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ISA´s drawings!

Posted: 15 Feb 2006 16:02
by ISA
Hello guys. I were drawing here some N.-American locos and I was thinking that all of you might wanna see them! All (good) opinion are welcome! :D

Posted: 15 Feb 2006 18:55
by DanMacK
That CN one looks great man! I know I said I wasn't accepting outside submissions to the Canset, but hey, you just saved me a few hours of work ;) I'd like to use your CNR version for the CN GEVO in the Canset (If you don't mind of coruse ;) )

The UP one doesn't really look "UP" enough. Maybe a lighter grey and a red stripe?

Posted: 15 Feb 2006 20:58
by Marshy
Yeh I agree, they look fantastic, keep drawing because I wanna see more!

Posted: 15 Feb 2006 21:24
by Wile E. Coyote
Very nice! :D Is thit model with tender or not?

Posted: 15 Feb 2006 21:26
by DanMacK
Well, it's a diesel, so no tender is required ;)

Posted: 15 Feb 2006 21:28
by ISA
DanMacK wrote:That CN one looks great man! I know I said I wasn't accepting outside submissions to the Canset, but hey, you just saved me a few hours of work ;) I'd like to use your CNR version for the CN GEVO in the Canset (If you don't mind of coruse ;) )
Feel free Dan. You gave me permision to use GEVO. Now You have rights to use it in your set! Then we are even or somthing like that :D
DanMacK wrote:Well, it's a diesel, so no tender is required ;)
Thats right!

Posted: 15 Feb 2006 21:39
by Wile E. Coyote
Oops... sorry :oops: I missnoticed, anyway, great job!

Posted: 15 Feb 2006 21:41
by ISA
Wile E. Coyote wrote:Oops... sorry :oops:
Dont be. We all make mistakes :wink:

Posted: 15 Feb 2006 23:06
by Sanchimaru
That is indeed excellent, ISA.
Lately there are a lot of new members with really fine skills.

Posted: 17 Feb 2006 10:56
by ISA
Sanchimaru wrote:That is indeed excellent, ISA.
Thx :)

Posted: 17 Feb 2006 11:36
by Hyronymus
Looks lovely. Suddenly we're being flooded by artists that dare to show their work :).

Posted: 17 Feb 2006 14:55
by ISA
OK I make tiny change in CN Gevo
And a bigger change in UP Gevo. EDIT: But there is something wrong :)

EDIT: Deleted pics

Posted: 20 Feb 2006 15:19
by ISA
CSX Transportation....

Posted: 07 Mar 2006 19:19
by ISA
ok here I saw some cool road crossing signal pic. It was somewhere N.- America I think in San Benito. http://www.sanbenito.k12.tx.us/schools/ ... erweb.html
I at once try to draw it and first view is together, It need shading and detailing and it isnt right shape (yet)
Is it bossible to code such thing? :roll:
Ok here is the pic, animeited, sry bad quality, those are .Bmp :)

Posted: 07 Mar 2006 20:16
by lobster
looks cool! :P

Posted: 07 Mar 2006 22:47
by lifeblood
Very nice! The gantry style of crossing is used on really busy roads where an overpass/underpass is not doable - the overhead lights are more visable. I'm not sure how this could be used in TT though.

Posted: 07 Mar 2006 23:45
by Prof. Frink
The only problem is that the level crossing sprites are flat tiles, so any raised items will suffere from interesting clipping - vehicles will appear in front of them even if they 'should' be beneath.

Posted: 08 Mar 2006 20:42
by ISA
thanks for the comments but one question more! As I can see there is 4 crossing sprites for each climet and ralroad type! Am I right?

Posted: 08 Mar 2006 20:54
by Dave
I noticed this too, ISA.

The first two sprites of the four are the "normal" crossings, when there is no train approaching. The second two sprites of the four are the crossings with an approaching train.

I think.

The way I defined them was by just changing the lines in my roadset on the "active" crossing first. And, sure enough, with no train in sight, there were no new markings. As soon as a train rumbled into sight of the Crossing, the lines magically appeared. I thought it was so amusing...

But that's just me.

So yeah, 2 of them are normal sprites, the other 2 are the active crossing sprites.

EDIT: Incidentally, I almost forgot, the two that have the light displayed are the "active" sprites.

Hope this helps.

Thanks,
Dave

Posted: 08 Mar 2006 21:25
by ISA
thanks, but it was little bit odd. I first tought that there is 6 sprites cuz 2 when there is no train approaching, and 4 (/ \ viwes) for an approaching train( 2 when right light is burning and 2 when left light is burning)