Moderator: Graphics Moderators
Some objects aren't exactly "inside" their tile/use multiple tiles- that's more or less on purpose. Creates more natural scenes and makes some overlapping possible - animals shouldn't be too orderly. Can possibly cause glitches, though, I guess.
Graphics that aren't only referenced by their sprite number are taken from the FIRS Industry Replacement Set - credits to the original artists ("andythenorth and others" ^^;) (btw, those chickens(?) are genius). Therefor obviously this GRF is also licensed under GPLv2.
NewGRF + license: Source: In all honesty though, I'm not too familiar with this licensing stuff, so if something is missing or incorrect speak up. Firstborn will be sacrificed once I actually have one.
For fences - maybe you could take code from the auto-fencing tile object in ogfx+ objects? if it saw any other of your farm objects as similar then it shouldn't fence between it and them, only on the periphery.
That always bothers me as well. Unfortunately it's not that well-suited for blocking town-growth into farms; I mean, obviously there's many semi-solutions to go about it, but the "real" farm fields will auto-fence themselves against the NewObjects ones and of course the NewObjections ones don't change over time like the actual ones do, so it's still a bit tricky to get it to look perfect.supermop wrote:Was just thinking i'd love this to keep towns growing too deep into farm fields along access roads! Great work!
Interesting; sounds like something to look at. On the other hand; I prefer my fields without fences, I usually only fence animals where it's not really sensible to place some on every tile. Guess a seemingly empty tile would work to work around this. Mh ^^For fences - maybe you could take code from the auto-fencing tile object in ogfx+ objects? if it saw any other of your farm objects as similar then it shouldn't fence between it and them, only on the periphery.
Anyways, example applications:
Thanks! That would have been me I especially like the baby chicks, they're only 5 pixels!Pyoro wrote:(btw, those chickens(?) are genius)
If you like I also have some geese which I believe never made it into FIRS. See the attached file if you want to use them. In the file you can also see a crude version of the sheep. Don't use them. Current FIRS sheep are better.
From the file it appears that the hay bales are also mine, but I'm not quite sure about the bigger one.
Nice NewGRF by the way. I've always found the farms in FIRS to be a bit small. Bigger ones as an industry are impractical because you can't resize them. With this however that's entirely possible!
- License GPL v2
- (9.22 KiB) Downloaded 246 times
Great job! Now I don't have to worry about never making it, I can just play it. SCHAWEET!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
...although all of these tiles here are build-over enabled, at least ^^;
Thanks. Took me all morning to do this - and I've also thought about creating it since first posting emptyGRF, which was like ... what, 2 or 3 years ago? Jesus, time flies ...
That's why pixel art is so great
Those crude sheep look a bit like donkeys/horses/alpacas, tbh. Maybe I'll try something with them. And I don't see why geese should be excluded, so I'll treat them to some tiles at the next opportunity as well
Sorry, totally overlooked your post. I'd assume so.
In any case, maybe someone has some suggestion concerning this. Otherwise the menu gets really bloated
Anyways, here's the new ones: Some geese, some vehicles, some pens. Basically. Some sloped, some groundtile sensitive, some not. I'm sure you'll figure it out ^^;
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
- now uses a different object category (FARM)
- some more plantations (different FIRS climates and for people playing with the base industry set. Why do I get the feeling FIRS only uses a different ground tile 'cause that already had sloped graphics available? )
- a bit of snow awareness here or there (basically snowy trees where applicable. Farm tiles themselves are obviously heated and don't freeze over)
- a bit of sorting around the amazing code ^^
OpenGFX screenshot for a change I'll update the file on bananas once I'm done with everything else. Might still think of some things to adjust before then, who knows. ^^
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