AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

ASide8 wrote: 10 Nov 2020 09:21 Gotta say, Garry, I haven't been keeping up on the objects side of things (I've been focusing on learning how to code in NML, for everyone who isn't Garry), but these look absolutely fantastic! Can't wait to see more.
Appreciate your compliments.
Quast65 wrote: 10 Nov 2020 11:44 Looking very nice!
Glad you like.
Yes, a lot of the bigger sporting complexes have multiple fields, or a trainingfield next to the main stadium.
Good point .. shall keep them in. Good having another opinion as some time they think of things don't.
I dont know if anyone has mentioned this before, but those nice stone walls look a bit odd being just one pixel thin...
Good point again .. see if I can find some thicker ones.

Working on another set of seating looking from the back. These can be toilets and places to buy foods and office sections.
Attachments
Toilets and kiosks under seating.png
Toilets and kiosks under seating.png (5.99 KiB) Viewed 682 times
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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GarryG
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Re: AuzObjects

Post by GarryG »

Added some more open-air seating. These have kiosks and toilets underneath them.
Open Air Seating with kiosks and toilets.png
Open Air Seating with kiosks and toilets.png (66.13 KiB) Viewed 648 times
Need to hire some people to do some work to the pathways on the corners.

Be a bit busy tomorrow, so could be Thursday.

Cheers all
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JohnFister
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Re: AuzObjects

Post by JohnFister »

Top work as always garry. I was thinking that maybe you could add a ground sprite group with just a collection of the ground sprites used in all your sets, just to make them easier to find. What do you think?
also maybe some overlays?
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Object Headers - viewtopic.php?f=26&t=87609
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Re: AuzObjects

Post by GarryG »

JohnFister wrote: 10 Nov 2020 14:25 Top work as always garry. I was thinking that maybe you could add a ground sprite group with just a collection of the ground sprites used in all your sets, just to make them easier to find. What do you think?
also maybe some overlays?
Could be a good idea. Can they be coded into each of my sets instead of having them separate?
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
JohnFister
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Re: AuzObjects

Post by JohnFister »

GarryG wrote: 11 Nov 2020 00:49
JohnFister wrote: 10 Nov 2020 14:25 Top work as always garry. I was thinking that maybe you could add a ground sprite group with just a collection of the ground sprites used in all your sets, just to make them easier to find. What do you think?
also maybe some overlays?
Could be a good idea. Can they be coded into each of my sets instead of having them separate?
This I'd be unsure of. I think it would probably best on its own. But I will let you decide.
My Stuff
UK Objects - viewtopic.php?f=26&t=87779
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Re: AuzObjects

Post by GarryG »

JohnFister wrote: 11 Nov 2020 01:27 his I'd be unsure of. I think it would probably best on its own. But I will let you decide.
I had a try adding it to a object set .. but did not work. No errors were reported, but did not display the name any where.

So looks like it has to be on its own.

But if you like to experiment more then happy to upload source of what ever object set you like and you can try. maybe you have the magic touch. :D
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: AuzObjects

Post by GarryG »

I just made up a set of "Object_Organiser" of the objects sets I done.

Those of you using the "Object_Organiser" that "JohnFister" has done might like to use these as well.

I did a "Object_Organiser" for:
CarParks & Subways
Creeks & Rivers
Add-Ons
Fences
Power & Telephone
Sports

JohnFisher I think he has got the rest covered.
Attachments
AuzObject_Organiser.rar
(2.05 KiB) Downloaded 12 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

I forgot one.

Town Wall Add-Ons.
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Object_Organiser_TownWalls.grf
(342 Bytes) Downloaded 13 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

I hope to upload AuzSportObjects very soon, but before I do wonder what your opinion is on some fences.

I originally built these fences to out around the outer area of the sports grounds.
Sports Grounds.png
Sports Grounds.png (58.14 KiB) Viewed 434 times
But wonder if I should have used the Town Wall fences I made several weeks ago. (Town walls are the Southern walls of this image. I'll will put gates on the gate way if these fences are preferred).
Sports Grounds 2.png
Sports Grounds 2.png (56.81 KiB) Viewed 434 times
Which one you think best?

