Debug TTD grf bugs
Moderator: Graphics Moderators
Debug TTD grf bugs
New Version! 1.3 (17. Sep. 2011)
old Version 1.2 (13. Nov. 2007)
Ok, here is my second grf :
TTD have some graphic bugs, I've created a .grf which fix some of this bugs. The fixed bugs are:
- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks
see also here: http://tt-ms.de/bugs/#ttdgf , you must scroll a little bit down (it's a german page, but with pictures)
Load this grf as early as possible, that other grfs work right
Download here or on my page http://www.ttdx.ch.vu
old Version 1.2 (13. Nov. 2007)
Ok, here is my second grf :
TTD have some graphic bugs, I've created a .grf which fix some of this bugs. The fixed bugs are:
- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks
see also here: http://tt-ms.de/bugs/#ttdgf , you must scroll a little bit down (it's a german page, but with pictures)
Load this grf as early as possible, that other grfs work right
Download here or on my page http://www.ttdx.ch.vu
- Attachments
-
- debugbig.png (21.25 KiB) Viewed 13914 times
-
- debug.grf
- DOS Version
- (98.45 KiB) Downloaded 488 times
-
- debugw.grf
- Win Version
- (98.45 KiB) Downloaded 646 times
Last edited by Addi on 17 Sep 2011 17:03, edited 5 times in total.
Re: Debug TTD grf bugs
Nice! Though I must confess, I hadn't noticed the monorail/maglev glitches before.
Something I did recently notice was with this building:
The sprites yrel value is slightly out (should be -16 instead of -17, but you can't see it in the image because I've already edited the trg1r grf). Perhaps this is something else you could add to a future version of the grf?
Something I did recently notice was with this building:
The sprites yrel value is slightly out (should be -16 instead of -17, but you can't see it in the image because I've already edited the trg1r grf). Perhaps this is something else you could add to a future version of the grf?
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Debug TTD grf bugs
oh yes, I didn't notice that before. Any other bugs to fix?
Re: Debug TTD grf bugs
Thanks a lot I remember when the wrong truck sprites bothered me a lot.
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
Re: Debug TTD grf bugs
Ok, I've made a new version with the house...
Download in the first post
Download in the first post
Re: Debug TTD grf bugs
Thanks for the update!
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Debug TTD grf bugs
Good call dude. Really good call
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
-
- Engineer
- Posts: 10
- Joined: 18 Nov 2007 14:22
- Location: Wales, UK
- Contact:
Re: Debug TTD grf bugs
I never knew there was a fix for the trucks 'morphing bug' I called it, shows how much of a newbie I am to you guys.
Good fix, thanks.
Your work is appreciated!
Good fix, thanks.
Your work is appreciated!
The new OpenTTD Fan boy.
Re: Debug TTD grf bugs
I have made a new Version with some addes Fixes. The mainfixes are:
- transparency modus from oilwell and some steel mill sprites is now correct
- the level crossing in the tropic clima looks now like the normal street
- the big airport had some wrong grass sprites (the grasssprites were from TTO )
- the position of some toyland bridge sprites were wrong
(look at the image: left = old, right = new)
The added non-airport-sprites are all from PaulC, thx for that
Download from the new Version 1.3 in the first post or at BaNaNaS.
- transparency modus from oilwell and some steel mill sprites is now correct
- the level crossing in the tropic clima looks now like the normal street
- the big airport had some wrong grass sprites (the grasssprites were from TTO )
- the position of some toyland bridge sprites were wrong
(look at the image: left = old, right = new)
The added non-airport-sprites are all from PaulC, thx for that
Download from the new Version 1.3 in the first post or at BaNaNaS.
- Attachments
-
- bugfix.PNG
- Bugfixes Version 1.3
- (165.03 KiB) Downloaded 2 times
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Debug TTD grf bugs
Why do you make it a NewGRF instead of a patch for the openttd.grf?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Debug TTD grf bugs
Because the TTDPatch don't use the openttd.grf
But you feel free to add them in the openttd.grf
But you feel free to add them in the openttd.grf
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Debug TTD grf bugs
ttdpatch uses ttdpatch.grf - which could also be patched correspondingly. Thus you could provide a patch for both, probably easily.Addi wrote:Because the TTDPatch don't use the openttd.grf
But you feel free to add them in the openttd.grf
The openttd grf is available via its svn repo - and I'm sure the ttdpatch.grf is also available somewhere so that it can be patched - albeit I don't find it in ttdpatch's repo; maybe someone knows where it is?
A patch for the openttd.grf would be very welcome; the grf is found in the media directory.
It would have the big advantage that people playing in a MP environment could enjoy it, too without finding out how to activate static NewGRFs
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Who is online
Users browsing this forum: No registered users and 2 guests