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PostPosted: Fri Oct 26, 2018 2:01 am 
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Tycoon
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Location: Newcastle, Australia
Added the Access roads to 4 lots of tracks so far.

Haven't done this to the Pioneer and Yard tracks yet as unsure if needed.

The pioneering lines were originally laid directly onto dirt, so wonder if they would have had dirt or gravel access roads if any.
Attachment:
Access Roads.png
Access Roads.png [ 114 KiB | Viewed 396 times ]


Your welcome to try what I done to date and let me know what you think.


Attachments:
AuzTracks6.grf [783.2 KiB]
Downloaded 19 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
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PostPosted: Fri Oct 26, 2018 11:09 am 
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Location: Newcastle, Australia
Another idea I looking at .. having telephone or telegraph poles running along near one of the fences.

Much thanks to McZapkie for allowing me to use ideas from his Wired Communication set.

This shows the telepgraph Wires operating the way McZapkie designed them, but I added the fence and the access road.
Attachment:
Wires and Tracks-4.png
Wires and Tracks-4.png [ 38.07 KiB | Viewed 375 times ]

This image shows the telegraph poles with out the wires and running along one of the fences .. they just for looks and don't work the way McZapkie designed them.
Attachment:
Wires and Tracks-6.png
Wires and Tracks-6.png [ 123.45 KiB | Viewed 375 times ]


still got some other ideas to work on with these.

Will not get a lot of chance this weekend to look at this idea further as be busy with other jobs away from the computer.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Thu Nov 08, 2018 11:25 pm 
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Route Supervisor
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Joined: Sun Apr 03, 2016 8:19 pm
Posts: 457
GarryG wrote:
Another idea I looking at .. having telephone or telegraph poles running along near one of the fences.

Much thanks to McZapkie for allowing me to use ideas from his Wired Communication set.

This shows the telepgraph Wires operating the way McZapkie designed them, but I added the fence and the access road.
Wires and Tracks-4.png
This image shows the telegraph poles with out the wires and running along one of the fences .. they just for looks and don't work the way McZapkie designed them.
Wires and Tracks-6.png

still got some other ideas to work on with these.

Will not get a lot of chance this weekend to look at this idea further as be busy with other jobs away from the computer.

Cheers


Can I please get a copy of the source code for this?

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Fri Nov 09, 2018 12:19 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
SimYouLater wrote:
Can I please get a copy of the source code for this?


If you mean the telegraph poles along the fences .. that was just a temporary thing I tried .. never kept the graphics and code for it as I think I can do better.

Just need to get my thinking cap working on it.

Bridges also delayed as not able to concentrate on them at the moment so I off doing something different like the fake roads in the object sets for now.

The best code for doing the tracks is over on Quast65 section on Simuscape as he done a tutorial there with all the sprites and codes needed.
http://www.simuscape.net/simutalk/viewt ... df5634b18c

I like his codes as allows the fences on each side of the track to be different if like.

Here my source which is a mixture of NuTracks, Wired Communications set, Dutch catenary and Quast65 tutorial.

You might find a few errors with it as been working with ideas on and off for a few weeks now.

Hope they what you wanted.

Cheers


Attachments:
AuzTracks6Nov92018.rar [2.02 MiB]
Downloaded 12 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
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PostPosted: Fri Nov 09, 2018 5:45 am 
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Route Supervisor
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Joined: Sun Apr 03, 2016 8:19 pm
Posts: 457
GarryG wrote:
SimYouLater wrote:
Can I please get a copy of the source code for this?


If you mean the telegraph poles along the fences .. that was just a temporary thing I tried .. never kept the graphics and code for it as I think I can do better.

Just need to get my thinking cap working on it.

Bridges also delayed as not able to concentrate on them at the moment so I off doing something different like the fake roads in the object sets for now.

The best code for doing the tracks is over on Quast65 section on Simuscape as he done a tutorial there with all the sprites and codes needed.
http://www.simuscape.net/simutalk/viewt ... df5634b18c

I like his codes as allows the fences on each side of the track to be different if like.

Here my source which is a mixture of NuTracks, Wired Communications set, Dutch catenary and Quast65 tutorial.

You might find a few errors with it as been working with ideas on and off for a few weeks now.

Hope they what you wanted.

Cheers


Thanks! Before I use them, can I ask if it's okay to build the Recycled Infrastructure Set from this code? I plan to give everyone credit, and I will only be using GPL v2 "components", but I want to be sure before making my own Frankenstein NewGRF that you won't feel like I'm leeching off of your progress. If there are any objections, I'll gladly let you try to fill some of the roles RIS would fill using AuzTracks.

_________________
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Fri Nov 09, 2018 7:24 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Your more then welcome to use the info any way you wish as it all GPL V2 even those I got from other locations.

Just show in your readme and on forum credit to makers of: NuTracks, Modular Locomotive Sheds (if you use the loco shed I took from them), Wired Communication set, Dutch Catenary, Swedish Track Set and AuzTracks. And if you use any the code from Quast65 tutorial show credit and reference to where you got that info from.

Enjoy pal

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Mon Nov 19, 2018 6:50 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2595
Location: Newcastle, Australia
Much thanks to Quast65 tutorial on track buildings and the set of Template codes and sprites he has provided.

Link to his tutorial a few posts previously above.

I been able to improve on my Australian Railway Tracks.

So much easier to work on each item in the Railway Track set using the template sprites.

So I redoing them all.

This is what the Level Crossing Gates will look like.
Attachment:
Level Crossing Gates.png
Level Crossing Gates.png [ 54.99 KiB | Viewed 15 times ]


The unfortunate problem with the gates it vehicles when stopped at the gate waiting for a train, stick their nose through the gates. But I think the looks out-way the problem.

I might remove the Red stop signs from the gates with some tracks I do as photos I seen pre 1900s they did not have that sign on the gates.

The lights I put on top of the gates flash when they close for a train .. in real the they just had a red kerosene lamp on the gate which did not flash. The gate keeper would light the kerosene light and it would glow red.

I looking at the idea putting a gate Keepers Cabin in place of one of the fences. Shall see what I can come up with.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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