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How to make NewGRF for economical changes?

Posted: 15 Jan 2024 20:33
by AlphaCentauriBear
Any hints or links will be much appreciated. Thank you.

Re: How to make NewGRF for economical changes?

Posted: 16 Jan 2024 02:53
by kamnet
If you're wanting to change costs of stuff, Basecost Mod newgrf will do that for you.

If you're wanting a different economy, lots of NewGRFs out there.

If there's a set that you want to tweak something on, most of them are available via open source, free to edit/change and even publish your own version.

If you want to make a whole different economic chain, then look into the NewGRF development forum.

Re: How to make NewGRF for economical changes?

Posted: 18 Jan 2024 20:04
by AlphaCentauriBear
Thank you for replying.
Let me rephrase my question. Are there any successful way to implement economically challenging game? Original way of towns producing and consuming passengers at the same time is not viable.

Re: How to make NewGRF for economical changes?

Posted: 04 Mar 2024 03:34
by mauried
Try the GRF Industries of the Carribean.
This is a very difficult and challenging way to play the game.
There are no passengers, only workers and you dont get paid for transporting them , but it is essential that you do transport them to make any money.