FIRS Industry Replacement Set - Development & Translations

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brutesquad01
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Re: FIRS Industry Replacement Set - Development & Translations

Post by brutesquad01 » 22 Mar 2018 13:06

Pyoro wrote:You could perhaps make 1-tile industries (or at least small ones. OR just build very large disjointed stations or increase their pick-up area with a patch (that's actually pretty straight-forward, even I managed that ^^)) and then bunch them together for gameplay-effect with lots of cargo (at least primary industries). Also station rating at 100%.
That won't work; supplies will only go to one industry in that case.
Alberth wrote:
brutesquad01 wrote:Right, I forgot about how industry production works. I imagine changing this would require a patch, yes? Is it instead possible to change the number of times industries produce every month?
If you can change it, it definitely needs a patch. However, I think you'll be stopped way before reaching that point by the NewGRF spec, which defines the upper limit and the number of production cycles in a month.
Changing the spec breaks all NewGRFs that exist. If you extend the spec with a new production mechanism, and implement it in OpenTTD, all current NewGRFs won't work with it for the simple reason that they don't use the new extension.
Soooo I just have to write a patch and then rewrite every newgrf ever? Awesome, I'll get right on that. :shock:

I recall some implementations of the daylength patch that result in increased production according to the daylength factor, which I guess is the last hope for my little experiment.

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Re: FIRS Industry Replacement Set - Development & Translations

Post by Quast65 » 22 Mar 2018 14:48

brutesquad01 wrote:That won't work; supplies will only go to one industry in that case.
Not if you have stations at each industry that only delivers supplies (so no pick up of created cargo) and make sure that you place your industries so far apart from each other that the catchment areas of those stations only capture that single industry.
Creating a single-tile industry set would eventually be the handiest for that (takes up less space).
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Re: FIRS Industry Replacement Set - Development & Translations

Post by brutesquad01 » 23 Mar 2018 00:18

Quast65 wrote:
brutesquad01 wrote:That won't work; supplies will only go to one industry in that case.
Not if you have stations at each industry that only delivers supplies (so no pick up of created cargo) and make sure that you place your industries so far apart from each other that the catchment areas of those stations only capture that single industry.
Creating a single-tile industry set would eventually be the handiest for that (takes up less space).
I MUCH prefer to move supplies on the trains carrying raw materials; I've found it the easiest way to ensure regular delivery. I could still do that, then transfer them at the main station and distribute them with trucks/trams.

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Re: FIRS Industry Replacement Set - Development & Translations

Post by DryIce » 30 Mar 2018 14:48

I'm looking for a value in the firs.grf version 0.7.5 that define how much max production can be for a primary industry.

Max production for a coal mine is 1280, but I would like to reduce it to somewhere close to 500 and have it say maximum production reached. Do anyone know if this is possible to do in the grf?

Appreciate any advice

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Re: FIRS Industry Replacement Set - Development & Translations

Post by DryIce » 06 Apr 2018 03:24

I've figured it out :)

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Re: FIRS Industry Replacement Set - Development & Translations

Post by vrn » 13 Apr 2018 13:40

There seems to be a bug in FIRS 3.0.6.: Oil Rigs, Oil Wells and Oil Refineries won't spawn naturally when "Extreme" or "In A Hot Country" economy is selected. However, they still can be placed in the Scenario Editor. Industry spawning worked fine in 3.0.5.

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Re: FIRS Industry Replacement Set - Development & Translations

Post by mak » 13 Apr 2018 14:10

vrn wrote:There seems to be a bug in FIRS 3.0.6.: Oil Rigs, Oil Wells and Oil Refineries won't spawn naturally when "Extreme" or "In A Hot Country" economy is selected. However, they still can be placed in the Scenario Editor. Industry spawning worked fine in 3.0.5.
Check parameters (if not already done so :D ) in the GRF, it may have got changed.

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andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations

Post by andythenorth » 13 Apr 2018 14:17

It's not limited to oil industries, many many types of industry can't be spawned or funded in 3.0.6 :twisted:

EDIT: found the cause http://dev.openttdcoop.org/projects/fir ... lity.pynml

Caused by a find-replace on FIRS code that was intended to be done for Iron Horse code :roll:
Last edited by andythenorth on 14 Apr 2018 15:23, edited 1 time in total.

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Re: FIRS Industry Replacement Set - Development & Translations

Post by heppers » 14 Apr 2018 13:46

Why can i not fund a new blast furnace/oxygen furnace/electric arc furnace/foundry/metal workshop/scrap yard/steel finishing plant or tyre plant?
I'm using FIRS 3.0.6
many thanks
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piratescooby
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Re: FIRS Industry Replacement Set - Development & Translations

Post by piratescooby » 14 Apr 2018 13:51

Andy has Updated Firs to cure the problem ,mentioned in a previous post .

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Re: FIRS Industry Replacement Set - Development & Translations

Post by heppers » 14 Apr 2018 13:57

Ah great thank you :bow:
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Re: FIRS Industry Replacement Set - Development & Translations

Post by agentw4b » 15 Apr 2018 16:41

Is the title of this NewGRF OK?
firs.png
firs.png (21.52 KiB) Viewed 2142 times
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Re: FIRS Industry Replacement Set - Development & Translations

Post by acs121 » 17 Apr 2018 14:01

A bug using r6008 too.
A lot of industries have corrupt sprites in this game. I can't understand why, as i saved my GRF list, and tried to create a new game - the industries shpwed up like they should. I was using the Extreme economy on both games.
If you are wondering about what means the station name, "Atelier métallurgique" means metal workshop.
Savegame is here
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Re: FIRS Industry Replacement Set - Development & Translations

Post by SkiddLow » 10 May 2018 04:01

Request for translation, because i'm comeback :
Dairy Farm -> Peternakan Sapi Perah
Flour Mill -> Pabrik Terigu
Power Plant -> Pembangkit Listrik
Packaging -> Pengemasan
(Everybody) SkiddLow's Back, alright.

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Re: FIRS Industry Replacement Set - Development & Translations

Post by Vanderbildt » 30 May 2018 14:47

First of all Thanks a lot for the Work
My wish list for Firs.
Merge Extrem with Steeltown change the food chain, Metal for the Stockyard, Glas Brevery, packaging Flour Mill, Add Bulding materials for the Furniture Factory, ad pipes and cars for the town stores. remove the requirements for the Scrap Yard maybe Scrap is in dependency of the Population.
And a Hardcore version: factories need 2 of 3 requirements so that the Steel Mill need Coal and Iron Ore not only Scrap. As a complete NOOB i would say take the best from ECS and bring it in to Firs.

Just wishes

So now is the Post at the right place.

i read 32 goods Ok. Sounds good Then: Good Morning Noober!
here is a suggestion for a Firs Outpost version.

Have a good Day
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Haldir
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Re: FIRS Industry Replacement Set - Development & Translations

Post by Haldir » 14 Jul 2018 16:53

Hello, at first thanks Andy and all helpers for this superb work!

Now I have one question: I want to build a *bulk-terminal*, but i never found a place for to build.I tried all places of coastlines in every direction, but nowhere i can build it. Everytime I get the message *unsuitable location*. I hope, that someone can help me.

And I have one wish for a former version: *Steeltown* and *Extreme* together in one economy, if its possible. This will be realistic for a country like Germany, where I come from....and for other countries too, I think. :)

Best regards

Haldir

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piratescooby
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Re: FIRS Industry Replacement Set - Development & Translations

Post by piratescooby » 14 Jul 2018 21:24

A good explanation of how to can be found here ... viewtopic.php?f=26&t=41607&p=1190261&hi ... r#p1190261

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