Which level of zoom You want? Here is 2x zoom: And here is 4x or 8x zoom:morzenmebs wrote:i did mean extrazoom
If you can work with Blender, you can make 4-8x zoom sprites.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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Re: Help with 32bpp american set?
I was thinking 4 or 8xTony Pixel wrote: Which level of zoom You want?
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Re: Help with 32bpp american set?
8x zoom does not exist, only x1(64px wide tiles), x2(128px wide tiles) and x4 (256px wide tiles)
Coding is really easy, making graphics is the hard and long part. Just make a bunch of nice sprites/models and you'll surely find a coder, or we can guide you how to put them into the game.
Seeing https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles helps, but I find it easier to start from a source code of another set, you can find a bunch of those on the devzone. I have actually wanted to make a step by step guide on how to start a train grf for a long time, maybe it's a good time I do so...
https://dev.openttdcoop.org/
My main/first train set project is here
https://dev.openttdcoop.org/projects/nuts
With the main NML file found here https://dev.openttdcoop.org/projects/nu ... s/nuts.nml
Note that the NML file is so long and daunting because there are MANY sprites and MANY vehicles. A starting NML file is going to look much more friendly, like https://dev.openttdcoop.org/projects/pa ... L/PART.nml
EDIT: I did some more browsing,
this site can be useful http://dev.openttdcoop.org/projects/home
Here is my NML documentation of YETI http://dev.openttdcoop.org/projects/yeti/wiki/Code
I can only recommend doing coding by yourself, because then you don't rely on anybody else and understand how stuff works, but that's ultimately up to you.
Coding is really easy, making graphics is the hard and long part. Just make a bunch of nice sprites/models and you'll surely find a coder, or we can guide you how to put them into the game.
Seeing https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles helps, but I find it easier to start from a source code of another set, you can find a bunch of those on the devzone. I have actually wanted to make a step by step guide on how to start a train grf for a long time, maybe it's a good time I do so...
https://dev.openttdcoop.org/
My main/first train set project is here
https://dev.openttdcoop.org/projects/nuts
With the main NML file found here https://dev.openttdcoop.org/projects/nu ... s/nuts.nml
Note that the NML file is so long and daunting because there are MANY sprites and MANY vehicles. A starting NML file is going to look much more friendly, like https://dev.openttdcoop.org/projects/pa ... L/PART.nml
EDIT: I did some more browsing,
this site can be useful http://dev.openttdcoop.org/projects/home
Here is my NML documentation of YETI http://dev.openttdcoop.org/projects/yeti/wiki/Code
I can only recommend doing coding by yourself, because then you don't rely on anybody else and understand how stuff works, but that's ultimately up to you.
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