[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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stefino_cz
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[CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz »

Hi
I wanna to show here our complete graphics replacement. Our plan is to replace all base graphics, try to redraw FIRS industry graphics and draw vehicles what will support this industry. All is based on Czech Republic enviroment.
reklama_tym.png
reklama_tym.png (849.99 KiB) Viewed 177749 times

Our FB page!
https://www.facebook.com/OTTD-Czech-rea ... 325710456/

If you play with FIRS or another industry set, you have to have this set on the top of GRF list!

Sets available on Bananas (ingame download)

CZTR Road set
1.0.0 - Base set of Czech roads. Include roads, crossroads, storages, bus stops, tunnels, depot, one-way roads. Bridges, crossings and vehicles will be attached in other sets.

1.0.1 - Tunnel changes.
27.2.2020
2.0.0 - 16 types of roads. Include roads for trolley buses. Needs OTTD version which support NRT ! Countryside roads with tag "venkov" and highways have NO_HOUSES flag.

CZTR Trees
1.0.0 - Set of the trees for temperate climate.

24.12.2018
1.0.1 - Some small changes.
27.2.2020
2.0.1 - The trees got a new look (v 2.0.1 is caused due to problems during uploading grf file :D :| )


CZTR Bus set
0.9.0 - Set of buses from Czech republic. (BETA - sound testing)

24.12.2018
1.0.0 - Added new buses
24.12.2019
1.0.1 - First trolleybus was added.

CZTR Ground set
1.0.0 - Set of the ground sprites,rivers,fields,walls and other graphics for template climate.

24.12.2018
2.0.0 - New ground sprites graphics.

CZTR Tram set
1.0.0 - Set of the Czech trams + tram rails in 32bpp with extrazoom.
1.0.1 - Graphics mistakes removed.
1.1.0 - Added tram sounds

24.12.2020
2.0.0 - Added new trams and tramtypes NEW

CZTR Truck set
1.0.0 - Set of trucks from Czech republic.

24.12.2019
1.0.1 - Some changes in economics.

CZTR Rail set
1.0.0 - Set of rails from Czech republic.

16.3.2019
2.0.0 - A lot of things were changed, new tracks, new rail crossings. You can switch between arcade or realistic mode.
29.4.2019
2.1.0 - We added more railtypes. Switch parametr was delete.
27.2.2020
2.1.2 - Old crossings got the new graphics with stone road (v 2.1.2 is caused due to problems during uploading grf file :D :| )

CZTR Train set - Engines
1.0.0 - Set of trains from Czech republic.

16.3.2019
1.0.1 - Duplicate engines from new Engines sets were deleted. This GRF will be suspended in the future.
16.3.2019 - This GRF was suspended.

CZTR Train set - Wagons
1.0.0 - Set of trains from Czech republic.

16.3.2019 - This GRF was suspended. It was split into Passengers and Cargo Wagons.

CZTR Train set - EMU
1.0.0 - Set of trains from Czech republic.

16.3.2019 - This GRF was suspended. It was split into new EMU GRF.

CZTR Ground set
1.0.1 - Set of ground sprites - graphics changes test

CZTR Bridges
0.9.0 - First release of bridges

CZTR Effects
1.0.0 - Set of effects for OTTD

CZTR Stations
1.0.0 - Set of railway stations

CZTR Rail addons
1.0.0 - Set of railway addons

16.3.2019
1.0.1 - Added second part of depot Kácov. Mistakes in buffer stops were fixed.
29.4.2019
1.0.2 - Added second part of moder depot Praha-Jih.

CZTR Engines - Steam
1.0.0 - Set of steam engines.

CZTR Engines - Electric
0.9.0 - Set of electric engines.

29.4.2019
0.9.2 - A lot of new electric engines were added. We will make some small edit before we release v. 1.0.0

CZTR Engines - Diesel
0.9.0 - Old diesel engines were moved into this new grf. They will be remake in the future in next patch v. 1.0.0.

CZTR Engines - EMU
1.1.0 - Set of EMU engines. New GRF.

CZTR Wagons - Pass
0.9.0 - Set of passengers wagons. Splited previous wagon GRF.

CZTR Wagons - Cargo
0.9.0 - Set of cargo wagons. Splited previous wagon GRF.

