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PostPosted: Sat Apr 11, 2009 5:00 pm 
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Is kind of clearer, but after thinking about it I answered my own question a little:

My concern is that as commercial/ industrial areas won't produce any more passengers they will be neglected by passenger transport, which isn't right...
... except, they will still accept passengers, making them a valid destination which is right (people going to work, shopping etc) but it still wouldn't properly model passengers as there would still be a supply of the same passengers returning from these trips...
... but in the case of TT, which only looks to create an essence of transport not an actual simulation, it only makes sense to transport the original supply of passengers to the destination not those returning from those destinations, unless the whole model is rewritten (and beyond that of the passenger destinations patch I imagine).

So that is definitely clearer, in part because I'm not posting in the small hours of the morning! Your idea is bang on and I just didn't think it through.

So basically I was wrong and generated spam- but I think I can get away with less than 100 posts in almost two years of forum membership!

Also, @Zephyris your town gfx look great and I set would be an excellent addition, imo especially in conjuction with this set. The standardised look of the building would do well recoloured to correspond with the zones so that, to rip off Sim City, the commercial buildings with a mail cargo bias were tinted blue for instance.


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PostPosted: Sun Apr 19, 2009 6:56 pm 
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I tried to build a little scenario in OTTD to play around with that new grf.

For the editor it would be nice to be able choosing what kind of town you want in a specific location.
I found, when placing a town, the editor in it just selecting one typ (randomly?). Couldn´t figure out how, the settings small, middle, big, City doesn´t seem to have an influence on it. Once set, it always will be a town of that typ on this location, no matter if you delete and refound it (tried at least 10 times!).

Will the in-city-industries just accept goods or will they also produce some? I noted that the wiki doesn´t tell the residential builings also accept food.


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PostPosted: Mon Apr 20, 2009 1:52 am 
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Coxx wrote:
For the editor it would be nice to be able choosing what kind of town you want in a specific location.
I found, when placing a town, the editor in it just selecting one typ (randomly?).


It will actually go through them in order. City, Industrial City, Industrial City x2, Small City x3, Industrial town x3, Planned town x2, Village x4 on grass; Industrial City, Small City, Industrial Town, Small City x3, Industrial town x3, Planned town x2, Village x4 in desert or snow.

The industrial town buildings do not produce cargos, but eventually the TaI industry set will put small industries in towns which will.

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PostPosted: Mon Apr 20, 2009 10:42 am 
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Fine, so there is some logic behind it :D
After placing 16 towns (on grass), will it repeat the same pattern? Do placed and deleted towns also count (dosn´t look like it)?
The ability to choose it manually if desired would be much more comfortable, if it isn´t to difficult to implement.


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PostPosted: Mon Apr 20, 2009 5:19 pm 
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I'm pretty sure that cannot be done by the means of newGrf (at least in a non-hacky way).

A hacky way I could imagine would be a parameter, that you can set to 0 (default behavior) or 1 to [# of TaI town types], which will result in all (especially, the next) placed town to be of the chosen type. Maybe it can also be coded so that the parameter will only be effective in the scenario editor (don't know about that), to avoid misuse in automatically generated maps.

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PostPosted: Tue Apr 21, 2009 3:48 pm 
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ISA wrote:
Hello!
I have found a problem in starting it up in TTDPatch! Is this maybe related announcement about that it maybe be OpenTTD comp. only?
Is anyone had a same problem? When I find some free time I'm happy to provide some feedback and necessary files for solving the problem.

I believe its down to use of properties 21, 22 which are used for long year introduction which TTDPatch doesn't support judging by your post.
I also assume that variable 65 may also be a sticking point in TTDPatch as thats not implemented.

Don't imagine the first (properties) shouldn't be too difficault to support, but var 65 would most likely be a pain add.

~ Lakie

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PostPosted: Tue Apr 21, 2009 7:40 pm 
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Question... Will all towns have the same City Hall?! And can these develop as the town/city populations grows?!


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PostPosted: Tue Apr 21, 2009 9:34 pm 
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totally OT:
hey lakie, thoose users.tt-forums-pages in your sig does not work :)

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PostPosted: Tue Apr 21, 2009 9:46 pm 
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Correction, it appears the database table / configuration was removed.
I doubt anyone tries them anyway, probably able to redirect them to the threads on the forum when I have a moment spare.

~ Lakie

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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


Last edited by Lakie on Tue Apr 21, 2009 10:05 pm, edited 1 time in total.
Fixed it, now redirects to the threads on the forum instead.


