Colonel32 wrote:CSDset version 1.1 was released!
*cough* DOS version! *cough*
Coming right up, but first this message to the CSDSet team:
PLEASE!! If you're going to release something, release both
DOS and Win versions, unless there's an exceedingly good reason not to.
Besides avoiding complaints like astath's, you avoid lists of bugs like this:
Sprite 0 is incorrect
The action 1s at sprites 50 and 69 declare sprites that are never used.
CargoID 2 is not used between its definitions at sprites 769 and 838
CargoID 3 is not used between its definitions at sprites:
180 and 358
765 and 839
899 and 957
957 and 1193
1348 and 1422
Cargo ID 3 is not used following its final definition at sprite 2359.
Sprites 765 and 770 are both 4 bytes longer than necessary.
My local version has these bugs fixed, and I am tempted to release it, but I won't unless it is requested by The Powers That Be.
I would have posted this in the CSDSet dev thread, but I could not find it. The closest I could come was the CSDCargoSet dev thread. (On request, I'll move it there.)
 e.g. an appropriate DOS version of TTDPatch has not yet been released.
 If your coder speaks English, he could also avoid this list by running NFORenum, as this list is just a massaged version of NFORenum's output. The next version will have all messages in the same file, and in proper printf format, for easy translation.
 If I release a GRF file, I *will* run NFORenum on it first.