[Univ] Generic Tram Set (v0.4)
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- Engineer
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Re: Generic Tram Set [v0.4 now available 09/02/2008]
i will place it in the suggestion forum.
But what about the first wish of mine. Longer passenger trams. Seems to me that a longer tram has everything to do with this set. The only tram that has 4 wagons is the goods tram, but i want to have a passenger version also.
Because i know that it is not possible to custom build trams like trains, it would be nice to have future trams in short, medium and very long versions.
If i look at the company Alstom, they have trams of the same series that are 3, 5 or 7 compartments long. Maybe that is also possible for a generic tram set 0.5 just hoping.
But what about the first wish of mine. Longer passenger trams. Seems to me that a longer tram has everything to do with this set. The only tram that has 4 wagons is the goods tram, but i want to have a passenger version also.
Because i know that it is not possible to custom build trams like trains, it would be nice to have future trams in short, medium and very long versions.
If i look at the company Alstom, they have trams of the same series that are 3, 5 or 7 compartments long. Maybe that is also possible for a generic tram set 0.5 just hoping.
Re: Generic Tram Set [v0.4 now available 09/02/2008]
Ah, I see what you mean now. It would be simple to add more longer vehicles to this set but I would rather not; this is supposed to be a very basic "in the style of the original vehicles" set, not the ultimate flexible tram set. Plus I also find that less experienced players find very long road vehicles annoying because of traffic jam problems, and for a set which is included in releases I want to avoid this frustration.
Do feel free to modify it for your own use though; IIRC you only need to modify two hex values to lengthen a vehicle.
Do feel free to modify it for your own use though; IIRC you only need to modify two hex values to lengthen a vehicle.
Re: [Univ] Generic Tram Set (v0.4)
So I am working on a NewGRF to raise the capacity of some vehicles in the game. I'm trying to do so on these Generic Tram Sets also. It's a bit difficult because I can't find the NML source anywhere (can you publish it?)
I'm trying to do something like:
item(FEAT_ROADVEHS, tram_3e, 0x3E) {
property {
cargo_capacity: 100;
}
}
but no matter what I set cargo_capacity to, it has no effect.
I have a clause like this for every ID from 0x3A to 0x44, but still nothing changes. Any ideas?
This same approach works fine modifying base vehicles. I have tried loading the NewGRFs in different order, and nothing helps.
Thanks!
I'm trying to do something like:
item(FEAT_ROADVEHS, tram_3e, 0x3E) {
property {
cargo_capacity: 100;
}
}
but no matter what I set cargo_capacity to, it has no effect.
I have a clause like this for every ID from 0x3A to 0x44, but still nothing changes. Any ideas?
This same approach works fine modifying base vehicles. I have tried loading the NewGRFs in different order, and nothing helps.
Thanks!
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- Tycoon
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Re: [Univ] Generic Tram Set (v0.4)
You may need to also change the capacity in a callback and not just a property. For instance:
Code: Select all
item(FEAT_ROADVEHS, tram_3e, 0x3E) {
property {
cargo_capacity: 100;
}
graphics {
cargo_capacity: 100;
}
}
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [Univ] Generic Tram Set (v0.4)
Thanks for that tip -- I tried it, but it still didn't do the trick.
Re: [Univ] Generic Tram Set (v0.4)
I believe you need to mark that it'll be modifying another NewGrf'a vehicles first for it to work. Link.
~ Lakie
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: [Univ] Generic Tram Set (v0.4)
Yes, that was it! engine_override("RW\01\03"); did it.
Re: [Univ] Generic Tram Set (v0.4)
I'm afraid there is no NML source (it was made before NML existed) and there is no commented NFO (because I made it without adding any comments). Decompiling the GRF to NFO is exactly the same as me publishing the source!cosmicray wrote:So I am working on a NewGRF to raise the capacity of some vehicles in the game. I'm trying to do so on these Generic Tram Sets also. It's a bit difficult because I can't find the NML source anywhere (can you publish it?)
Re: [Univ] Generic Tram Set (v0.4)
Hi everyone,
could you please tell me how i can use "generic tram set" into a scenario game?. Because it doesn't works. It work into regular game with random cities but if i try to use it into a scenario it doesn't work. How is it possible??
Thx!
could you please tell me how i can use "generic tram set" into a scenario game?. Because it doesn't works. It work into regular game with random cities but if i try to use it into a scenario it doesn't work. How is it possible??