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PostPosted: Fri Apr 24, 2009 11:13 pm 
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Very much looking forward to the variety this will introduce across the board...

Would it perhaps be possible, Pika, to see about borrowing the absolutely beautiful Art Deco buildings from the seemingly-dead North American City Set?

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PostPosted: Sat Apr 25, 2009 2:03 pm 
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Jim Starluck wrote:
Would it perhaps be possible, Pika, to see about borrowing the absolutely beautiful Art Deco buildings from the seemingly-dead North American City Set?
Please download the User Guide found in the second post of the North American City Set thread and read the sections on credits and copyright for information on who to contact for permissions. You will find that PikkaBird was not involved with that set.

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PostPosted: Sat Apr 25, 2009 3:32 pm 
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I don't think he was saying that, I think he was asking if the graphics from that set could be used in this set. At least, that was my understanding of the post.

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PostPosted: Sat Apr 25, 2009 6:41 pm 
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Ameecher wrote:
I don't think he was saying that, I think he was asking if the graphics from that set could be used in this set. At least, that was my understanding of the post.
I hate this language I speak called English. It would seem that there are several ways to interpreted the intent of a sentence.

This brings up an interesting question for PikkaBird ... Is TAI generic in that it will work with any building set, or must it have it's own buildings?

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PostPosted: Mon Apr 27, 2009 5:40 am 
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wallyweb wrote:
Please download the User Guide found in the second post of the North American City Set thread and read the sections on credits and copyright for information on who to contact for permissions. You will find that PikkaBird was not involved with that set.

I realize he did not work on it.

I was inquiring as to whether or not he could contact those who did and request permission to use their art, because it is amazingly good and deserves to get used more often.

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PostPosted: Sat May 23, 2009 4:14 pm 
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Pikka I went to place a town in the sncerio editor with only TaI and The game chrased. This means you A find the promblem and B own me a fish Harbor in TaI. Thanks if you find the problem.
*** OpenTTD Crash Report ***
Date: 2009-05-23 11:01:38
Build: IS2.0-beta2 (0) built on Apr 25 2009 15:37:44
Reason: Assertion failed at c:\openttd\compile\src\town_map.h:297: IsTileType(t, MP_HOUSE)
Language: english_US.lng
Exception C0000005 at 00514F37
Registers:
EAX: 0202FDD8 EBX: 00D9FCA0 ECX: 0012E79C EDX: 0202FE2B
ESI: 00001052 EDI: 00000088 EBP: 0012E9C8 ESP: 0012E9B4
EIP: 00514F37 EFLAGS: 00010206

Bytes at CS:EIP:
C6 05 00 00 00 00 00 8B C6 E8 35 FF FF FF 84 C0 74 0C A1 EC 39 6D 00 0F

Stack trace:
00001052 00515477 00000000 0012EC5C 0012E9E0 0012E9E4 00517D59 00000000
0012EA6F 00000000 01F06108 00000041 0012EA70 00517E3C 00000041 00000000
0012EA6F 0012EC5C 00000000 01F06124 00000000 0000000A 00000000 0012EBA9
0012EB5C 00000000 00000000 00421E25 00000001 00000000 00000000 00000000
005151A7 00000088 00000088 00001052 00000000 0012EA60 00515451 00000000
0012EC5C 0012EC5C 00000001 0000001C 02271BA4 00000781 0112EB07 0012EA88
00517FE7 01F06108 0012EC5C 021C12A8 00000000 0012EB08 00517F2F 0012EC5C
00000000 01F0615C 00000000 00000007 00000009 00000016 00000000 01975B00
00000500 0012FBF0 00000000 00000080 0012EAD8 0041862B 0012FBF0 0000000B
00000000 0012EC82 00000000 0012EAF8 0051540C 0012EB9F 0012EC5C 0012EC5C
00000002 00000038 00DC437C 00000000 0112EB9F 0012EB20 00517FE7 01F06124
0012EC5C 021C12D0 00000000 0012EBA0 00517F2F 0012EC5C 00000000 01F06178
000000C2 00000001 00DB84E8 00000003 0012EB8C 00000009 0012EB60 00000000
00000000 00000000 0012EB7C 00441394 00000015 00D61178 00000210 00D89968
0000034D 00000096 00000520 004413F7 00000390 0012EC20 00000001 0000001C
00DC43A0 00000000 01517D16 0012EBB8 00517FE7 01F0615C 0012EC5C 021C12F8
00000000 0012EC38 00517F2F 0012EC5C 0012EC5C 00000005 0041E5E3 00001051
0012EC60 000000FF 00000000 00000000 00002007 0012EC30 00404C21 0000000A
0041E500 00404C43 00000000 00001051 00000000 0001FFFF 0041E5B7 000000FF
00000000 00000000 0012ECA8 000000FF 00000001 0000001C 00DC43C8 00000017
014A980D 0012EC50 00517FE7 01F06178 0012EC5C 006B8928 0012EC5C 0012ECAC
00515659 00D9FCA0 00000017 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00DCA678 00001052 00D9FCA0 00000088 00000028
00515134 00515158 0051517C 005153E7 004B44C6 00000004 0012F8F4 004A9C86

