Screenshots

Talk about a game by JoWooD Productions, Transport Giant.
SHADOW-XIII
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Post by SHADOW-XIII » 01 May 2004 15:34

and if you look carefully airport got some graphic glitches at the runaway and taxistand :wink:
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Post by Oracle » 07 May 2004 19:58

Heliport
In comparison to an airport, a heliport has the great advantage that it takes up very little space. It can be built and expanded even if there is only very limited space available.
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Post by Prof. Frink » 07 May 2004 20:38

OK, on the large one, there's a heli in the top left of the image...

Terrible pixellation! Looks like an enlarged TTD Sprite...

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Post by mnorman » 07 May 2004 21:20

that's JPEG compression for you.

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Post by Hyronymus » 07 May 2004 21:34

Indeed, visit the homepage for Transport Giant and click the screenshots. It looks very decent!

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Post by mnorman » 07 May 2004 21:39

No it doesn't, as the screenshots on the TG homepage are also JPEGs

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Post by John » 07 May 2004 21:41

Hyronymus wrote:Indeed, visit the homepage for Transport Giant and click the screenshots. It looks very decent!
no it doesn't. the helicopter in the top left corner is still pixilated :?

[edit]its deliberate, its cuz you wont notice it when its flying and it saves on memory[/edit]

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Post by calciumcowpat » 07 May 2004 22:28

ui still want to know what shadow - XIII is on about gliches on the runway i can see about the wheels or lack of but nothing else?
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Post by SHADOW-XIII » 07 May 2004 22:53

I see half of aiport higher/lower than second half ... just 2-3pixels
Oracle wrote:Heliport
In comparison to an airport, a heliport has the great advantage that it takes up very little space. It can be built and expanded even if there is only very limited space available.
oh no ... have you seen town ? all roof the same :? bleh
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Post by eis_os » 08 May 2004 07:38

Hans Schlicher said on the german forums of TG that the heli is really so pixelate because they want to reduce the mem usage and you wouldn't notice it when it's flying around...

-edit-
Here is the post if you don't trust me:
http://forum.jowood.de/showthread.php?p ... post991624
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Post by eis_os » 20 May 2004 12:21

Interstate buses

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Buses play an important part in long-distance passenger transport. They are an effective means of transport where investment costs for the railroad or even airlines seem a bit extravagant.

Heyland National

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Compared with a railroad line, the investment for a bus route is rather low. This vehicle will often pay off even with a low volume of passengers, allowing the haulage contractor to profit from it for a long time thanks to its high reliability and low failure rate.
The Statue of Liberty
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Post by Born Acorn » 20 May 2004 12:29

that was fast. The site was only updated 5 mins ago

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Post by eis_os » 27 May 2004 13:13

Change of leadership

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This screenshot shows an image taken from the mission "Change of Leadership" of the Europe campaign. It's about the son taking over his parental haulage company. While his father enjoys his retirement on a southsea island, he must rehabilitate the company and put it back on its feet.

DEB VT97.9

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High-capacity high-speed trains will hardly be encountered on branch-line tracks. On the contrary, railroad companies will endeavor to economize and therefore employ means of transport adequate for the required traffic volume.
This railcar, also affectionately called "piglet taxi" in the vernacular, was the result of such endeavors, and has been used on branch-line tracks over a long period of time.
Oil mill
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Oil mills are used to make olives into high-quality olive oil. The olives should obviously be taken there while they are still fresh to assure a high level of quality.
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Post by Lachlan » 27 May 2004 20:15

This screens are very beautiful ...

I asked in the official website forum if we will can purchase our opponments 25 % by 25 % like in TTDX ...

The answer has was not easily understandable ...

But in TG, will we are opponments companies, not ?

Thanks for advance :twisted:

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Post by Steve » 27 May 2004 20:33

The maps dont look very big, look at the mini map in the corner of the last shot.

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Post by Born Acorn » 27 May 2004 20:47

T egelkraut sez:

Its the smallest map you have

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Post by mnorman » 27 May 2004 20:54

In the diagonal direction there are 27 squares across the screen. the diagonal of the screen on the minimap is 5 to 7 pixels (depending on whether the box is surrounding the area on the screen or is included in it). the minimap is then 127 pixels in the same direction (diagonal on screen, so down one side of the map).
this means that the map is between 18 and 25 screens across, and so is between 486 and 675 squares across.
this initially seems large compared with TTD, but rail vehicles in TG are 2 or 3 squares long, and so this is equivalent to a TTD map that is only 1/6th of the size (81 to 112 squares). Happily, this has been described by one of the team as a small map (as to be expected from an early campaign map)

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Post by Hyronymus » 28 May 2004 07:00

Steve wrote:The maps dont look very big, look at the mini map in the corner of the last shot.
Maybe not all maps are big. Try to think of the challenge a small map gies you! And who said the minimap was totally zoomed out? Perhaps it adjusts the coverage of the map on the zoom level.

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Post by 103er-Fan » 30 May 2004 18:07

I somewhere heard that there can be maps which are so large, that even fast trains do take a couple of minutes in real time to get from one end to the other.

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Post by krtaylor » 31 May 2004 02:32

That would be a very different sort of game, but fun. The building of the rail lines would be much more complicated, interesting, and realistic. In TTD everything is so close together that the main challengs is cramming all the tracks and interchanges in between the mountains, cities, and industries.
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