Welcome to the development topic for my version of an NRT roadset.
Chindham Transport, Sep 22nd, 1990.png [ 68.56 KiB | Viewed 2488 times ]
is essentially the successor to ARRS, featuring revamped sprites and (currently) 3 additional roadtypes to take advantage of some of NRT's features. All four road types are compatible to each other and the default ROAD type so any vehicles can drive on them.Basic Asphalt Road
- Introduced in 1920, this is the first roadtype available, and the one towns will build by default. Nothing more than a strip of pavement, it is cheap and only has a speed limit of 35mph. Note that because this roadtype is the default, it will always be available, even before 1920.Improved Asphalt Road
- Boasting improved safety features, such as a yellow line painted on the surface, this roadtype is introduced in 1940 and has a speed limit of 55mphModern Asphalt Road
- This roadtype is introduced in 1970 and includes paved shoulders and fog lines, allowing a higher speed limit of 85mph.Freeway
- Introduced in 1955, the Freeway roadtype has no speed limit, but is very expensive. Eventually I will include a set of objects to augment freeways similar to the way I tried to in ARRS Objects
, but they are not included yet.
I also have plans to include a set of new dirt roads and possibly a few others, along with a basic tramtype, but they have yet to be drawn. I will also include parameters to allow you to disable speed limits, increase difficulty, and remove date restrictions in future versions.
Please mind that this roadset is not 100% complete, especially due to the ongoing development of NotRoadTypes itself. *cough*don't build tunnels*cough*
As new features are added the set will need to be updated too, and there are a few things I still need to polish, but otherwise it's functional and is a good representation of what the set will be.
Similar to ARRS, RATT Roads is made to work with OpenGFX, including full support for OpenGFX+ Landscape. Let me know of any problems with the set, and if you encounter any crashes or similar please let the NRT guys know
so it can get fixed.
Remember, the more you play with NRT and find bugs the better odds of getting this in trunk
Naturally this NewGRF requires the RATT fork of OpenTTD
, and is released under GPL v2 license. Huge thanks to the team behind NRT and OpenTTD itself for making this possible!
rattroads.grf [489.66 KiB]
Downloaded 123 times
rattroads_0.1.0_source.zip [533.95 KiB]
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