Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 10 Aug 2019 12:07
Radio silence, does this mean I should release 2.0.0?
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I do actually need to finish cargo support before releasing 2.0.0trainman1432 wrote: ↑10 Aug 2019 16:15I'd say just making a checklist of materials and cargoes and their corresponding (open) wagons to double-check before packaging?
Actually I've got one minor issue, do not know if you are going to fix it. Sometimes tender overlaps the Spinner engine, sometimes not. I have attached screenshot, hopefully you'll understand what I mean.
Thanks! Really hard to spot these, there are so many coaches with so many variants Will be fixed for 2.0.0 release.Emperor Jake wrote: ↑22 Aug 2019 14:16 When the final generation luxury passenger coach turns a corner, the doors switch sides. (Happens on both end coaches)
Thanks It’s the first newgrf I’ve made that I’m actually happy withEmperor Jake wrote: ↑22 Aug 2019 14:16 I'm enjoying playing with this set very much btw, it makes playing with expiry and wagon speed limits on actually fun
Good questionDiesel Power wrote: ↑31 Aug 2019 09:46 The "auto detect" feature in Nutracks doesn't work on this set. As it is, in the 1900s I've got 75mph trains and only 50mph tracks to run them on. Is this a IH problem or a Nutracks one?