Module information:
C:\Documents and Settings\Evan Adams\Desktop\ISOTTD\openttd.exe handle: 00400000 size: 2747392 crc: 41C7C47E date: 2009-04-25 20:41:58
C:\WINDOWS\system32\ntdll.dll handle: 7C900000 size: 715264 crc: 67E518E8 date: 2009-02-09 10:01:52
C:\WINDOWS\system32\kernel32.dll handle: 7C800000 size: 986112 crc: 0A8B60F0 date: 2009-03-21 14:18:57
C:\WINDOWS\system32\WINMM.dll handle: 76B40000 size: 176128 crc: 123646FA date: 2004-08-04 11:00:00
C:\WINDOWS\system32\USER32.dll handle: 7E410000 size: 577536 crc: DF3237C6 date: 2007-03-08 15:36:28
C:\WINDOWS\system32\GDI32.dll handle: 77F10000 size: 283648 crc: 1126793B date: 2008-10-23 13:01:36
C:\WINDOWS\system32\ADVAPI32.dll handle: 77DD0000 size: 617984 crc: FADF0FE4 date: 2009-02-09 10:01:53
C:\WINDOWS\system32\RPCRT4.dll handle: 77E70000 size: 584192 crc: B1CE66F6 date: 2007-07-09 13:09:42
C:\WINDOWS\system32\Secur32.dll handle: 77FE0000 size: 55808 crc: E4517125 date: 2009-02-03 20:08:52
C:\WINDOWS\system32\WS2_32.dll handle: 71AB0000 size: 82944 crc: 9738CC56 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\msvcrt.dll handle: 77C10000 size: 343040 crc: 5298C0C5 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\WS2HELP.dll handle: 71AA0000 size: 19968 crc: F5DD5AB6 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\SHELL32.dll handle: 7C9C0000 size: 8460800 crc: 3DE46D7D date: 2008-07-03 13:03:29
C:\WINDOWS\system32\SHLWAPI.dll handle: 77F60000 size: 474112 crc: 0D8A1168 date: 2009-02-20 08:14:49
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll handle: 773D0000 size: 1054208 crc: 58D6578C date: 2006-08-25 14:45:56
C:\WINDOWS\system32\comctl32.dll handle: 5D090000 size: 617472 crc: 232F6674 date: 2006-08-25 15:45:58
C:\WINDOWS\system32\SHFolder.dll handle: 76780000 size: 25088 crc: 2EC7582B date: 2004-08-04 11:00:00
C:\WINDOWS\system32\WINTRUST.dll handle: 76C30000 size: 176640 crc: 88D208BD date: 2004-08-04 11:00:00
C:\WINDOWS\system32\CRYPT32.dll handle: 77A80000 size: 597504 crc: 971ECFAA date: 2004-08-04 11:00:00
C:\WINDOWS\system32\MSASN1.dll handle: 77B20000 size: 57344 crc: D5127637 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\IMAGEHLP.dll handle: 76C90000 size: 144384 crc: 714A70BC date: 2004-08-04 11:00:00
C:\WINDOWS\system32\wdmaud.drv handle: 72D20000 size: 23552 crc: 982E84EE date: 2004-08-04 11:00:00
C:\WINDOWS\system32\msacm32.drv handle: 72D10000 size: 20480 crc: D5406BAE date: 2004-08-04 11:00:00
C:\WINDOWS\system32\MSACM32.dll handle: 77BE0000 size: 71680 crc: 6A21891E date: 2004-08-04 11:00:00
C:\WINDOWS\system32\midimap.dll handle: 77BD0000 size: 18944 crc: 502B5282 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\ole32.dll handle: 774E0000 size: 1285120 crc: AD325A7F date: 2005-07-26 04:39:48
C:\WINDOWS\system32\uxtheme.dll handle: 5AD70000 size: 218624 crc: 5AA98F22 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\MSCTF.dll handle: 74720000 size: 294400 crc: BBD2E653 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\CLBCATQ.DLL handle: 76FD0000 size: 498688 crc: 9DED030F date: 2005-07-26 04:39:43
C:\WINDOWS\system32\COMRes.dll handle: 77050000 size: 792064 crc: 5A12B4A2 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\OLEAUT32.dll handle: 77120000 size: 550912 crc: 18657280 date: 2007-12-04 18:38:13
C:\WINDOWS\system32\VERSION.dll handle: 77C00000 size: 18944 crc: CFE439BB date: 2004-08-04 11:00:00
C:\WINDOWS\system32\dmime.dll handle: 5C570000 size: 181248 crc: F18E50F8 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\DSOUND.dll handle: 73F10000 size: 367616 crc: F0EFB582 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\dmusic.dll handle: 6C980000 size: 104448 crc: 0C1C73CE date: 2004-08-04 11:00:00
C:\WINDOWS\system32\KsUser.dll handle: 73EE0000 size: 4096 crc: 519CF22C date: 2004-08-04 06:56:44
C:\WINDOWS\system32\dmsynth.dll handle: 6C9A0000 size: 103424 crc: ECEFF055 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\dmloader.dll handle: 6CA10000 size: 35840 crc: CCCBFD58 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\mswsock.dll handle: 71A50000 size: 245248 crc: CE1B185F date: 2008-06-20 17:41:10
C:\WINDOWS\system32\hnetcfg.dll handle: 662B0000 size: 344064 crc: 6CF15ACF date: 2004-08-04 11:00:00
C:\WINDOWS\System32\wshtcpip.dll handle: 71A90000 size: 19968 crc: B88CC0E5 date: 2004-08-04 11:00:00
C:\WINDOWS\system32\DNSAPI.dll handle: 76F20000 size: 148992 crc: 3325C2AE date: 2008-06-20 17:41:10
C:\Program Files\Bonjour\mdnsNSP.dll handle: 16080000 size: 147456 crc: 51E7299C date: 2007-07-24 21:17:08
C:\WINDOWS\system32\Iphlpapi.dll handle: 76D60000 size: 94720 crc: 33280BB4 date: 2006-05-19 12:59:41
C:\WINDOWS\system32\rasadhlp.dll handle: 76FC0000 size: 8192 crc: FE5FF0FB date: 2006-06-26 17:37:10
C:\Program Files\Dell\QuickSet\dadkeyb.dll handle: 10000000 size: 98304 crc: 8B653167 date: 2007-02-20 18:29:46
C:\WINDOWS\system32\SETUPAPI.dll handle: 77920000 size: 983552 crc: 23B01F4D date: 2004-08-04 11:00:00
C:\WINDOWS\system32\psapi.dll handle: 76BF0000 size: 23040 crc: 97A44A88 date: 2004-08-04 11:00:00

