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Adjusted Running Cost or Improving Passenger Payment

Posted: 21 Jun 2015 07:29
by Diamond42
Hello Everyone,

I'm playing a huge world map I made using the Spring Patchpack, with the day length set to 6. The problem is that many short passenger air routes that would be profitable in the real world, due to the scale of the map I'm using, aren't profitable with busy airports where they have to circle once or twice. Is there any way of adjusting a vehicles running cost down or altering passenger payment rates once a game has started?

Thanks!! :bow: :bow:

Re: Adjusted Running Cost or Improving Passenger Payment

Posted: 21 Jun 2015 10:07
by kamnet
no, not once the game has started. what you can do in the future, though, is use a planeset newgrf that offers adjustable costs to operate.