[Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)
Moderator: Graphics Moderators
[Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)
Futuristic urban suspended monorails (to replace tramways).
Includes full graphical replacement of tramways with monorail track and 4 articulated vehicles to use them.
Credits:
Station and depot graphics adapted from the openGFX project by FooBar and athanasios respectively. All coding and other graphics by me (Zephyris).
Known Graphical Bugs:
Graphics look glitchy with wooden and tubular bridges (which is unavoidable)
Tunnels look very dodgy (unavoidable without lowering the monorail vehicles)
Some (tiny) alignment glitches with NE and NW slope track (which I can't be bothered to fix!)
Vehicles do not line up nicely in the depot window (again unavoidable without lowering the monorail vehicles)
No specialised graphics for the track in the half tiles for turning (unavoidable due to the way catenary graphics work)
Other Bugs:
Strings ("Tramway construction" etc.) will appear as tram-specific text in OpenTTD (strings cannot be reliably changed in OpenTTD)
Autorail icon and cursor not altered (on the todo list)
Instructions:
Load like any other GRF, you are advised to unload any other tram GRFs to prevent clashes. This set uses vehicle IDs 44, 45, 46 and 47 (these obey the reccomended road vehicle ID usage). Do not use with any other tramway graphics! Vehicles are available from 1980 to 2080 in the temperate, sub-Arctic and sub-tropical climates.
Usage is exactly the same as tramways and trams, simply build the track as normal. NOTE: like tramways vehicles cannot overtake or turn around without a half tile of track for turning in, there are no specialised track graphics for these half tiles, so be careful as they are not very obvious!
If the tracks are blocking you view you can make them transparent by toggling catenary transparency.
Creating your own Vehicles:
Coding is exactly the same as normal trams but with altered offsets. All vehicles use standard (original graphics) sized sprites, feel free to decode and copy the offsets if you want to create vehicles for these tracks!
*edit* 17/07/2008
Added info about making tracks transparent
Corrected statements about restrictions in OpenTTD
Includes full graphical replacement of tramways with monorail track and 4 articulated vehicles to use them.
Credits:
Station and depot graphics adapted from the openGFX project by FooBar and athanasios respectively. All coding and other graphics by me (Zephyris).
Known Graphical Bugs:
Graphics look glitchy with wooden and tubular bridges (which is unavoidable)
Tunnels look very dodgy (unavoidable without lowering the monorail vehicles)
Some (tiny) alignment glitches with NE and NW slope track (which I can't be bothered to fix!)
Vehicles do not line up nicely in the depot window (again unavoidable without lowering the monorail vehicles)
No specialised graphics for the track in the half tiles for turning (unavoidable due to the way catenary graphics work)
Other Bugs:
Strings ("Tramway construction" etc.) will appear as tram-specific text in OpenTTD (strings cannot be reliably changed in OpenTTD)
Autorail icon and cursor not altered (on the todo list)
Instructions:
Load like any other GRF, you are advised to unload any other tram GRFs to prevent clashes. This set uses vehicle IDs 44, 45, 46 and 47 (these obey the reccomended road vehicle ID usage). Do not use with any other tramway graphics! Vehicles are available from 1980 to 2080 in the temperate, sub-Arctic and sub-tropical climates.
Usage is exactly the same as tramways and trams, simply build the track as normal. NOTE: like tramways vehicles cannot overtake or turn around without a half tile of track for turning in, there are no specialised track graphics for these half tiles, so be careful as they are not very obvious!
If the tracks are blocking you view you can make them transparent by toggling catenary transparency.
Creating your own Vehicles:
Coding is exactly the same as normal trams but with altered offsets. All vehicles use standard (original graphics) sized sprites, feel free to decode and copy the offsets if you want to create vehicles for these tracks!
*edit* 17/07/2008
Added info about making tracks transparent
Corrected statements about restrictions in OpenTTD
- Attachments
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- susmon preview huge.png (165.7 KiB) Viewed 3617 times
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- susmon preview large.png (23.67 KiB) Viewed 52317 times
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- susmon1.1.grf
- (70.87 KiB) Downloaded 7005 times
Last edited by Zephyris on 18 Oct 2009 15:17, edited 3 times in total.
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
And this all brings me to my first question... Why do the turning tiles (half tiles) for tramway catenarys not have their own graphics? It would look better if they did, and it would help this set if there was 

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Tupperwal? Nope. Wuppertal!
Best OTTD Screenshots in 2007 !!!



