BK Enhanced Tunnel Set v1.2 (9-April-2011) [update]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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wallyweb
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by wallyweb »

Excellent work. I highly recommend this product for your standard gauge railroad construction projects.
As an added benefit, the readme alone is well worth the download.

The Wallyweb Railroad Construction Company has a special request. We have undertaken a project to lay some additional track for The White Pass & Yukon Railway. We have shown them your fine product and they were quite impressed to say the least. Unfortunately, they are committed to narrow gauge construction due to their heavy investment in narrow gauge rolling stock. Apparently your product does not accommodate narrow gauge railbeds. Perhaps your engineering department would consider taking up the challenge. It is our understanding that several other rail set providers also support narrow gauge, so once available, your marketing group should find the demand well worth the investment.

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Rendall »

I have already use this one in my grf set. I like it very much. A real benefit is that you can build on top of the entrance. With the possebilaty to build on slopes next of it its really a practical set!!! I like that very much :bow:

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OzTrans
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by OzTrans »

wallyweb wrote: ... White Pass & Yukon [narrow gauge] Railway ...
If I have my way, narrow gauge track will be in v0.4 ...

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

Re: Narrow guage...
Yeah, I'll try and get permission for narrow guage sprites and will try and sort them for 0.4 as OzTransLtd has mentioned. :) That is just a 'hopefully' at the moment though!

Im glad you liked the readme Wally. I was trying to make it a bit more interesting :)
And Rendall, Im glad you like this set 8)

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shampie
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by shampie »

Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
Check the Traindepot and let both trains go and see what happens! (dont need to use the ignore signals, the tunnels will make this happen ;))
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Ben_K
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

shampie wrote:Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
Check the Traindepot and let both trains go and see what happens! (dont need to use the ignore signals, the tunnels will make this happen ;))
Ok, I will try it later, unless OzTransLtd gets here first.

Have you tried that same savegame without the Tunnel GRF loaded as well. Does it do the same with BK Tunnels and with standard tunnels (And no GRF)?

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by OzTrans »

shampie wrote:Is there a signalling post within the tunnels?! My trains keep crashing. ...
This tunnel set should definitely not crash your game. It simply replaces tunnel sprites.

In TTDPatch, there are no signals inside tunnels and trains do not crash if they (having been forced into the tunnel with another train already inside) pass each other while completely inside the tunnel. I don't know about OpenTTD.

If that game you are playing is OpenTTD, then there might just be a problem with trains crashing in tunnels. Get r10737 (which fixed such a problem) and try again.

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by shampie »

OzTransLtd wrote:
shampie wrote:Is there a signalling post within the tunnels?! My trains keep crashing. ...
This tunnel set should definitely not crash your game. It simply replaces tunnel sprites.

In TTDPatch, there are no signals inside tunnels and trains do not crash if they (having been forced into the tunnel with another train already inside) pass each other while completely inside the tunnel. I don't know about OpenTTD.

If that game you are playing is OpenTTD, then there might just be a problem with trains crashing in tunnels. Get r10737 (which fixed such a problem) and try again.
>>should definitely not crash your game,
it doesnt >> My trains keep crashing.

Problem does not occure while using normal tunnel grf. (standard)
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by DaleStan »

There is no way that grf could be causing trains to crash. Go complain to the Open devs.
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by m3henry »

now, how about tunnels that change over time parameter?
starting with brick/wood then mooving onto concretes/steel(infra, ask sacrro though)

and/or some matching foundations
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by XeryusTC »

shampie wrote:Is there a signaling post within the tunnels?!
My trains keep crashing.
Check the save game below (r10641 +use GRF v0.3a)
It is a problem that has been in the last few hundred nightly revisions, I think it was fixed in yesterday's nightly, or possibly today's nightly which should have been compiled about an hour ago.
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

Henry, thanks for your suggestions!
m3henry wrote:...change over time parameter...
Ive thought about this. I will discuss it with OzTransLtd. One problem I can see is that with many construction materials it may lead to complicated parameter settings, but we'll see.
Of course, if you are are an OTTD user, you can change parameters in game, but I know thats not the same.
m3henry wrote:...steel...(infra, ask sacrro though)
Infra's foundations are on the list. I will try and get permission at some point soon.
m3henry wrote:...and/or some matching foundations
Have you tried the arctic and tropical ones? :)
I will try and do some foundations to match the concrete and brick portals and all subsequent materials will hopefully all come in pairs too. :)

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Post by m3henry »

oh, and some stone portals!
if there are stone ones and steel ones, you will need:
P=CxE with 6 options each P=parameters C=climates E=eras
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by OzTrans »

m3henry wrote:... how about tunnels that change over time ...
Possible of course ... but the tunnels already look very modern, then we should have more historic looking ones.

As for parameter settings; we would have 1 for era (e.g. 0-change over time, 1-era 1, 2-era 2 ...), then the 3 parameters for the 3 climates.

Just in case there is a bit of confusion, currently in v0.3a there are 4 different looks, i.e. red brick, wood, white concrete and beige concrete. Each of these is available in all climates, although some of them do not look good in every climate (e.g. white concrete above the snowline). It is your choice what you want to play with.

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ameecher »

Apologies for the very long delay with the update of the website been a bit busy* Anyway, the new updated page can be found here

Any problems with the webpage pester me, not Ben.

Ben, if you want anything changing/adding/removing you know what to do ;)

*ok, I forgot :oops:
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

Thanks Ameecher, don't worry about it. Looks good! :D

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ben_K »

The following dialogue was not based on real events:

BK Tunnel Client: We are bored...
BK Tunnels team: Why is that?
BK Tunnel Client: Because you haven't updated anything here for a while!
BK Tunnels team: Hmmm... well, what would you like?
BK Tunnel Client: We love the original concrete beige tunnels but they just dont match the foundations. It looks a bit daft sometimes!
BK Tunnels team: Ok, so you'd like some matching foundations?
BK Tunnel Client: Maybe....

BK Construction would like to conduct some market research on our latest development, beige concrete matching foundations for use with our original BK Tunnel portal.
ConFound.png
ConFound.png (11.86 KiB) Viewed 2764 times
Any initial opinions, please post them here.

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Acerbus »

I quite like it.

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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by Ameecher »

They look a bit too much like baked mud in my opinion and they don't quite match the tunnel colour. ;)

Also, since when has my name been "BK Tunnel Client" :P
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m3henry
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Re: BKTunnel - Enhanced_tunnel - v0.3a released 27th July 2007

Post by m3henry »

now where did you get those fences, I would really like those, especially if they start off being hedge/stone and then change to stone/hedge and then to fence
The occasional look back at your past can teach you a great many things...

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