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 Post subject: Debug TTD grf bugs
PostPosted: Sun Nov 11, 2007 6:52 pm 
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Engineer
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Joined: Tue Dec 16, 2003 3:43 pm
Posts: 100
Location: Switzerland
New Version! 1.3 (17. Sep. 2011)

old Version 1.2 (13. Nov. 2007)



Ok, here is my second grf :D:


TTD have some graphic bugs, I've created a .grf which fix some of this bugs. The fixed bugs are:

- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks

see also here: http://tt-ms.de/bugs/#ttdgf , you must scroll a little bit down (it's a german page, but with pictures)

Load this grf as early as possible, that other grfs work right

Download here or on my page http://www.ttdx.ch.vu


Attachments:
debugbig.png
debugbig.png [ 21.25 KiB | Viewed 8723 times ]
File comment: DOS Version
debug.grf [98.45 KiB]
Downloaded 249 times
File comment: Win Version
debugw.grf [98.45 KiB]
Downloaded 395 times

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Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?


Last edited by Addi on Sat Sep 17, 2011 5:03 pm, edited 5 times in total.
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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sun Nov 11, 2007 7:33 pm 
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Director
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Location: Lancs, England
Nice! :) Though I must confess, I hadn't noticed the monorail/maglev glitches before.

Something I did recently notice was with this building:

Attachment:
SCR7.png
SCR7.png [ 2.4 KiB | Viewed 9938 times ]


The sprites yrel value is slightly out (should be -16 instead of -17, but you can't see it in the image because I've already edited the trg1r grf). Perhaps this is something else you could add to a future version of the grf?

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My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sun Nov 11, 2007 7:40 pm 
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oh yes, I didn't notice that before. Any other bugs to fix?

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Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?


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 Post subject: Re: Debug TTD grf bugs
PostPosted: Mon Nov 12, 2007 2:18 pm 
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Thanks a lot :) I remember when the wrong truck sprites bothered me a lot.

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 Post subject: Re: Debug TTD grf bugs
PostPosted: Tue Nov 13, 2007 5:43 pm 
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Ok, I've made a new version with the house...

Download in the first post

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Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?


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 Post subject: Re: Debug TTD grf bugs
PostPosted: Thu Nov 15, 2007 7:51 pm 
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Location: Lancs, England
Thanks for the update! :)

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My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sat Nov 17, 2007 8:14 pm 
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Good call dude. Really good call :D

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 Post subject: Re: Debug TTD grf bugs
PostPosted: Mon Nov 19, 2007 10:42 pm 
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Joined: Sun Nov 18, 2007 2:22 pm
Posts: 10
Location: Wales, UK
I never knew there was a fix for the trucks 'morphing bug' I called it, shows how much of a newbie I am to you guys.

Good fix, thanks.

Your work is appreciated! :wink:

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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sat Sep 17, 2011 5:16 pm 
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I have made a new Version with some addes Fixes. The mainfixes are:

- transparency modus from oilwell and some steel mill sprites is now correct
- the level crossing in the tropic clima looks now like the normal street
- the big airport had some wrong grass sprites (the grasssprites were from TTO :roll: )
- the position of some toyland bridge sprites were wrong

(look at the image: left = old, right = new)


The added non-airport-sprites are all from PaulC, thx for that :)

Download from the new Version 1.3 in the first post or at BaNaNaS.


Attachments:
File comment: Bugfixes Version 1.3
bugfix.PNG [165.03 KiB]
Downloaded 2 times

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Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?
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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sat Sep 17, 2011 5:22 pm 
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Why do you make it a NewGRF instead of a patch for the openttd.grf?

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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sat Sep 17, 2011 6:48 pm 
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Because the TTDPatch don't use the openttd.grf 8)

But you feel free to add them in the openttd.grf :)

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Wi wärs mitämä bsüächli uf minere Siitä http://www.ttdx.ch.vu?


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 Post subject: Re: Debug TTD grf bugs
PostPosted: Sat Sep 17, 2011 7:41 pm 
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OpenTTD Developer
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Addi wrote:
Because the TTDPatch don't use the openttd.grf 8)

But you feel free to add them in the openttd.grf :)


ttdpatch uses ttdpatch.grf - which could also be patched correspondingly. Thus you could provide a patch for both, probably easily.

The openttd grf is available via its svn repo - and I'm sure the ttdpatch.grf is also available somewhere so that it can be patched - albeit I don't find it in ttdpatch's repo; maybe someone knows where it is?

A patch for the openttd.grf would be very welcome; the grf is found in the media directory.
It would have the big advantage that people playing in a MP environment could enjoy it, too without finding out how to activate static NewGRFs ;-)

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#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
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