Once I get these sorted, I do some with people on the pathways.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 11 Nov 2020 11:50 Which one you think best?
Out of those two? The first one.

But I think that in my games I would put a metal fence around them (loads of those around, also from you).
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perverted monkey
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Re: AuzObjects

Post by perverted monkey »

Same thoughts.
In case you prefer stone, my opinion is to color it. Gray isn't fitting so well with the rest.
2nd one is out of question: too bright and shiny. Reminds me of a prison.
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Re: AuzObjects

Post by GarryG »

perverted monkey wrote: 12 Nov 2020 01:55 Out of those two? The first one.
perverted monkey wrote: 12 Nov 2020 01:55 Same thoughts.
Appreciate your feedback. Some times when I make things not always sure what way is best, so good getting other opinions before I spend to much time designing something not needed.
Quast65 wrote: But I think that in my games I would put a metal fence around them (loads of those around, also from you).
I presume you mean the metal wire mesh fences. Will make a special set for the sports so it will include the pathways and lighting. That way roads and other buildings can go right up next to the fences.

See what I can get done in the next 48 hours so can upload them for the weekend.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

I think the AuSportObjects is ready to be uploaded.

Here a preview.
Sports Grounds 3.png
Sports Grounds 3.png (137.1 KiB) Viewed 265 times
It has the following sports:
* Car Racing
* Horse Racing
* Athletics
* AFL (Australian Football League)
* Baseball (still needs to be upgraded)
* Basketball (eventually will upgrade this as well)
* Cricket
* Golf
* Hockey
* NRL (National Rugby League)
* Soccer

You will find seating, grandstands, stadiums, fencing (2 types) and people.

I hope to add more sports to it eventually.
AuzSportObjects.grf
(6.31 MiB) Downloaded 19 times
If you want live car racing .. you will find a upload a page or 2 back.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by Quast65 »

That black fence looks great with the stadium!
GarryG wrote: 12 Nov 2020 05:51 If you want live car racing .. you will find a upload a page or 2 back.
Could you post the sources of the roadtypes?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 12 Nov 2020 06:48 Could you post the sources of the roadtypes?
Not sure if you want BBQ sauce or tomato so I upload both.

The AuzSportsObjects .. it has the object roads.
AuzSportObjects.rar
12th November 2020 Source
(8.79 MiB) Downloaded 7 times
And this the live action one.
AuzQT65CarRacing.rar
12th November 2020 Car racing
(2.2 MiB) Downloaded 11 times
Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by Quast65 »

Cheers mate!

EDIT:
There are no overlap pieces for actual raceroads, right?
Like startinggrid etc
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 12 Nov 2020 07:34 There are no overlap pieces for actual raceroads, right?
Like startinggrid etc
There is .. they in the AuzQT65CarRacing set as objects
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 12 Nov 2020 08:32
Quast65 wrote: 12 Nov 2020 07:34 There are no overlap pieces for actual raceroads, right?
Like startinggrid etc
There is .. they in the AuzQT65CarRacing set as objects
Ahhh, I see.
Could those be separated and for exampe be made part of the regular Auz-sportsobjects? Or enable/disable the roadtypes via parameter?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 12 Nov 2020 09:15 Ahhh, I see.
Could those be separated and for exampe be made part of the regular Auz-sportsobjects? Or enable/disable the roadtypes via parameter?
They was originally in AuzSportsObjects but suggested to me earlier to separated the live race tracks, so I out the overlaps with them.

If they used with object roads, they not really need be overlaps they could be just normal object pieces. If making a object race track a person could add some interesting combinations of chicanes and hair pin bends as seen of some race tracks.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Quast65
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Re: AuzObjects

Post by Quast65 »

I see, no prob, with the sources I can now adapt the GRF to my "needs". ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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