[OpenTTD] NuTracks - Dev Thread
Moderator: Graphics Moderators
Re: NuTracks - Dev Thread
solved - its works now - thanks for advice - removed older and put in newer one
so i looked there i noticed a nice feature - track planning which is good idea but maybe change the textures to blue and white (blueprint as planning mode)
so i looked there i noticed a nice feature - track planning which is good idea but maybe change the textures to blue and white (blueprint as planning mode)
Re: NuTracks - Dev Thread
great - sounds goodDJ Nekkid wrote:All tracks will get a new gfx eventually
Re: NuTracks - Dev Thread
RE: speed units: Somehow NARS2 changes the vehicle speeds from mph to kph when you switch, as do UKRS and eGRVTS.
Who is John Galt?
Re: NuTracks - Dev Thread
yes, i know that, but that is because the speed is an ingame unit, while the text in the rail-list is a pure string.
A working workaround is to make two strings for english language, one kmh and one mph. If one then set language to English (US) and not English (UK) it can switch. Its not a good workaround, as language != speed unit setting, but it is a workaround none the less.
A working workaround is to make two strings for english language, one kmh and one mph. If one then set language to English (US) and not English (UK) it can switch. Its not a good workaround, as language != speed unit setting, but it is a workaround none the less.
Re: NuTracks - Dev Thread
Tonight i've added the gfx i have at my disposal atm. The picture saies it all:
I still lack 3rd rail gfx, as i hope for some company color capabilities for the 3rd rail, and use something similar to the metrosets gfx, but the yellow bar is CC, and not yellow
The planning rails still have no GFX, but that probably will come the next few days.
I've also not coded in new tunnels and road crossings, but this will also come when i get around to it. Now atleast can one see visual difference between the tracks
I still lack 3rd rail gfx, as i hope for some company color capabilities for the 3rd rail, and use something similar to the metrosets gfx, but the yellow bar is CC, and not yellow
The planning rails still have no GFX, but that probably will come the next few days.
I've also not coded in new tunnels and road crossings, but this will also come when i get around to it. Now atleast can one see visual difference between the tracks
Re: NuTracks - Dev Thread
hmm what the stock? i couldn't find that type of tracks - the others are in menuDJ Nekkid wrote:Tonight i've added the gfx i have at my disposal atm. The picture saies it all:
I still lack 3rd rail gfx, as i hope for some company color capabilities for the 3rd rail, and use something similar to the metrosets gfx, but the yellow bar is CC, and not yellow
The planning rails still have no GFX, but that probably will come the next few days.
I've also not coded in new tunnels and road crossings, but this will also come when i get around to it. Now atleast can one see visual difference between the tracks
Re: NuTracks - Dev Thread
stock = default tracks ... i.e. the 80kmh one
i guess i should update that image?
i guess i should update that image?
Re: NuTracks - Dev Thread
the 80kmh is looks good its useful for smaller linesDJ Nekkid wrote:stock = default tracks ... i.e. the 80kmh one
i guess i should update that image?
Re: NuTracks - Dev Thread
Getting some graphical glitches with the current nutracks- see screenshot. (Note: I understand this is a work in progress- just trying to help with the testing.)
The depots (or lack thereof) is the most noticeable. They do work- just the graphics are a bit messed up.
Also, when you make a crossing with the 120 kph and up, it doesn't look quite right.
There were a couple errors I got when trying to build X-overs where it said "track already built."
Also, there seems to be an extra base tile when I build a north-south X-over with 120 kph rail - see end of 120 kph rail by sign
Personally, I would prefer the "stock" rail graphics for 120 kph rail, and (if you can get permission to use the sprites) the grass-grown track graphics for the 80 kph lines. The current graphics for 120 kph would work for track planning, just maybe recolor to CC or 2CC.
The depots (or lack thereof) is the most noticeable. They do work- just the graphics are a bit messed up.
Also, when you make a crossing with the 120 kph and up, it doesn't look quite right.
There were a couple errors I got when trying to build X-overs where it said "track already built."
Also, there seems to be an extra base tile when I build a north-south X-over with 120 kph rail - see end of 120 kph rail by sign
Personally, I would prefer the "stock" rail graphics for 120 kph rail, and (if you can get permission to use the sprites) the grass-grown track graphics for the 80 kph lines. The current graphics for 120 kph would work for track planning, just maybe recolor to CC or 2CC.
Who is John Galt?
Re: NuTracks - Dev Thread
r37 is disabled when trying to test.
message:
A fatal NewGRF error has occured:
Unknown Action 0 property.
message:
A fatal NewGRF error has occured:
Unknown Action 0 property.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: NuTracks - Dev Thread
you probably need a more updated version of openttd, useing im on r19361 and there i get no error...ChillCore wrote:r37 is disabled when trying to test.
message:
A fatal NewGRF error has occured:
Unknown Action 0 property.
Re: NuTracks - Dev Thread
You make really nice progress with this grf
For the graphis I have som suggestions:
80 km/h: Wood sleepers in gravel ballast
120 km/h: Wood sleepers in brown/old ballast (much like the defult rails)
160 km/h: Concrete sleepers in brown/old ballast
230 km/h: Concrete sleepers in grey/new ballast
High speed rails: Slab track/Permanent way/Fester Fahrbahn
I do not know if you agree on this, but if it can help you, I'm glad
For the graphis I have som suggestions:
80 km/h: Wood sleepers in gravel ballast
120 km/h: Wood sleepers in brown/old ballast (much like the defult rails)
160 km/h: Concrete sleepers in brown/old ballast
230 km/h: Concrete sleepers in grey/new ballast
High speed rails: Slab track/Permanent way/Fester Fahrbahn
I do not know if you agree on this, but if it can help you, I'm glad
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Re: NuTracks - Dev Thread
I agree, thats a good proposal and would look also to my eyes more of a logical sequence that way, especially to using the 120km/h tracks as planning tracks instead; having them with some CC would be a nice bonus, but unfortunately is not yet possible.ostlandr wrote:Personally, I would prefer the "stock" rail graphics for 120 kph rail, and (if you can get permission to use the sprites) the grass-grown track graphics for the 80 kph lines. The current graphics for 120 kph would work for track planning, just maybe recolor to CC or 2CC.
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Re: NuTracks - Dev Thread
very nice graphix! but it is possible to make it run even with earlier releases please? it would be very appreciated
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Re: NuTracks - Dev Thread
as the feature is quite new, it isnt possible to let it run with much earlier releases
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Re: NuTracks - Dev Thread
ok... thank you very much however!DJ Nekkid wrote:as the feature is quite new, it isnt possible to let it run with much earlier releases
I was in:
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Re: NuTracks - Dev Thread
That did the trick. I was testing with 1.0.0-rc2, r35 worked in that version.DJ Nekkid wrote:you probably need a more updated version of openttd, useing im on r19361 and there i get no error...ChillCore wrote: r37 is disabled when trying to test.
message:
A fatal NewGRF error has occured:
Unknown Action 0 property.
Let's hope the change in trunk gets backported to the 1.0.0 branch.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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