Thx!
Re: [Univ] Generic Tram Set (v0.4)
You have to enable Scenario Developer mode, then open the scenario in the Scenario Editor and add it there. Details are found on the board here and the wiki.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [Univ] Generic Tram Set (v0.4)
Thanks for the reply, but i've tried....i didn't find any option....
- NekoMaster
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Re: [Univ] Generic Tram Set (v0.4)
ITs actually in the openttd.cfg, which you can find in your OpenTTD Folder located in "My Documents", just open it with notepad or any other text editor and find/search fordice128 wrote:Thanks for the reply, but i've tried....i didn't find any option....
scenario_developer = false
and change that false to true.
I might also add that it might be nice to have
newgrf_developer_tools = false
set to true to allow loading up grfs while in game (just be careful with this because you can crash the game if you play around with the GRF order/loading while in game)
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Re: [Univ] Generic Tram Set (v0.4)
thanks for your help!
Re: [Univ] Generic Tram Set (v0.4)
do not go around suggesting this to people.NekoMaster wrote:I might also add that it might be nice to have newgrf_developer_tools
Re: [Univ] Generic Tram Set (v0.4)
is that a bad thing? Also i've another question : in game local authority prevent me to built metropolitan airport for "noise pollution" how can i avoid this? i've read with trees planting but it doesn't works. Is any setting option available?Eddi wrote:do not go around suggesting this to people.NekoMaster wrote:I might also add that it might be nice to have newgrf_developer_tools
thx
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- Tycoon
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Re: [Univ] Generic Tram Set (v0.4)
You can try toggling the Allow_town_controlled_noise_level_for_airports setting. You may notice though that with it disabled you will not be able to build more than two airports per town.dice128 wrote:is that a bad thing? Also i've another question : in game local authority prevent me to built metropolitan airport for "noise pollution" how can i avoid this? i've read with trees planting but it doesn't works. Is any setting option available?
thx
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [Univ] Generic Tram Set (v0.4)
all the things you requested, which are dangerous enough, are included in the scenario developer mode. adding newgrf developer mode includes even more, even more dangerous, things, which are really only useful if you actually develop a newgrf.dice128 wrote:is that a bad thing?Eddi wrote:do not go around suggesting this to people.NekoMaster wrote:I might also add that it might be nice to have newgrf_developer_tools
- Cecil Cityscape
- Engineer
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Re: [Univ] Generic Tram Set (v0.4)
Love this GRF!
I just noticed though, that at the end, towards 2050 or so, the two final cargo trams go obsolete, and the a2020 stays, but its max reliability goes down to 50%. This can hinder large tram networks, so I think it would be good if this was changed.
I just noticed though, that at the end, towards 2050 or so, the two final cargo trams go obsolete, and the a2020 stays, but its max reliability goes down to 50%. This can hinder large tram networks, so I think it would be good if this was changed.
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Re:
Then how's about this for TTO-style names (like i said usually preferred NewGRF vehicles with real-life names or models)Villem wrote:As much i like this set, you need to be more innonative with the names, for example calling a tram just "Manley-Morel" is a bit confusing, since theres a DMU that carries that name wich it is also commonly referred by, and thats just the manufacturer(Metro Cammell is the real life example, wich funnily enough did make some tram trailers for the Blackpool tram system).
Theres quite many sites for TTD that reveal the real manufacturers behind the vehicles in TTD, it could very well be useful to you in deciding what kind of TTD style manufacturer/class names to use, instead of randomly picking a prefix or name.
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Bedford Passenger (Balough Passenger)
BR Jubilee Passenger (SH Jubilee Passenger)
BR Royal Passenger (SH Royal Passenger)
Volvo Passenger (Foster Passenger)
Alstom Passenger (A2020 Passenger)
AEC Mail (MPS Mail)
BR 08 Mail (SH 08 Mail)
BR 2000 Mail (SH 2000 Mail)
Bedford Goods (Balogh Goods)
Metro-Cammell Goods (Manley-Morel Goods)
Brush Goods (Floss Goods)
- Donald Duck
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Re: [Univ] Generic Tram Set (v0.4)
After 2051, no trams at all are available, so after a while I'm forced to keep very old trams without being able to renew them, and I can't buy any new trams. It would be nice if the last tram model would be available forever, just like the last default train and bus models.
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