Purno's New Bridge Graphics

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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lobster
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Post by lobster »

Szappy wrote:
astath wrote:*cough* DOS VERSION! *cough*
I said "It's WIN only, if anyone can point me a good way to convert it to DOS, I'll do it though."
Nevertheless I've made a Dos version too (check in the original post).
Be observant though, because it's likely to contain graphical glitches, and I'd like some feedback on it...
that's ok, i'll wait. and if any minor bugs or glitches appear, i'll notify.
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Post by Szappy »

astath wrote:
Szappy wrote:
astath wrote:*cough* DOS VERSION! *cough*
I said "It's WIN only, if anyone can point me a good way to convert it to DOS, I'll do it though."
Nevertheless I've made a Dos version too (check in the original post).
Be observant though, because it's likely to contain graphical glitches, and I'd like some feedback on it...
that's ok, i'll wait. and if any minor bugs or glitches appear, i'll notify.
I think, You misunderstood me a bit.
You don't have to wait, I have posted the DOS version in the original post (currently it has 0 downloads, so it's obvious that You didn't notice it)
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Post by Colonel32 »

would there be any other way to make a high speed, good looking 3-tile bridge?
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Post by Szappy »

Colonel32 wrote:would there be any other way to make a high speed, good looking 3-tile bridge?
Yes, of course...
You draw it, I'll include it... :wink:
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Post by lobster »

Szappy wrote:
astath wrote:
Szappy wrote: I said "It's WIN only, if anyone can point me a good way to convert it to DOS, I'll do it though."
Nevertheless I've made a Dos version too (check in the original post).
Be observant though, because it's likely to contain graphical glitches, and I'd like some feedback on it...
that's ok, i'll wait. and if any minor bugs or glitches appear, i'll notify.
I think, You misunderstood me a bit.
You don't have to wait, I have posted the DOS version in the original post (currently it has 0 downloads, so it's obvious that You didn't notice it)
and obviously i do now. :wink: i'll check it out.
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Post by lobster »

[feedback mode on]

see for yourself. i do like the ones that work though, and the ramps are superb.
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Post by Hyronymus »

I had that problem too, astath. Make sure you have newbridges ON in ttdpatch[w].cfg and make sure you have a patch version that supports new bridges of course. Try again when you did that.
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Post by Szappy »

Thanks Hyronymus!

Yes, astath, that error is caused by the higherbridges [edit] newbridges instead [/edit] switch being off.
I hope there are no more "errors".

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Last edited by Szappy on 03 Nov 2004 12:22, edited 1 time in total.
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Post by lobster »

Szappy wrote:Yes, astath, that error is caused by the higherbridges switch being off.
i have higherbridges on, and the latest patch, but i'll f*** around with it some more. :wink:

edit: oh yeah, censorship. :)
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Post by Hyronymus »

astath wrote:
Szappy wrote:Yes, astath, that error is caused by the higherbridges switch being off.
i have higherbridges on, and the latest patch, but i'll f*** around with it some more. :wink:

edit: oh yeah, censorship. :)
And newbridges, you have that on?
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Post by lobster »

i have to double-check that when i get home, but i'm quite sure i have. wouldn't it be some bug only in the dos-version?
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Post by Szappy »

astath wrote:i have to double-check that when i get home, but i'm quite sure i have. wouldn't it be some bug only in the dos-version?
I don't think it is. The only difference between the win and the dos version is the graphics files, particularly, the palettes the graphics use. I was referring to graphical glitches, when I said that look for glitches.
Of course I'll gladly accept coding errors too (ok, maybe not that gladly ;)), but if the files have coding errors, then they would surely show in both versions.
newbridges=on uses a special code, that can link bridge sprites to any other desired sprite. So if you don't turn that on, the program uses the core code, that links to the original sprites, of which some I have overwritten, but some remain..
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Post by lobster »

checking it now...
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Post by Colonel32 »

is there something new in making newbridges european-roadset compatible?
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Post by Szappy »

AWWWWW sorry, I made it a week ago, but forgot to post it. :oops: :oops: :oops:
Will post it now, just wait a few minutes after reading this post...

Updated...

BTW did you notice I made an update to the original (Andrex made) Trafficset here
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Post by Colonel32 »

they are working perfectly now...
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Post by lobster »

yep, forgot newbridges. still, the yellow girder (?) steel bridge isn't renewed. but they look rather stunning, indeed.
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Post by Colonel32 »

As far as I remember, there is still one original bridge left, because ewe didn't have a replacement. I just got an idea, how about using Bernhard's self-supporting bridge? It was released as .exe, but those don't work with any new roadsets. I understand that it might be a problem, because then it woun't be Purno's only, but it would be a nice example of cooperation between forum users-graphics. We should verify that bernhard would agree on that, but as far as I remember, he agreed on that this bridge could became one of default bridges for European Roadset, which never happened, however - but he probably would agree on his bridge beeing added to this set. What do you think?
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Post by krtaylor »

I think it's a great idea.
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Post by Purno »

/me too, replace those orignal bridges :wink:

oh, the bridge looks nice, for sofar I can see on the sprites :D
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