[OPENTTD] 32bpp Graphics Creation
Posted: 13 Feb 2013 23:45
Hi All
Been playing Openttd for quite some time now, and i'm loving the new 32bpp graphics. I know there aren't many 32bpp grf's available at present (been using zbase and a few of the others cant remember the ones)
I have quite an advanced knowledge with 3D cad systems, and was wondering if i could create my own 3d models within my cad system then export them as stl files for use in blender. My only problem is i have no idea whatsoever whether this is possible or whether these can be used for the creation of new grf's for use in the game.
Would this be any help to the community as i'm more than willing to create some new trucks, trains, planes, etc. But i'm hesitant to start this as my coding skills and knowledge of grf's is very limited. I have been reading various tutorials regarding the rendering also. But believe this could possibly be done just as effective with the 3D cad environment.
Also just a thought could the 3D models downloaded freely from 3dcadbrowser website be used for the creation of new sprites/models for new 32bpp grf's. I know these would need tweaking slightly but thought this might be route to take. This would probably mean contacting the creator for permission to use of these within new grf's.
Any ways thanks for taking time to read this post, any help or advice/tutor would be gratefully appreciated.
Thanks
Alan
Been playing Openttd for quite some time now, and i'm loving the new 32bpp graphics. I know there aren't many 32bpp grf's available at present (been using zbase and a few of the others cant remember the ones)
I have quite an advanced knowledge with 3D cad systems, and was wondering if i could create my own 3d models within my cad system then export them as stl files for use in blender. My only problem is i have no idea whatsoever whether this is possible or whether these can be used for the creation of new grf's for use in the game.
Would this be any help to the community as i'm more than willing to create some new trucks, trains, planes, etc. But i'm hesitant to start this as my coding skills and knowledge of grf's is very limited. I have been reading various tutorials regarding the rendering also. But believe this could possibly be done just as effective with the 3D cad environment.
Also just a thought could the 3D models downloaded freely from 3dcadbrowser website be used for the creation of new sprites/models for new 32bpp grf's. I know these would need tweaking slightly but thought this might be route to take. This would probably mean contacting the creator for permission to use of these within new grf's.
Any ways thanks for taking time to read this post, any help or advice/tutor would be gratefully appreciated.
Thanks
Alan