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Re: [OTTD] BRTrains - Development Thread

Posted: 05 Apr 2018 11:30
by willsym22
Will the format of the set stay the same, with the choice to choose liveries in refit, accurate capacities, purchasing a whole train rather than the end carriages then trailers.

There were several things that made me dislike the old brsets before BR trains was made. Such as the end carriages and high speed carriages and them only having a capacity of 40 or something.

Re: [OTTD] BRTrains - Development Thread

Posted: 05 Apr 2018 11:32
by Gwyd
We're going to copy over virtually all the code: it will work in a similar way but with more consistent graphics.

Re: [OTTD] BRTrains - Development Thread

Posted: 05 Apr 2018 13:07
by Redirect Left
Leanden wrote:
Redirect Left wrote:Hopefully this means i can finally punish the north of England as much as they are in real life and shove Pacers everywhere on lines they're too small and slow for :twisted:
Pacers will be in the 1.0 release so yes you can :twisted:
Goooooood. My only issue with UKRS was no Pacers. So they either got something a bit too rubbish, or something a little bit too good, like a Sprinter >:(

Hopfully the coloring on the redo will be better too. No offense, but some of the units I found a little dull colored, coming across as stupidly dirty looking, and the quality often varies hugely between units. This is why I generally use UKRS, despite loving the additional units that BRT has that UKRS does not.

Re: [OTTD] BRTrains - Development Thread

Posted: 05 Apr 2018 13:21
by Gwyd
The release with all the gfx contributed will be a bit slap-dash. There may be many issues. It may take a couple of months. It shall be known as the corpse of BRTrains.

Re: [OTTD] BRTrains - Development Thread

Posted: 08 Apr 2018 19:37
by TrainLover
How come only the BR08, and the BR13 are the only ones that are showing up on the dev.openttdcoop page? I'm looking through the repository to check how you did your livery overrides for one of my own projects.

Re: [OTTD] BRTrains - Development Thread

Posted: 08 Apr 2018 20:03
by Gwyd
A better place to look is our Dropbox repo: https://www.dropbox.com/sh/f06kuxqgb67s ... RlODa?dl=0

Re: [OTTD] BRTrains - Development Thread

Posted: 08 Apr 2018 23:07
by Leanden
Indeed, i unfortunately lost the ssh key when i updated my PC and found it a nuisance to get a new one added, so defaulted to drop box :P

Re: [OTTD] BRTrains - Development Thread

Posted: 12 Jun 2018 17:40
by willsym22
Hello,

Been no update in a while, does the statement above still apply and is there any more updates on current progress?

Thanks

Re: [OTTD] BRTrains - Development Thread

Posted: 12 Jun 2018 17:44
by Gwyd
There's been no updates because this isn't being developed much more. We're currently having a break and in a couple of months we'll release a "final" version before this GRF is "replaced" by BORTS. When the final version is released, we'll change this thread to say the GRF is unmaintained. For now though, we are able to do stuff. We're just not.

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 18:05
by willsym22
Any idea why some trains slow down through tunnels? Happens with e320s and hsts and some more that i cannot remember. Is this a br trains issue?

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 18:36
by Gwyd
Afaik it happens with every train

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 19:21
by Supercheese
willsym22 wrote:Any idea why some trains slow down through tunnels? Happens with e320s and hsts and some more that i cannot remember. Is this a br trains issue?
Air resistance! :wink:

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 19:26
by Leanden
IIRC tunnels have a speed limit hardcoded into the game.

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 20:25
by acs121
Leanden wrote:IIRC tunnels have a speed limit hardcoded into the game.
They don't, although all trains slow down in tunnels. This works for e320s as well as for Class 66s.

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 20:30
by willsym22
Any reason this happens to everything apart from 373s?

Re: [OTTD] BRTrains - Development Thread

Posted: 14 Jul 2018 21:09
by acs121
This, because 373 have such power they don't deccelerate as fast. I may be wrong...

Re: [OTTD] BRTrains - Development Thread

Posted: 15 Jul 2018 00:12
by Leanden
Rechecked the game mechanics to confirm. Air drag coefficient is doubled for vehicles inside tunnels. The e320 (and i expect the e300) have so much power they can overcome this easily.

Re: [OTTD] BRTrains - Development Thread

Posted: 15 Jul 2018 00:45
by acs121
Leanden wrote:Rechecked the game mechanics to confirm. Air drag coefficient is doubled for vehicles inside tunnels. The e320 (and i expect the e300) have so much power they can overcome this easily.
This, also because their aerodynamism allows them having very low air_drag_coefficient.

Re: [OTTD] BRTrains - Development Thread

Posted: 19 Jul 2018 14:38
by TrainLover
What is BORTS?

Re: [OTTD] BRTrains - Development Thread

Posted: 19 Jul 2018 18:25
by Leanden
TrainLover wrote:What is BORTS?

BORTS??