24.12.2019
0.9.1 - Some new wagons were added. Cargo changes.
20.3.2020
1.0.0 - Changes in code and cargo.
Last edited by stefino_cz on 27 Oct 2021 09:31, edited 40 times in total.
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Zadní Lhota Transport, 12. lis 2001.jpg
(729.9 KiB) Not downloaded yet
Mratanava Transport, 19. kvě 2000.jpg
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perverted monkey
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Re: Czech total replacement / 32bit / Extrazoom

Post by perverted monkey »

I cannot but break my looong silence and comment on the nice work here. Congratulations!
Vehicles lights are an issue, but the blame rests on OTTD limitations.
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Thanks :)
perverted monkey wrote:Vehicles lights are an issue, but the blame rests on OTTD limitations.
What do you mean ? Vehicles lights are my test. I only tried how does it look and I think that it is ok :) Look like better if vehicle has front white lights and reaar red lights on :)
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Alberth
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Re: Czech total replacement / 32bit / Extrazoom

Post by Alberth »

perverted monkey wrote:Vehicles lights are an issue, but the blame rests on OTTD limitations.
Let's keep an eye on the big picture, please. To make any chance for success, first all houses, industries, etc need to be converted. After that, I think vehicle lights would become more of something to look at.

Nonetheless, so far it's looking great.
Being a retired OpenTTD developer does not mean I know what I am doing.
S-Transport
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Re: Czech total replacement / 32bit / Extrazoom

Post by S-Transport »

A good start!
Greetings, S-Transport
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Thanks a lot :)

Here is first attemp of bridge for cars. It is bridge for city.
Lhotov Transport, 28. lis 2000.png
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SilverSurferZzZ
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Re: Czech total replacement / 32bit / Extrazoom

Post by SilverSurferZzZ »

Step by step, this is the correct way.

Good luck and cheer up with your fabulous, and really biiiiiiiiiig project.
NewGRFs__
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars

SilverSurferZzZ has left the building!
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

One side of the bridge is done. Bridge is too low (for cars/trains) so need to be build 2 units high bridges to get optimal result (tram bridge cattenary are not finish yet) . 1 unit high bridges are available too. Still thinking about shadows under the bridge. Yes or not? :/ Bit it seems that I will remove the shadows under the bridge cause it makes wrong shadows with high bridges.

PS: How to place picture in text? I can put only attachment without a preview. Thx
Nové Pruhupy Transport, 14. úno 2007.png
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kamnet
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Re: Czech total replacement / 32bit / Extrazoom

Post by kamnet »

The image has to be 800px x 600px or smaller. But, don't do that. These images are gorgeous to view in full size! :)
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planetmaker
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Re: Czech total replacement / 32bit / Extrazoom

Post by planetmaker »

This looks really gorgeous.

I love the dead-end roads. But did you check how they look like when a vehicle turns there?
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Thanks kamnet :)
planet: End of the roads is OK. A long vehicle like bus turns good ahead of the gravel and sign. Only "turning" bug is at tram track, because OTTD track-loop is not real. So I have to build big end station loops like in real tram tracks. In the picture you can see kinds of tram track ends.
Bez názvu.jpg
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tram.jpg
tram.jpg (322.41 KiB) Viewed 52979 times
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Ondra770
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Re: Czech total replacement / 32bit / Extrazoom

Post by Ondra770 »

Si tak říkám když vidím to ukončení tramvajové trati v panelech... Nevešla by se na to políčko nějak rozumně kolejová spojka? V době dvounápravových obousměrných vozů to byl běžný způsob ukončení trati a to že OTTD postaví na chvilku vůz kolmo ke kolejím považuji za přijatelné zlo.

---
Please replace your text by an English version or we will have to remove it. This is an English-speaking forum, so please mind that. /planetmaker (MOD)
Last edited by planetmaker on 19 Jun 2017 22:53, edited 1 time in total.
Reason: hint-in place to use English
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Ondra: Možné by to teoreticky bylo, ale teď se tím zabývat nebudu :)
-----
EN: It is possible but I won't remake it now :) .
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Valle
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Re: Czech total replacement / 32bit / Extrazoom

Post by Valle »

Stunning work, well done! Looking forward to your next update.
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

I'm happy that I can welcome the new member to my "team". My friend "Couda" - in this forum - started to make czech cargo wagons. You can see some of them int the next picture. Pictures from the game will be add in next week :wink:
20645747_1615611128511237_1514536527_n.jpg
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20631673_1615348231870860_1854273157_n.jpg (11.9 KiB) Viewed 180912 times
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

The first engines and two wagons are in the game. I stoped works on the road's bridges and start to work on rails. Because friend need them to set offsets corectly. So, the first ingame screen you can see in next picture :)
Lhota Transport, 5. lis 2000.jpg
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Gwyd
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Re: Czech total replacement / 32bit / Extrazoom

Post by Gwyd »

I'm not usually a fan of 32bpp, but that looks amazing.
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stefino_cz
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Re: Czech total replacement / 32bit / Extrazoom

Post by stefino_cz »

Thanks :)
I continue with rails. Junctions are finished. In the picture you can see some more wagons by Couda. They are completely finished. They have cargo animations too. More info in future posts.
Hlavetice Transport, 25. dub 2000.jpg
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