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SerbianRailSet(ECS,PBI,FIRS&TouristSet compatible)&scenario

Posted: 05 Dec 2004 08:44
by Wile E. Coyote
This is Serbian rail set project topic. This set includes (I hope) all main locos and wagons used in Serbia. In Serbia there are standard gauge tracks 1,435 m and narrow gauge tracks 0,76 m. Also there are needed some industries present in Serbia to replace some non-Serbian industries. You can download latest version of set here. (If you have DOS TTD version, you can convert GRFs with my WIN-DOS Graphic Converter). This set contains standard gauge and narrow gauge part. You can use them separately, or you can use both parts (in that case you can choose which gauge AI will use by changing queue of loading - still not possible with OTTD!). If you use standard gauge set, you must play it with electrifiedrailway on. If you use narrow gauge set, you must play it with unifiedmaglev 2, and you must use narrow gauge tracks GRF, and set it's parameter to 4. For better reality, it's recommended to play this set with tracktypecostdiff on, multihead 0, persistentengines off, gradualloading on, wagonspeedlimits 0 and morecurrencies settings: period=on, comma=off, symafter=on and symbefore=off. Note: Narrow gauge set is not compatible with basetunnels. For detailed instructions, see readme file (included in the pack).
Pics and characteristics of locomotives and wagons you could find in Standard gauge tracking table and Narrow gauge tracking table. You can also join my TT Yahoo! group.

Serbian rail set team:
Artists:
Purno - SG MUs and many other details
Singaporekid, Colonel32, Wile E. Coyote, Sanchimaru - steamers
Wile E. Coyote - wagons, solo locos, NG DMUs, some SG MUs
George - some cargos
Coders:
Lakie - refitting, callbacks for MUs etc.
DaleStan - callbacks for railcars, articulated steamers, MUs, wagons etc, AI management
patchman - refitting etc.
George - refitting
Wile E. Coyote - names and technical data
Death - steamers animation, liveries changing
PikkaBird - AI management
mart3p - OTTD compatibility, fixing some errors, optimizing code, latest releases coder
New industries and cargos:
Wile E. Coyote, George, Siema, DaleStan
Narrow gauge tracks:
cornelius, mart3p
Download NG tracks here
Data collectors:
Wile E. Coyote, lifeblood, Siema, Marek, damir661, Michael Blunck, Nagyzee
Serbian scenario:
Prebral and Wile E. Coyote

Feedback for OTTD players is here

Special thanx to Purno for his very useful drawing tutorials and many details for wagons and locos I drew, DaleStan for his PM lessons in coding and Lakie and patchman for their mIRC lessons in coding, and special thanx for Purno and Lakie for their approval to use their EMU 680 in this set. Thanx to HaroldV, mart3p and Rubidium for testing and Michael Blunck for many useful advices.
(I'm sorry if I forget to mention somebody, I'll certainly do this in future.)

Latest release (ECS, PBI, Tourist set, FIRS and Nuclear chain compatible): 03.06.2015.
***Patch compatibility: Minimum required Patch is 2.6.0 r2334***
***OTTD compatibility: Minimum requred version is 1.2.0***

Posted: 05 Dec 2004 18:26
by DaleStan
May I advise that the pictures and vehicle list (you've got one, right?) be publicly available?

Posted: 05 Dec 2004 21:37
by Wile E. Coyote
There are in group. I put names of vehicles. Technical characteristics (capacities, speed, power etc.) I'll add as soon as I collect them (I have no all data for all listed vehicles).

Posted: 06 Dec 2004 12:14
by Purno
Just give me some pictures of trains you want included and I *might* take a look at them... People want me to draw for other sets too :roll:

Posted: 06 Dec 2004 12:18
by Villem
Thats cause your so good, good artists always got some demand. :wink:

Posted: 06 Dec 2004 16:06
by DaleStan
Wile E. Coyote wrote:There are in group. I put names of vehicles. Technical characteristics (capacities, speed, power etc.) I'll add as soon as I collect them (I have no all data for all listed vehicles).
We obviously don't have the same definition of "publicly available". My definition of publicly available is something where I don't have to identify myself (in any way, shape, or form, except to provide an IP address) before accessing it.
Example: These forums are publicly available. The posting pages of this forum are not.

