Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Oct 22, 2018 12:14 am

All times are UTC




Post new topic  Reply to topic  [ 4385 posts ]  Go to page Previous 1216 217 218 219 220 Next
Author Message
PostPosted: Thu Mar 22, 2018 1:06 pm 
Offline
Engineer
Engineer

Joined: Fri Sep 30, 2016 4:15 am
Posts: 8
Pyoro wrote:
You could perhaps make 1-tile industries (or at least small ones. OR just build very large disjointed stations or increase their pick-up area with a patch (that's actually pretty straight-forward, even I managed that ^^)) and then bunch them together for gameplay-effect with lots of cargo (at least primary industries). Also station rating at 100%.


That won't work; supplies will only go to one industry in that case.

Alberth wrote:
brutesquad01 wrote:
Right, I forgot about how industry production works. I imagine changing this would require a patch, yes? Is it instead possible to change the number of times industries produce every month?
If you can change it, it definitely needs a patch. However, I think you'll be stopped way before reaching that point by the NewGRF spec, which defines the upper limit and the number of production cycles in a month.
Changing the spec breaks all NewGRFs that exist. If you extend the spec with a new production mechanism, and implement it in OpenTTD, all current NewGRFs won't work with it for the simple reason that they don't use the new extension.


Soooo I just have to write a patch and then rewrite every newgrf ever? Awesome, I'll get right on that. :shock:

I recall some implementations of the daylength patch that result in increased production according to the daylength factor, which I guess is the last hope for my little experiment.


Top
   
PostPosted: Thu Mar 22, 2018 2:48 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Oct 09, 2011 1:51 pm
Posts: 1614
Location: The Netherlands
brutesquad01 wrote:
That won't work; supplies will only go to one industry in that case.

Not if you have stations at each industry that only delivers supplies (so no pick up of created cargo) and make sure that you place your industries so far apart from each other that the catchment areas of those stations only capture that single industry.
Creating a single-tile industry set would eventually be the handiest for that (takes up less space).

_________________
Projects: viewtopic.php?f=26&t=57266
Screenshots: viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


Top
   
PostPosted: Fri Mar 23, 2018 12:18 am 
Offline
Engineer
Engineer

Joined: Fri Sep 30, 2016 4:15 am
Posts: 8
Quast65 wrote:
brutesquad01 wrote:
That won't work; supplies will only go to one industry in that case.

Not if you have stations at each industry that only delivers supplies (so no pick up of created cargo) and make sure that you place your industries so far apart from each other that the catchment areas of those stations only capture that single industry.
Creating a single-tile industry set would eventually be the handiest for that (takes up less space).


I MUCH prefer to move supplies on the trains carrying raw materials; I've found it the easiest way to ensure regular delivery. I could still do that, then transfer them at the main station and distribute them with trucks/trams.


Top
   
PostPosted: Fri Mar 30, 2018 2:48 pm 
Offline
Engineer
Engineer

Joined: Thu Mar 29, 2018 6:01 pm
Posts: 2
I'm looking for a value in the firs.grf version 0.7.5 that define how much max production can be for a primary industry.

Max production for a coal mine is 1280, but I would like to reduce it to somewhere close to 500 and have it say maximum production reached. Do anyone know if this is possible to do in the grf?

Appreciate any advice


Top
   
PostPosted: Fri Apr 06, 2018 3:24 am 
Offline
Engineer
Engineer

Joined: Thu Mar 29, 2018 6:01 pm
Posts: 2
I've figured it out :)


Top
   
PostPosted: Fri Apr 13, 2018 1:40 pm 
Offline
Engineer
Engineer

Joined: Wed Mar 07, 2018 5:00 pm
Posts: 53
There seems to be a bug in FIRS 3.0.6.: Oil Rigs, Oil Wells and Oil Refineries won't spawn naturally when "Extreme" or "In A Hot Country" economy is selected. However, they still can be placed in the Scenario Editor. Industry spawning worked fine in 3.0.5.


Top
   
PostPosted: Fri Apr 13, 2018 2:10 pm 
Offline
Engineer
Engineer

Joined: Wed Sep 30, 2015 1:16 pm
Posts: 31
vrn wrote:
There seems to be a bug in FIRS 3.0.6.: Oil Rigs, Oil Wells and Oil Refineries won't spawn naturally when "Extreme" or "In A Hot Country" economy is selected. However, they still can be placed in the Scenario Editor. Industry spawning worked fine in 3.0.5.


Check parameters (if not already done so :D ) in the GRF, it may have got changed.


Top
   
PostPosted: Fri Apr 13, 2018 2:17 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4690
Location: Lost in Music
It's not limited to oil industries, many many types of industry can't be spawned or funded in 3.0.6 :twisted:

EDIT: found the cause http://dev.openttdcoop.org/projects/fir ... lity.pynml

Caused by a find-replace on FIRS code that was intended to be done for Iron Horse code :roll:

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Last edited by andythenorth on Sat Apr 14, 2018 3:23 pm, edited 1 time in total.

