AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Here's

AuzWaterObjects

List of items.

:{YELLOW}Auz Water Objects
: Coastal (Shore)
: Water Tiles
: Swamps
: Objects
: Wharves
: Boats
: Jetty
: Trees on Water
: Seawalls

------------------------------------
Attachments
AuzWaterObjects.grf
Game File
(3.87 MiB) Downloaded 54 times
AuzWaterObjectsSource2Jan2021.rar
Source Files
(3.64 MiB) Downloaded 22 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Here the last one.

AuzWaterAddOns

and here the list of items.

:{YELLOW}Auz Water Add-Ons Objects
: Seawalls
: Parks and Recreation
: Houses on Water
: Wharves
: Jetty
: Seaplanes
: Water Tiles
: Water Objects
: Breakwater

-------------------------------
Attachments
AuzWaterAddOns.grf
Game File
(4.06 MiB) Downloaded 57 times
AuzWaterAddOnsSource2Jan2021.rar
Source Files
(5.08 MiB) Downloaded 13 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Timeflyer
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Re: AuzObjects

Post by Timeflyer »

what do u think about a shelter for wood, for use @ hardware stores / industries
Attachments
woodshelter.png
woodshelter.png (1023 Bytes) Viewed 831 times
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fridaemon
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Re: AuzObjects

Post by fridaemon »

Garry, perfect work! I use many your graphics and many old ones too, so I had mess in my object list. Now it looks very clearly and good :wink: :bow: I'd like to have separators too, for yours and other graphics. I'll do few ones from your template soon. But not sure about names.
Attachments
ezgif-1-4c8a4a0f6c74.gif
ezgif-1-4c8a4a0f6c74.gif (1.74 MiB) Viewed 774 times
------------------------------------------------------------------------
Image
Fridaemon's Objects: VERSION 1.1 BETA OUT NOW
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

Winner of the Screenshot of September 2020 and November 2020 :twisted:
nihues
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Re: AuzObjects

Post by nihues »

GarryG wrote: 01 Jan 2021 13:01 .. any one else have a opinion about this idea?
Forget it, I thought it was on the newgrf menu and not on the object selections! They are 1 grf only and not a bunch for each menu!
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GarryG
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Re: AuzObjects

Post by GarryG »

Timeflyer wrote: 02 Jan 2021 16:18 what do u think about a shelter for wood, for use @ hardware stores / industries
Good idea .. probably best placed in the AuzIndObject set. Any other ideas let me know.
fridaemon wrote: 02 Jan 2021 23:05 Garry, perfect work! I use many your graphics and many old ones too, so I had mess in my object list. Now it looks very clearly and good I'd like to have separators too, for yours and other graphics. I'll do few ones from your template soon. But not sure about names.
Glad you like ..

these replace ALL previous object sets.

Once I made sure they all working properly wil see if I can add them all to Bananas.

If any one finds a object from old versions that I somehow left out of new versions let me know so I can put them back in.

I did notice after that some of the fake roads are missing so will have to find them and add back into the sets. See if fix them over next few days.
nihues wrote: 02 Jan 2021 23:10 Forget it, I thought it was on the newgrf menu and not on the object selections! They are 1 grf only and not a bunch for each menu!
No problem .. bit of confusion going on :D Maybe your idea might suit John Fister with his "Object_Organiser" :idea:

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

A few years ago I had a computer crash in the process of working on object sets and lost a lot of work.

Making those Menus has helped me discover some objects that I lost before and had not added them to new sets.

Found these river crossing for the fake roads.
Creek Crossings.png
Creek Crossings.png (35.47 KiB) Viewed 717 times
Found a lot of fake roads I used to have in the old sets and added them to the AuzRattRoadObjects.
Fake Single Lane Tar (sealed) roads, gravel and dirt fake roads.
Single Lane tar Roads.png
Single Lane tar Roads.png (19.5 KiB) Viewed 717 times
-------------------------------
These menus have been added:
: Sealed Roads
: Dirt Roads
: Gravel Road
: River Crossings
------------------------------

Hope I found them all ..

Here the AuzRattRoadObjects game file update. It should not interfer with previous versions as I only add the new objects .. was no changes made to previous one.
Attachments
AuzRattRoadsObjects.grf
(3.56 MiB) Downloaded 37 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Timeflyer wrote: 02 Jan 2021 16:18 what do u think about a shelter for wood, for use @ hardware stores / industries
Just wondering where got the image .. if you drew it would you like me send you the templates so you can draw them both directions. The 2x1 template takes 4 images .. 2 each direction so could make the image you displayed in both directions and other 2 images maybe change roof colour or make it a bit different.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Timeflyer
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Re: AuzObjects

Post by Timeflyer »

GarryG wrote: 03 Jan 2021 10:04 te]
Just wondering where got the image .. if you drew it would you like me send you the templates so you can draw them both directions. The 2x1 template takes 4 images .. 2 each direction so could make the image you displayed in both directions and other 2 images maybe change roof colour or make it a bit different.
Cheers
draw it ...it's a combination of your carshelter from AUZTownObjects and FIRS-Objects. [Wood (Boards)]
Attachments
woodshelter.png
woodshelter.png (2.36 KiB) Viewed 637 times
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GarryG
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Re: AuzObjects

Post by GarryG »

Timeflyer wrote: 03 Jan 2021 12:20 draw it ...it's a combination of your carshelter from AUZTownObjects and FIRS-Objects. [Wood (Boards)]
Your learning to draw how I first started .. using other peoples work and giving the a new paint job and some renovation work.

