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orudge

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Wed Dec 08, 2010 7:59 pm

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orudge

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302094

Fri Jan 21, 2005 9:34 pm

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This topic is locked, you cannot edit posts or make further replies. Welcome to the suggestion category for TTDPatch, start here

eis_os

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Fri Sep 30, 2005 8:47 am

Csaboka View the latest post

Topics
No unread posts Add some bridge, agree?

leaderfrontier

2

1605

Mon Aug 04, 2008 10:55 am

leaderfrontier View the latest post

No unread posts hu needs oil refineri 48 sq from edge?

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karlis8

34

5606

Thu Jul 31, 2008 7:32 am

Wile E. Coyote View the latest post

No unread posts WASD

Ingredients

2

1149

Sun Jul 27, 2008 4:49 pm

DaleStan View the latest post

No unread posts Trains through non-stop stations / Whistle boards

Dave

2

1419

Fri Jul 25, 2008 3:38 am

Railwaymodeler View the latest post

No unread posts Attachment(s) Set with vehicles that don't really exists.

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Purno

27

6082

Tue Jun 17, 2008 3:50 pm

lobster View the latest post

No unread posts Attachment(s) made a upgrade

Wolfie276

5

1884

Fri Jun 13, 2008 9:52 am

ISA View the latest post

No unread posts "Action 0, Property 1A" for road vehicles

Wile E. Coyote

0

1016

Tue May 13, 2008 7:28 am

Wile E. Coyote View the latest post

No unread posts Reverse order

krtaylor

0

1104

Wed Apr 30, 2008 2:23 am

krtaylor View the latest post

No unread posts Advanced Orders Service at Depot

WWTBAM

0

1031

Thu Apr 24, 2008 4:08 pm

WWTBAM View the latest post

No unread posts Two newgrf features (for use in the Japan Set)

dandan

8

2218

Fri Apr 18, 2008 8:24 pm

dandan View the latest post

No unread posts Confirmation Before Saving Over Files

InvaderJim42

10

2783

Fri Apr 18, 2008 12:43 pm

krtaylor View the latest post

No unread posts Country Boarders

Hulla_Bulla

7

2285

Fri Apr 18, 2008 1:39 am

krtaylor View the latest post

No unread posts Building Simulation / Planning Routes

jm2

1

1243

Thu Apr 17, 2008 2:22 am

DanMacK View the latest post

No unread posts Some expansions for Szenarios Builders:

jm2

0

1045

Mon Apr 14, 2008 1:25 pm

jm2 View the latest post

No unread posts why don't road vehicles have traffic lights

samjville1

10

2737

Sat Mar 29, 2008 10:31 am

WWTBAM View the latest post

No unread posts getting old

lordofmalbik

8

2188

Fri Mar 28, 2008 8:08 pm

DaleStan View the latest post

No unread posts Co-op

lordofmalbik

3

1462

Wed Mar 26, 2008 11:32 am

tb2571989 View the latest post

No unread posts railway crossings on a doudble track line

samjville1

8

1987

Wed Mar 19, 2008 5:28 pm

richk67 View the latest post

No unread posts new things... or i hope

lordofmalbik

4

1446

Wed Mar 19, 2008 3:51 pm

wallyweb View the latest post

No unread posts new towns after game begins

m3henry

6

2503

Mon Mar 17, 2008 8:27 pm

samjville1 View the latest post

No unread posts adjusting the siganls for the railway transportation

samjville1

1

1079

Fri Mar 14, 2008 3:19 pm

DaleStan View the latest post

No unread posts new ships

ShadowSpawn

5

2251

Wed Feb 27, 2008 3:07 pm

LordAzamath View the latest post

No unread posts Prospective Prospecting Prospects!

wallyweb

10

2696

Thu Jan 31, 2008 4:21 am

George View the latest post

No unread posts Attachment(s) Resource Depletion

[ Go to pageGo to page: 1 2 ]

wallyweb

27

6594

Mon Jan 14, 2008 2:21 pm

George View the latest post

No unread posts Australian climate / road / rail set

marvinblue

1

1425

Thu Jan 10, 2008 11:19 pm

wallyweb View the latest post

No unread posts what about trams?

[ Go to pageGo to page: 1 2 ]

ProDigit

30

4882

Tue Jan 08, 2008 8:31 am

eis_os View the latest post

No unread posts UKRS road vehicle, and ships

dasy2k1

1

1249

Sat Jan 05, 2008 11:43 pm

Dave View the latest post

No unread posts Freighttrains and braking trains

[ Go to pageGo to page: 1 2 ]

Uwe

26

5522

Mon Dec 24, 2007 7:54 am

UltraNub View the latest post

No unread posts Ship Tunnel!

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wallyweb

20

4515

Sun Dec 23, 2007 2:10 pm

m3henry View the latest post

No unread posts Realism and AI

crdigger

5

1930

Wed Dec 19, 2007 10:16 pm

Ameecher View the latest post

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