Page 4 of 11
Re: [PixelTeam] Not Enough Subways Development Thread
Posted: 08 Mar 2018 15:56
by acs121
Okay. I'll wait for the PM.
Re: [PixelTeam] Not Enough Subways Development Thread
Posted: 10 Mar 2018 16:57
by Tony Pixel
acs121, can You help me with stations at GRFMaker?
Re: [PixelTeam] Not Enough Subways Development Thread
Posted: 13 Mar 2018 14:38
by acs121
I know how to do it, i simply don't know how to insert a sprite in GRFMaker.
Re: [PixelTeam] Not Enough Subways Development Thread
Posted: 13 Mar 2018 16:38
by Tony Pixel
In this (they rounded red) blocks You can select BMP image and select spritesets. Note? what image sprites must be on same height at top line.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 19 Mar 2018 17:17
by Tony Pixel
There are last time I repaint some details of sprites before coding. So that you do not think that I'm not doing anything, there is NEW R14 blue-line livery sprites:
- NYC R14.png (2.76 KiB) Viewed 3916 times
P.S. Yes, after the first relase in NML I will add changable liveries.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 24 Mar 2018 09:00
by Tony Pixel
Good News, Anyone! I staried learning NML (It looks easyer than I thought), so I will code it too.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 14:22
by Tony Pixel
Great! I learned NML and coded first engine! This is Northwestern Elevated Car, which starts the Chicago chapter. This is a NEW NML code, now I work with sprite alignment and send it here soon!
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 15:29
by Tony Pixel
Yes:
But there is one question: when I compiled and tested the grf, 2nd ,4th ,6th and 8th sprites are drawed normally, when 1st and 5th sprites are 1px longer (they are 21px long in-game and 22px at the spritesheet) and 3th and 7th, which are 4px longer, but their length is 28px. I used train length 7/8, where all spritesheet-length is normal.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 16:52
by Erato
Could you post the source so we could take a look at what the problem could be?
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 16:56
by Tony Pixel
Of course:
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 18:42
by Erato
I will also need the graphics files
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 18:57
by Tony Pixel
Ok
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 19:06
by Tony Pixel
Erato wrote:I will also need the graphics files
So?
Re: [OTTD] Not Enough Subways Development Thread
Posted: 25 Mar 2018 19:28
by Erato
I couldn't reproduce the errors. You're probably fine now if you use what you sent.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 26 Mar 2018 04:24
by Tony Pixel
Ok, can You test in-game depot (no purchase!) graphics, there are problems here.
Re: [OTTD] Not Enough Subways Development Thread
Posted: 26 Mar 2018 14:34
by Tony Pixel
Re: [OTTD] Not Enough Subways Development Thread
Posted: 27 Mar 2018 13:10
by Tony Pixel
Fixed bugs, added R14, search my grf at the BaNaNaS!
Re: [OTTD] Not Enough Subways Development Thread
Posted: 28 Mar 2018 16:23
by Tony Pixel
New Update! Added Manhattan Composite Cars. I next upd. I plan add AB Standart, Lo-V, Arnines and R10, so watch for updates!
Re: [OTTD] Not Enough Subways Development Thread
Posted: 28 Mar 2018 17:19
by acs121
Allow me reserving a post for Philadelphia ?
Re: [OTTD] Not Enough Subways Development Thread
Posted: 28 Mar 2018 17:22
by Tony Pixel
Yes