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PostPosted: Sat Sep 10, 2011 6:40 pm 
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Development topic for Total Alpine Replacement Set NewObjects.

Release topics:
Pistes [v0.1 05/05/2015]
Mountain Lifts [v0.3 04/10/2015]
Landscapes
Lodges

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Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.


Last edited by SwissFan91 on Sun Oct 04, 2015 8:33 pm, edited 20 times in total.

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 Post subject: Re: TARS New Objects
PostPosted: Sat Sep 10, 2011 6:58 pm 
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Said it on the other thread, but ill say it again, would it be possible for you to draw them to proper scale on correct tile sizes so that we can see how it would look as a proper sprite :)

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 Post subject: Re: TARS New Objects
PostPosted: Sun Sep 11, 2011 9:35 am 
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like this? :
Attachment:
fixed_house.png
fixed_house.png [ 3.74 KiB | Viewed 13475 times ]


2x2 tiles


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 Post subject: Re: TARS New Objects
PostPosted: Sun Sep 11, 2011 1:03 pm 
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Yup that looks much better :)

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 Post subject: Re: TARS New Objects
PostPosted: Sun Sep 11, 2011 1:49 pm 
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I have just touched it up a bit, and this will do on this building for now. Really struggling to draw the pylons though :(


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cale car station.png
cale car station.png [ 2.4 KiB | Viewed 13399 times ]

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Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.
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 Post subject: Re: TARS New Objects
PostPosted: Sun Sep 11, 2011 7:01 pm 
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SwissFan91 wrote:
I made a cable car station that could serve as a new object. Thoughts?
That's what we invented newobjects for. 8)

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 1:10 pm 
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Pedestrianised roads. Thoughts? Which one is better?


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pedestrianised road.png
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pedestrianised road2.png
pedestrianised road2.png [ 1.35 KiB | Viewed 13193 times ]

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Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.
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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 1:33 pm 
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where are the pedestrians?

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 3:28 pm 
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As far as I know he thinks about a road, which is not allowed to use by car/bus/truck!


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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 3:45 pm 
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The problem with pedestrianized roads as new objects is a town with it's roads replaced by these would not grow, best wait for newgrf road types. :)

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 4:17 pm 
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If you pedestrianised all the roads in a real city, i expect that wouldnt grow much either.

You'd surely only put them in a limited area, like a single market street or something.

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 4:21 pm 
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Good point, but that would usually be in the center of the city, and correct me if I'm wrong but i think if you destroy the root road in a city it won't grow either.

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 5:31 pm 
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Ye the tile that is directly under the city name.

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 5:53 pm 
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or -2 ... +2 tiles around that ;-)

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 Post subject: Re: TARS New Objects
PostPosted: Wed Sep 14, 2011 10:36 pm 
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planetmaker wrote:
where are the pedestrians?

Be patient :)

lawton27 wrote:
The problem with pedestrianized roads as new objects is a town with it's roads replaced by these would not grow, best wait for newgrf road types. :)

Mainly, I would only use these for car-free resorts, which I don't want to grow. And besides, I usually play with town growth turned off.

Also, road types could be a while before it is implemented, right? Also, a roadtype, what would your vehicle be? Pedestrians?

If you don't like them, you don't have to build them.

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Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.


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 Post subject: Re: TARS New Objects
PostPosted: Thu Sep 15, 2011 12:52 am 
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SwissFan91 wrote:
Also, road types could be a while before it is implemented, right? Also, a roadtype, what would your vehicle be? Pedestrians?

Perhaps groups of pedestrians, Segways, bicycles, or even one of these things?

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 Post subject: Re: TARS New Objects
PostPosted: Thu Sep 15, 2011 2:07 am 
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Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.

Think outside the box ;)

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 Post subject: Re: TARS New Objects
PostPosted: Thu Sep 15, 2011 8:15 am 
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Leanden wrote:
Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.

Think outside the box ;)

Should Foobar not have waited to make motorways a roadtype, then? :P

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Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.


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 Post subject: Re: TARS New Objects
PostPosted: Thu Sep 15, 2011 8:30 am 
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SwissFan91 wrote:
Leanden wrote:
Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.

Think outside the box ;)

Should Foobar not have waited to make motorways a roadtype, then? :P


I think road types will most probably be limited to 2 lanes so no :)

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 Post subject: Re: TARS New Objects
PostPosted: Thu Sep 15, 2011 8:45 am 
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lawton27 wrote:
SwissFan91 wrote:
Leanden wrote:
Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.

Think outside the box ;)

Should Foobar not have waited to make motorways a roadtype, then? :P


I think road types will most probably be limited to 2 lanes so no :)


Road types should not be confused with with multi-tile wide roads or more road lanes per tile. That's something entirely different (and at least as complicated).

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