Adjusted Running Cost or Improving Passenger Payment
Posted: 21 Jun 2015 07:29
Hello Everyone,
I'm playing a huge world map I made using the Spring Patchpack, with the day length set to 6. The problem is that many short passenger air routes that would be profitable in the real world, due to the scale of the map I'm using, aren't profitable with busy airports where they have to circle once or twice. Is there any way of adjusting a vehicles running cost down or altering passenger payment rates once a game has started?
Thanks!!
I'm playing a huge world map I made using the Spring Patchpack, with the day length set to 6. The problem is that many short passenger air routes that would be profitable in the real world, due to the scale of the map I'm using, aren't profitable with busy airports where they have to circle once or twice. Is there any way of adjusting a vehicles running cost down or altering passenger payment rates once a game has started?
Thanks!!