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Re: North American Passenger Railroads Set dev. thread

Posted: 05 Jun 2018 16:36
by Erato
Please refrain from triple posting unnecessarily.

Re: North American Passenger Railroads Set dev. thread

Posted: 06 Jun 2018 16:28
by Tony Pixel
Ok, I will post smaller.

Re: North American Passenger Railroads Set dev. thread

Posted: 06 Jun 2018 16:32
by acs121
Tony Pixel wrote:I'm coding Comet coaches. Is there one P32AC-DM enough, or some more locomotives?
Yet it's enough, if you have the other locos like F40PH don't forget to give them the correct livery ;)

Re: North American Passenger Railroads Set dev. thread

Posted: 12 Jun 2018 12:32
by markyisri
The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?

Re: North American Passenger Railroads Set dev. thread

Posted: 12 Jun 2018 16:10
by Tony Pixel
markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!

Re: North American Passenger Railroads Set dev. thread

Posted: 12 Jun 2018 23:54
by markyisri
Tony Pixel wrote:
markyisri wrote:The GO trainsets look absolutely beautiful, and just like the real thing (I live in the GTA). I will be downloading this.

EDIT: Works great! The only pitfall is that the train doesn't seem to push-pull if it hits a dead-end. Also can you enable Ctrl+click on the locomotive so I can reverse it in the depot?
Thanks! No, it's not yet possible to make that train doesn't changes the direction if it turns, at this moment you can only place cab cars at front of train, and it will seem like the push operation. I'm in Moscow, not home now, and at the end of this week, next Monday I'll try some things and maybe we will able to make real push-pull trains!
Thanks for your reply! I'm willing to help test it if necessary. I have never made a GRF, but I think you need do some trickery and swap the sprites like NARS did, because there is (I think) no way to avoid the train changing direction in OpenTTD. So you would have to make the MP40PH-3C and cab car swap sprites when the train began reversing, in order to give the illusion that it is pushing.

Also, maybe you could set it up so that the livery changes after 2014? GO recently switched to a new color scheme. The cab car also got a redesign by Bombardier. I attached some pictures.

Re: North American Passenger Railroads Set dev. thread

Posted: 13 Jun 2018 01:21
by NekoMaster
The MP40-3CH looks very nice. will you guys also be doing a MP36-3CH and a MP54AC?

For my NARS Add-on set, I used different liveries where possible when I included a line up of locomotives, so for example, the EMD F-units, ALCO Centuries and GE U-boats use different liveries for each incremental model.

Re: North American Passenger Railroads Set dev. thread

Posted: 13 Jun 2018 05:50
by Tony Pixel
Ok, I try. Yes, here will be other MPXpress locomotives.

Re: North American Passenger Railroads Set dev. thread

Posted: 17 Jun 2018 13:01
by TrainLover
Hey Tony, would you be okay with me sending you different liveries of the passenger railroads of the US? I have some PRR Budd coaches, and some NYC Budd coaches. I wonder which railroads you will be including here.

Re: North American Passenger Railroads Set dev. thread

Posted: 17 Jun 2018 13:10
by Tony Pixel
Yes, any work is good :D . There will be most of passenger locomotives and rolling stock, and I will try add as many liveries, as I can, because it's many of them are here...
Безымянный.png
Безымянный.png (60.07 KiB) Viewed 833 times
in next update will be lightweight coaches and EMD F3.

Re: North American Passenger Railroads Set dev. thread

Posted: 21 Jun 2018 16:01
by Tony Pixel
Update to version 0.6.
Added:
-EMD F3 in ATSF Warbonnet livery;
-Leightweight (Coach+Combine+Baggage+Obsevation);
Some graphic fixes (as usually :) );
In next update: Metra F40c, Lounge (Dome) Lightweight Car, and something other :wink: .

Re: North American Passenger Railroads Set dev. thread

Posted: 24 Jun 2018 06:27
by Tony Pixel
I think first variant is better, coaches must be clear. And what You think, guys?

Re: North American Passenger Railroads Set dev. thread

Posted: 24 Jun 2018 11:03
by markyisri
Only a minor (and pretty invisible) difference to my eyes, but I would choose the first version.

Re: North American Passenger Railroads Set dev. thread

Posted: 24 Jun 2018 11:11
by Tony Pixel
Yes, thanks. Second version is a bit darker.

Re: North American Passenger Railroads Set dev. thread

Posted: 24 Jun 2018 12:37
by Tony Pixel
Some sneak-pics :wink:
Brenningville Transport, 4-е апр 1990 г..png
Brenningville Transport, 4-е апр 1990 г..png (43.26 KiB) Viewed 833 times
Brenningville Transport, 27-е мая 1990 г..png
Brenningville Transport, 27-е мая 1990 г..png (26.23 KiB) Viewed 833 times

Re: North American Passenger Railroads Set dev. thread

Posted: 24 Jun 2018 13:26
by acs121
The Warbonnet looks a bit too much like the MPXpress locos.

Re: North American Passenger Railroads Set dev. thread

Posted: 26 Jun 2018 11:50
by Tony Pixel
I fixed it. Coded E7 in one livery, there will be PRR Tuscan Red too. I trying to draw Amfleet in 2x zoom.

Re: North American Passenger Railroads Set dev. thread

Posted: 29 Jun 2018 11:05
by Tony Pixel
Yeah baby, I did it! Our trains are now supporting push-pull operations 8) 8) .

Re: North American Passenger Railroads Set dev. thread

Posted: 29 Jun 2018 12:18
by trainman1432
is everything going to be 2x zoom?

(cause if so we need to get to work on opengfx 2x zoom)

Re: North American Passenger Railroads Set dev. thread

Posted: 29 Jun 2018 12:28
by Tony Pixel
I thought about this.