Posted: 06 Dec 2004 16:09
by orudge
I can provide you with some hosting on tt-forums if you desire, as the Yahoo Group, if it's not publically-available (I haven't checked), can be a bit awkward.

Posted: 06 Dec 2004 18:35
by Wile E. Coyote
:oops: OOPS I didn't knew that. Here are pics of vehicles in zip file. Later (during this week) I'll put all details on site. (Thanx orudge, first I'll design site and I'll contact you). Yes purno, you're welcome, thanx for further help! But nobody told is it possible to create another railtrack set?
EDIT: attachment is deleted because new vehicles are added to set. You can wiew all vehicles IRL in tracking table.

Posted: 06 Dec 2004 18:53
by Villem
You can replace the graphics atleast for rails.
also, many of the passenger cars you can do easily if you read tutorials at Purno's Site.

Posted: 07 Dec 2004 16:24
by Wile E. Coyote
That tutorial is great! I can do all 4-axes cars, but I think I can't do 2-axes cars, because the shape isn't the same. Steam engines will be problem also. P.S. Sorry if my English is not so good.

Posted: 18 Dec 2004 22:38
by Wile E. Coyote
Site is finally finished (and first three vehicles!). I put there all data i have in this moment. I'll update site as soon as I'll get any new data. Orudge, thanx for web hosting, but I tried to send site to you, but file is big and I have very bad connection (dial-up, pulse!) and I didn't succeded to send it to you.

Posted: 23 Dec 2004 19:35
by Wile E. Coyote
Today's project state:
1,435 m vehicles: 9/42
0,76 m vehicles: 0/18
0,76 m railway: not designed
You can see designed sprites on:
http://www.geocities.com/wilesttdpage
Please post your opinion about designed vehicles. Thanx!

Posted: 23 Dec 2004 20:16
by orudge
Wile E. Coyote wrote:Site is finally finished (and first three vehicles!). I put there all data i have in this moment. I'll update site as soon as I'll get any new data. Orudge, thanx for web hosting, but I tried to send site to you, but file is big and I have very bad connection (dial-up, pulse!) and I didn't succeded to send it to you.
I'll give you some FTP space which you can then upload to with an FTP client, OK?

Posted: 24 Dec 2004 13:32
by Wile E. Coyote
orudge wrote:I'll give you some FTP space which you can then upload to with an FTP client, OK?
Yes, it would be great! Will I put there any updates?

Posted: 24 Dec 2004 14:46
by krtaylor
You'll put a list of the trains you want for the set, and post the sprites as they're drawn, so people can see how progress is coming along.

Posted: 25 Dec 2004 10:16
by Purno
Wile E. Coyote wrote:1,435 m vehicles: 9/42
0,76 m vehicles: 0/18
0,76 m railway: not designed
You mean drawn/total ???

In that case, can you show me the 9 drawn vehicles?

BTW, What country is a Serbian project from? Serbia? (Can't remember any country named Serbia :roll: )

Posted: 25 Dec 2004 10:27
by Aegir
Purno wrote:BTW, What country is a Serbian project from? Serbia? (Can't remember any country named Serbia :roll: )
Image

Thats Serbia ;) .

Posted: 25 Dec 2004 15:52
by Wile E. Coyote
Purno wrote:
Wile E. Coyote wrote:1,435 m vehicles: 9/42
0,76 m vehicles: 0/18
0,76 m railway: not designed
You mean drawn/total ???
Yes, that's it.
Purno wrote:In that case, can you show me the 9 drawn vehicles?
Here they are: (look next topics)

Posted: 25 Dec 2004 15:54
by Wile E. Coyote
Passenger Car A 10-40

Posted: 25 Dec 2004 15:55
by Purno
Somehow, the pcx file isn't shown at my pc (using Mozilla)...