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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Isn't the track and pillars too thick?
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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Thanks A LOT Zephyris, great job! Works fine in OpenTTD.
P.S. Is that just a coinsidence you posted it after I suggested it?
P.S. Is that just a coinsidence you posted it after I suggested it?

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Mmm, probably, I may shrink them (particularly the pillars) at some point...Isn't the track and pillars too thick?
Yup, total coincidence! Unfortunately the suggestion you put forward is nowhere near as simple as you thought, but you can enjoy these graphics till its done...P.S. Is that just a coinsidence you posted it after I suggested it?
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
And just to show what the turning track half tiles I would like to include (but can't) and what the matching pieces would look like for the tramway catenary. Does anyone have any info on why the game doesn't support and the original tramway graphics do not use these catenary tiles?
Note: original tram track graphics by PikkaBird, these have been modified from them without permission. DO NOT use them without permission!
Note: original tram track graphics by PikkaBird, these have been modified from them without permission. DO NOT use them without permission!
- Attachments
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- End Pieces Tram.png (2.06 KiB) Viewed 52226 times
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- End Pieces Monorail 8bpp.png (3.96 KiB) Viewed 52230 times
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Technically you can change OpenTTD strings, but OpenTTD does not guarantee that strings will remain at the same ID.Zephyris wrote:Strings ("Tramway construction" etc.) will appear as tram-specific text in OpenTTD (strings cannot be changed in OpenTTD)
This is wrong. With action 5 you can replace a subset of sprites at *any* offset for OpenTTDs flags and GUI sprites. You have to set the 7th bit of the type to do that though.Zephyris wrote:Autorail icon and cursor not altered in OpenTTD (these sprites can only be altered at the same time as all the new GUI sprites)
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
I did not know this! I shall do this!With action 5 you can replace a subset of sprites at *any* offset for OpenTTDs flags and GUI sprites.
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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Isn't that bit 7 (which would be the 8th bit?) -- at least that's what the wiki claims...Rubidium wrote:With action 5 you can replace a subset of sprites at *any* offset for OpenTTDs flags and GUI sprites. You have to set the 7th bit of the type to do that though.
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
What have I said about reading the documentation when it gets updated?Zephyris wrote:I did not know this! I shall do this!
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Is there any chance to make this a second kind of tramways, so that you can still use the old ones & this one together? Would be even cooler 
But looks great, anyway

But looks great, anyway

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Somehow I missed this topic altogether, until now that is 
This is very awesome, Zephyris! How are you able to come up with ideas like this? Very nice indeed!

This is very awesome, Zephyris! How are you able to come up with ideas like this? Very nice indeed!
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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Zephyris, this is very cool. 

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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Very very awesome work.

Nah, they look pretty decent, considering how heavy the stuff will be, they have to be thick to support it allZephyris wrote:Mmm, probably, I may shrink them (particularly the pillars) at some point...Isn't the track and pillars too thick?

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Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
But they block too much and so cause visibility issues.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
In some ways this was kind of the idea! To make nice contested futuristic cities... It does make visibility harder, but transparency is your friend! I do want chunky pillars, but they may be a bit too chunky at the moment.But they block too much and so cause visibility issues.
Zephyris, this is very cool.

I try to do interesting things with my GRFs, push for new ideas and potential new features and trying to stick right to the cutting edge!This is very awesome, Zephyris! How are you able to come up with ideas like this? Very nice indeed!
Sadly not in the near future. There is a general aim to add new transport types (newGRF routes/newroutes) but I don't think it ever really got off the ground in TTDPatch or OpenTTD.Is there any chance to make this a second kind of tramways, so that you can still use the old ones & this one together?
That its easy to miss things when you are learning how to do them for the first time? But yes, I have found it in the documentation now so will be able to update it without pestering for help.What have I said about reading the documentation when it gets updated?
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
If they can be made translucent and transparent, I'm all for the current tracks (although maybe a shade thinner)
Without the ability to see through them, however, they'll get in the way too much for me
Without the ability to see through them, however, they'll get in the way too much for me

Jon
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Suspended monorail tracks are made transparent with catenary graphics...
- Attachments
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- Monorail Transparency.png (109.57 KiB) Viewed 2352 times
Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)
Fair enough, but is there a list of those IDs? Specifically, I would like to change the "Maglev Construction" group of strings (for the Japan Set). We currently use the IDs on the TTDPatch Wiki which only work in Patch. (Sorry for the OT post).Rubidium wrote: Technically you can change OpenTTD strings, but OpenTTD does not guarantee that strings will remain at the same ID.
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