Top
   
PostPosted: Sat Apr 14, 2018 1:46 pm 
Offline
Engineer
Engineer

Joined: Thu Jun 10, 2004 7:09 am
Posts: 106
Location: Staffordshire, UK
Why can i not fund a new blast furnace/oxygen furnace/electric arc furnace/foundry/metal workshop/scrap yard/steel finishing plant or tyre plant?
I'm using FIRS 3.0.6
many thanks
Pedro

_________________
Pedro The Fisherman


Top
   
PostPosted: Sat Apr 14, 2018 1:51 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Fri Nov 21, 2014 12:39 pm
Posts: 249
Location: The Granite City.
Andy has Updated Firs to cure the problem ,mentioned in a previous post .


Top
   
PostPosted: Sat Apr 14, 2018 1:57 pm 
Offline
Engineer
Engineer

Joined: Thu Jun 10, 2004 7:09 am
Posts: 106
Location: Staffordshire, UK
Ah great thank you :bow:

_________________
Pedro The Fisherman


Top
   
PostPosted: Sun Apr 15, 2018 4:41 pm 
Offline
Engineer
Engineer

Joined: Fri Apr 14, 2017 3:51 pm
Posts: 111
Location: Czech Republic
Is the title of this NewGRF OK?

Attachment:
firs.png
firs.png [ 21.52 KiB | Viewed 1440 times ]

_________________
Owner and admin of servers:
Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
My newGRFs: ---


Top
   
PostPosted: Sun Apr 15, 2018 9:20 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4690
Location: Lost in Music
agentw4b wrote:
Is the title of this NewGRF OK?

It's another bug :twisted: The grf will work fine, but that name is wrong. Maybe I made a mistake during release.

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
PostPosted: Tue Apr 17, 2018 2:01 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1584
Location: Courbevoie, near Paris, France
A bug using r6008 too.
A lot of industries have corrupt sprites in this game. I can't understand why, as i saved my GRF list, and tried to create a new game - the industries shpwed up like they should. I was using the Extreme economy on both games.
If you are wondering about what means the station name, "Atelier métallurgique" means metal workshop.
Savegame is here


Attachments:
S.T.R.A.F, 1er Avr 1979#1.png [146.3 KiB]
Not downloaded yet

_________________
NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots
Top
   
PostPosted: Mon Apr 23, 2018 11:02 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4690
Location: Lost in Music
agentw4b wrote:
Is the title of this NewGRF OK?

That's now fixed by 3.0.8, which is on Bananas or http://bundles.openttdcoop.org/firs/releases/

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
PostPosted: Thu May 10, 2018 4:01 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Mon Jul 09, 2012 12:44 am
Posts: 300
Location: Surabaya
Request for translation, because i'm comeback :
Dairy Farm -> Peternakan Sapi Perah
Flour Mill -> Pabrik Terigu
Power Plant -> Pembangkit Listrik
Packaging -> Pengemasan

_________________
(Everybody) SkiddLow's Back, alright.

My Screenshots


Top
   
PostPosted: Thu May 10, 2018 6:57 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4690
Location: Lost in Music
SkiddLow wrote:
Request for translation, because i'm comeback

Thanks :) Translations are now done via the web translator ;) Much easier all round (you'll need an account) https://translator.openttdcoop.org/project/firs

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Top
   
PostPosted: Wed May 30, 2018 2:47 pm 
Offline
Engineer
Engineer

Joined: Wed Feb 24, 2016 4:40 pm
Posts: 5
First of all Thanks a lot for the Work
My wish list for Firs.
Merge Extrem with Steeltown change the food chain, Metal for the Stockyard, Glas Brevery, packaging Flour Mill, Add Bulding materials for the Furniture Factory, ad pipes and cars for the town stores. remove the requirements for the Scrap Yard maybe Scrap is in dependency of the Population.
And a Hardcore version: factories need 2 of 3 requirements so that the Steel Mill need Coal and Iron Ore not only Scrap. As a complete NOOB i would say take the best from ECS and bring it in to Firs.

Just wishes

So now is the Post at the right place.

i read 32 goods Ok. Sounds good Then: Good Morning Noober!
here is a suggestion for a Firs Outpost version.

Have a good Day


Attachments:
Firs.jpg [171.72 KiB]
Not downloaded yet
Top
   
PostPosted: Sat Jul 14, 2018 4:53 pm 
Offline
Engineer
Engineer

Joined: Sat Aug 12, 2017 12:13 pm
Posts: 6
Hello, at first thanks Andy and all helpers for this superb work!

Now I have one question: I want to build a *bulk-terminal*, but i never found a place for to build.I tried all places of coastlines in every direction, but nowhere i can build it. Everytime I get the message *unsuitable location*. I hope, that someone can help me.

And I have one wish for a former version: *Steeltown* and *Extreme* together in one economy, if its possible. This will be realistic for a country like Germany, where I come from....and for other countries too, I think. :)

Best regards

Haldir


Top
   
PostPosted: Sat Jul 14, 2018 9:24 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Fri Nov 21, 2014 12:39 pm
Posts: 249
Location: The Granite City.
A good explanation of how to can be found here ... viewtopic.php?f=26&t=41607&p=1190261&hilit=firs+water#p1190261


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 4385 posts ]  Go to page Previous 1216 217 218 219 220 Next

All times are UTC


Who is online

Users browsing this forum: Google Adsense [Bot] and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.