System information:
Windows version 5.1 2600 Service Pack 2

---- gamelog start ----
Tick 0: new game started
Revision text changed to IS2.0-beta2, savegame version 119, not modified, _openttd_newgrf_version = 0x08003f0d
New game mode: 2 landscape: 0
Tick 0: GRF config changed
Added NewGRF: GRF ID 44442411, checksum BE9A79F60827058108F4FD1700833886, filename: tai_uk_houses.0.2\tai_uk.grf
---- gamelog end ----

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PostPosted: Sat May 23, 2009 4:27 pm 
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This has been fixed already in r16314.

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PostPosted: Sat May 23, 2009 4:55 pm 
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:) Thanks. (Then goes kill His IS2 folder. ;( )

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PostPosted: Sat May 23, 2009 9:43 pm 
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Okay now Why do i never se the city hall in my game? I'm using Beta 0.2 as my onlt Grf and I'm using the lates nightly.

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PostPosted: Sun May 24, 2009 11:14 am 
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Comm Cody wrote:
Okay now Why do i never se the city hall in my game? I'm using Beta 0.2 as my onlt Grf and I'm using the lates nightly.


For reasons of both gameplay and laziness, there are no city halls in the UK TaI beta. :)

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PostPosted: Sun May 24, 2009 1:23 pm 
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Then why in your screenie in the first post do I see a town hall?

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