See what I can do with those .. will do a second set as well probably with a rusty roof look.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Fiddling around with the Street Parkings .. already did 90 degree and parallel parking, but what about angle parking?

I stole some vehicles from Polroad and so far have this result.
Street Parking02.png
Street Parking02.png (77.11 KiB) Viewed 556 times
Now how do I add the white dividing lines equally on a 32 pixel size tile?

Any suggestions?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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kamnet
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Re: AuzObjects

Post by kamnet »

Looks OK, except the vehicles are angled on the wrong side! ;) ;)

I wouldn't worry about the lines if the vehicles are going to be there full time.
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GarryG
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Re: AuzObjects

Post by GarryG »

kamnet wrote: 04 Jan 2021 07:19 Looks OK, except the vehicles are angled on the wrong side!
I also doing some for those countries who drive on the wrong side of the road. :wink: :wink: :lol:
kamnet wrote: 04 Jan 2021 07:19 I wouldn't worry about the lines if the vehicles are going to be there full time.
I figured out a way to do the lines will add a display of them in a few hours time. :D
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

I was a bit quicker then I thought .. here some angle parking both for those who park on correct side of road and also for those who park on wrong side. :D

You can have the paving at end of the parking lots as in this image.
Street Parking03.png
Street Parking03.png (44.25 KiB) Viewed 473 times
Or don't use the end paving near the corners like this image.
Street Parking04.png
Street Parking04.png (44.17 KiB) Viewed 473 times
The previous one I up loaded with out the white lines, I plan to remove the pathways from these. also make one more set with street lighting.

Hope have those done some time tomorrow.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Timeflyer
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Re: AuzObjects

Post by Timeflyer »

very very nice so far
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GarryG
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Re: AuzObjects

Post by GarryG »

Timeflyer wrote: 04 Jan 2021 12:45 very very nice so far
Nice to get feed back on what I do from you and others.

I think I finished all the angle street parking both UK and US versions.

These the 3 designs of the angles .. wonder if I should remove the white line at the back of the angle parkings that do no have pathways?
Street Parking05.png
(83.8 KiB) Not downloaded yet
You can all have a try what I done with the street parkings.

Going to have a few days break from these projects .. but when I return going to do some to the Paths and Pathways in AuzTown Objects .. do a few paths with overlap paths so these can then join the street parkings.

Then I see what I can do about Timeflyers idea.

Cheers all
Attachments
AuzCarParksAndSubwayOverlays.grf
(11.25 MiB) Downloaded 39 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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fridaemon
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Re: AuzObjects

Post by fridaemon »

It's nice, but I miss parking cars in my style ?( :shock: :D

Image
------------------------------------------------------------------------
Image
Fridaemon's Objects: VERSION 1.1 BETA OUT NOW
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

Winner of the Screenshot of September 2020 and November 2020 :twisted:
Timeflyer
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Re: AuzObjects

Post by Timeflyer »

GarryG wrote: 04 Jan 2021 14:04 Nice to get feed back on what I do from you and others.
-----
Going to have a few days break from these projects .. but when I return going to do some to the Paths and Pathways in AuzTown Objects .. do a few paths with overlap paths so these can then join the street parkings.


Cheers all
maybe you could also use parking meters and a few pedestrians at the parking lanes ??
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GarryG
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Re: AuzObjects

Post by GarryG »

fridaemon wrote: 04 Jan 2021 19:45 It's nice, but I miss parking cars in my style
You might park like that and I guess some others do to. :D :D But so not to embarrass those people I not park and vehicles on the footpaths.
Timeflyer wrote: 04 Jan 2021 23:06 maybe you could also use parking meters and a few pedestrians at the parking lanes ??
Probably could do that too.
But before I do I wondering if I have the cars parked too far from the road? I put the path in the middle of tile so it will alight with the parks and pathways in AuzTownObjects. But some of the parking I did just seem they not quiet right.

Next few days are for thinking of what could be done .. cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
perverted monkey
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Re: AuzObjects

Post by perverted monkey »

fridaemon wrote: 04 Jan 2021 19:45 It's nice, but I miss parking cars in my style ?( :shock: :D

Image
May we add a blondie too? :lol:
[Consider this humorous. In RL I like blondies.]
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