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Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 02:42
by athanasios
Thanks to richk67's patch* here it goes:
Tropic Road Depot!
(GRF provided includes: Temperate, Arctic and Tropic Road Depot. You can get Toyland Road depot in a separate GRF from a previous post of mine in page 21.)
CC displays best with darker, less saturated colors. Sorry, can't have everything with currect CC colors system. That's the best I could do.

*If someone didn't go through previous posts: CC will not display properly with unpatched trunk.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 03:08
by richk67
mph wrote:The fences are very hard to get to line up properly. ... They also dont meet properly at corners and junctions.
Fences often dont in real life either. Many fences near me have two posts when they reach a corner. I see no problem with this. It would be a problem if there were *no* posts at a corner. Far more problematic!

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 03:17
by LaDoncella
great work all

however I dont like the roads. They look too clean and flat.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 09:04
by DeletedUser5
Fixes some problems with rail fences, but still some exist.
What do you think of spark effects?
I'll try to work on farm fences and road reconstruction now.
screenshot.png
screenshot.png (34.36 KiB) Viewed 6025 times
I've also started working on white squares ( how should I call it and what should I claim on wiki? :D )

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 10:51
by LordAzamath
It's GUI I guess...
I have done the gui as much as I could.. There will be more, but I'll code it before I think.
EDIT: Actually, there are GUI elements elsewhere too.. I'll do them first..

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 11:21
by Slye_Fox
I think something is wrong witht he factorys somewhere.

My Sub-Tropic banks are Coal Mines (the part withthe wires)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 11:30
by FooBar
Soeb wrote:I've also started working on white squares ( how should I call it and what should I claim on wiki? :D )
I categorised those as GUI\selectors. So claim that. :wink:

Since the cursor has a little colour gradient in it, maybe you could apply something similar to those selectors.


[GUI Buttons]
Looking good! Way better than your first attempt!
Some minor things:
- What does the briefcase do?
- I'd like to see a lowercase letter i instead of the question mark for the land information query button.
- Try leaving a small gap between the bars of the pause button.

Note: there's also gui buttons in openttdw.grf (but I guess you know that already :wink: ). Those need to be checked if those are derived from copyrighted graphics, and if so, replaced.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 11:33
by LordAzamath
FooBar wrote:
Soeb wrote:I've also started working on white squares ( how should I call it and what should I claim on wiki? :D )
I categorised those as GUI\selectors. So claim that. :wink:

Since the cursor has a little colour gradient in it, maybe you could apply something similar to those selectors.


[GUI Buttons]
Looking good! Way better than your first attempt!
Some minor things:
- What does the briefcase do?
- I'd like to see a lowercase letter i instead of the question mark for the land information query button.
- Try leaving a small gap between the bars of the pause button.

Note: there's also gui buttons in openttdw.grf (but I guess you know that already :wink: ). Those need to be checked if those are derived from copyrighted graphics, and if so, replaced.
Briefcase is company resemblance.. there used to be that guy with black hat.. :P I might change it to info sign, and it's even not difficult, since I have the sprite for i already :P.. I'll try the pause btn.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 11:41
by FooBar
lordazamath wrote:Briefcase is company resemblance.. there used to be that guy with black hat.. :P I might change it to info sign, and it's even not difficult, since I have the sprite for i already :P.. I'll try the pause btn.
Briefcase makes sense then. I already figured it had to be that button.
Yes, please change that info button. I always hated that question mark :P


By the way, I added richk67's patch to flyspray. I'll inform you all when it's added to trunk.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 12:24
by LordAzamath
The tunnel sprites have later to be touched but this is what I have done currently.. More to come.
GUI_wip.png
GUI_wip.png (11.37 KiB) Viewed 5816 times
Edit: I was not sure how this sprite will come in, so I made a little mockup..
EDIT2: BTW anyone interested in doing the company-owner faces?

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 12:46
by Digitalfox
Wheres the grf, where... :P

lordazamath where do i send the cash so i can try that GUI? :mrgreen:

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 12:50
by LordAzamath
{{ :P.. Send the cash to orudge.. He made an announcment to the forums that you guys should donate :P }}

I can't make bridges GUI yet because we don't have bridges yet? Anyone on this job?
I have not touched a single byte in nfo code yet.. You have to wait.. I'll release it when I have the GUI icons (maybe excluding bridges) alltogether.. This takes a while more but not too long..

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 12:56
by FooBar
I had a go on Soeb's rail fences. I came to the conclusion that the game has severe limitations on this here fences.

This is about the best it can get.


Question on the coding?
Why was there an action07 skipping 00 (i.e. all) in case of toyland before the action08?

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 13:19
by LordAzamath
FooBar wrote:I had a go on Soeb's rail fences. I came to the conclusion that the game has severe limitations on this here fences.

This is about the best it can get.


Question on the coding?
Why was there an action07 skipping 00 (i.e. all) in case of toyland before the action08?
Probably because Soeb didn't read the first post correctly :P
LordAzamath wrote: ANNOUNCMENT TO CODERS: Please don't forget to add Action07 to set right climate. And for num-sprites (for same Action07 las byte) don't use 00 but count the sprites needed.
It's very much easier for Zephyris to include this to infrastructure set, if the action07 is AFTER 08 and it defines the exact number of sprites being skipped not 00 as for to the end. If not, then he has to count those himself.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 13:24
by WWTBAM
I quite licked the old bussy waiting icon. I think it was even in RCT. Thats off topic though.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 14:24
by broodje
Hmm, I'm not sure about the size of the arrow in the new GUI, maybe it could be made a bit smaller? and I think it should be pointing to the left top corner? it doesn't point to the square it will alter atm. Of course another solution would be to 'lower' the sprite a bit so it is below the bottom right corner of the square it will alter, but I'm not sure if that will look ok?

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 14:30
by LordAzamath
The original arrows' tip is in top left corner too.. Just as these over here.. If you refer to that only picture avilable with new cursor, then it was a mockup...

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 14:41
by broodje
The arrow in the original sprites does indeed point to the top right corner, but it does that sort of from the middle of the arrow sprite. The new pointer points from the bottom of the corner all the way to the top of the corner. I just wonder if the pointer isn't obstructing to much then. Maybe it isn't, but it looks bigger somehow (even though the gray block around the animation that is around the original sprites is gone now)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 16:36
by LordAzamath
Aeh, I just found out how many sprites are there more to do :(... Anyway, let me present my progress
Which one of you want of the last two sprites? And at openttdw.grf I saw that all the cloning icons, groups and stuff... I think I'll have to redo the train, bus, plane and ship afterall... and there are more little icons...

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 13 Jan 2008 17:01
by Zephyris
The rail/monorail icons need resizing, they are wayyy too big... similarly with the station...

Attached is newLandscape v0.1, contains all trees for temperate and sub-arctic, all trees except cacti for sub-tropical and no toyland trees. I know the yellow trees are very yellow, and some trees are wonky/have holes in, the snowy ones have bad snow shading and too much snow and there are still some problems with the palm tree trunks. I overwrote my source file for the graphics by accident, and now I am depressed :(.