sorry about the big posts but this is is a forum isn't it, i'll try and make posts more user friendly.Great to see TTDX artist aboard again,glad to have another artist and railfan to help as ive realised how much work it is involved in producing one loco.
I finished the DL500B Alco (44/930).liveries-tuscan,candy,Australian national, commonwealth railways.
stats-112t, 1800hp, 204KN ,125km/hr, 1957 intro, standard ,random livery.(exhaust from slot in front of cooling fan)
I'm a bit worried that set is looking for coders i thought we had coders,it's hard spending hours drawing and i mean hours (other artists would know what i mean) and not knowing if it will be coded one day, takes away the motivation.I guess this were i should put sprites but do all threads do it,i don't remember seeing all sprite sets on other threads but have not looked properly.
Questions-how many random liveries on locos available or is too much work for coder? (48 could have about 8 inclu DA style)
-how high can sprites be ?(well wagons cons should tower over locos were there is no brigdes)
ideas-Batwing coal hoppers with proper 100ton cap (use TTD Alter coal mines) makes use of locos on shorter trains.
-tilted flatbed steel wagons
-4 wheel coal hoppers/RU(GY is it for VR) grain hoppers
Finnishing:How about that QR tilt train,fastest narrow gauge train in world and when it derails (crap on tracks or overspeed) not one person was killed, a testiment to our engineers!