Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally show your combat skills in encounters with creatures who don't really like you.
Drury wrote:Then you build a car and commence carmageddon
http://www.factorio.com/
I haven't bought the game yet due to my wallet still recovering from Titanfall, but it caught my attention and I thought I might let you guys know as well. If you have any experience with various industrial mods for Minecraft, this is pretty much it, except more fleshed out. If you don't, well, it's a bit like SimCity, except you're not ancient astronaut giving people orders where to build stuff, you're rather a small guy with big muscles building the stuff himself. And, much like in Minecraft, sun sets every now and then, sending off insane gentlemen at you that can only be reasoned with with a powerful firearm. And if that don't work, use more gun. The graphics are a wild blend of developer placeholders and old-school Fallout-esque isometric artstyle.
Oh, and the trains. Seems promising, from what I gather tracks work much like Locomotion - a combination straight and curved pieces - and there's basic TT-esque system with fixed train length, platforms and signals. So this aspect does not seem underdeveloped. Trains are used to transport various products over large distances, in case you have set up multiple factories. They are fully automated, much like trains in TT, and pretty much everything else in the game - although they can also be driven manually, like in LoMo.
http://assets-factorio-com.s3.amazonaws ... shot-7.jpg
So far the game is in early Alpha, the devs managed to squeeze 21K$ out of indiegogo, now we wait and see what happens. Coop multiplayer is what we're looking forward to next.