VAST Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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zero.eight
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VAST Development

Post by zero.eight »

Development thread for VAST.

I'll post ideas for testing here. Complete releases will be in the Release thread (link above). The source repository is https://dev.openttdcoop.org/projects/vast.


=========
Original post


First up:

The tiles in the Path class are arguably too bright for OTTD's style. I would prefer the paths to be more red than pink, so I've attached some darker test path sprites for people to have a go with. Darker brown tiles are also included in case they look better, although I think they are ok at the moment.

Extra sprites are in the Test class.
Last edited by zero.eight on 26 Sep 2012 10:06, edited 10 times in total.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: VAST Development Thread

Post by Nite Owl »

I think the darker combination's look better and fit in better with both the OpenGFX coloring and most station set's coloring. I would even go so far as to say that a combination of the Red+2 and the Brown+1 might fit in the best with both.
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Re: VAST Development Thread

Post by Pingaware »

Not sure. The darker the red is, the better in my opinion. However, I'm not nearly so certain about the brown. Can you give a combination shot of Red +2 and Brown +1, please? Not very good at visualising things like that
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Re: VAST Development Thread

Post by Kogut »

I think that grass have even better future.
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Re: VAST Development Thread

Post by zero.eight »

Added 3 more tiles:

R + 2 B + 1
R + 1.5 B + 1
R + 1.5 B + 0

I prefer the R + 1.5 versions. R + 2 looks too dark to me and R + 1 looks too light. Still not sure which looks best overall though. What do you think? :) Update in first post.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: VAST Development Thread

Post by Kogut »

I suggest R +1.5, B +0,5
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Re: VAST Development Thread

Post by Pingaware »

Kogut wrote:I suggest R +1.5, B +0,5
Gotta say, I do agree with this
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Re: VAST Development Thread

Post by zero.eight »

Thanks for testing :) Check the release thread for the latest version - I think the balance is better there. There's a lot less grey mixed into the red so Path tiles look more even. Brown tiles have been darkened and lost a small amount of detail, but it shouldn't be noticeable.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: VAST Development Thread

Post by Kogut »

Feedback welcome, especially suggestions on tiles to add.
- Fountains
- Grassy hills
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Re: VAST Development Thread

Post by Chris »

Fountains would be great :D .
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Re: VAST Development Thread

Post by ChillCore »

Nice sprities zero.eight.

Some stairs/ramps would be nice too.
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VAST-path-stairs.png
VAST-path-stairs.png (32.79 KiB) Viewed 14181 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

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Re: VAST Development Thread

Post by zero.eight »

v0.2.5

New tiles for testing.
  • More variations for Italian Cypress (1x and 3x)
  • New Station Class: "VAST: Statues and Fountains" and 2 fountains - more to come
  • Callery Pear with 2 variations and seasonal changes - bright white flowers in early spring; brilliant red leaves in autumn
  • Added seasonal changes to Hornbeams - leaves turn brown in winter
  • Added ramps with 1 variation each to Paths - more variations to come
  • Hornbeams are darker (when green) - better contrast with Callery Pear.
Kogut wrote:Grassy hills
Not sure what you mean by this. Tiles are drawn at the top of a hill and need foundations, so they won't look like hills. But there could be some small "hills" made as flat tiles. I will have a look at custom foundations as well.
Not a convincing hill
Not a convincing hill
VAST-0.2.5-2.png (85.87 KiB) Viewed 14011 times
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VAST-0.2.5-1.png
VAST-0.2.5-1.png (207.71 KiB) Viewed 14009 times
Last edited by zero.eight on 22 Jul 2010 16:04, edited 1 time in total.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: VAST Development Thread

Post by Kogut »

But there could be some small "hills" made as flat tiles
That is what I called "grassy hill"
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Re: VAST Development Thread

Post by Chris »

Wow it looks even better than RollerCoaster Tycoon :D . Would try them out now but not enough time...
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Re: VAST Development Thread

Post by Nite Owl »

Most impressive. I have added VAST to my list of must have grfs for every game I play. The idea of the sloping walkways works well for those stations that might be on a hill just slightly above the level of the town. In the past I always leveled the station down to the level of the town and now I can just ramp up to the station. Well done.
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Re: VAST Development Thread

Post by Bob_Mackenzie »

I have it loaded for my current game :)

Maybe you could have "creeper" climbing up the vertical portions? Its a bit of a stark contrast with the garden at the moment.

I suspect it can't be too showy as I'm guessing that there is only one vertical sprite?

[edit]

Your formal gardens really cry out for a big fat stately home, or a chateau, to go with them :)
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Re: VAST Development Thread

Post by Kogut »

Bob_Mackenzie wrote:Your formal gardens really cry out for a big fat stately home, or a chateau, to go with them :)
Try ECS (one of tourist centres)
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Re: VAST Development Thread

Post by Kogut »

HQ Gardens during spring.
But why in placed marked with red circles there is no hedge?
And small request - is it possible to have trees with grass, not tiles on the ground?
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Przechwytywanie.PNG
Przechwytywanie.PNG (153.38 KiB) Viewed 13706 times
Przechwytywanie.PNG
Przechwytywanie.PNG (156.08 KiB) Viewed 13706 times
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Re: VAST Development Thread

Post by zero.eight »

Kogut wrote:But why in placed marked with red circles there is no hedge?
I was going to put something there, but then I didn't for some reason. I will put them back in :)
Kogut wrote:And small request - is it possible to have trees with grass, not tiles on the ground?
Like this?
vastgrasst.png
vastgrasst.png (20.55 KiB) Viewed 13588 times
It can be done, but it causes a few problems that I haven't been able to solve nicely yet. But I will try to come up with something.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: VAST Development Thread

Post by Kogut »

I thought about using VAST grass. And not super necessary but nice: snow aware version (I prefer to have 1 new tile than 4 old with added snow).
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Przechwytywanie.PNG
Przechwytywanie.PNG (5.07 KiB) Viewed 13582 times
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