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Question to the OTTD developers (about r27244)

Posted: 28 Apr 2015 10:59
by arikover
Hello!

In my games, I usually forbid the towns to build roads. Beginning a new game with nightly build r27257, I was surprised to see that towns were really small (see attached screenshot).
Attached screenshot aforementioned
Attached screenshot aforementioned
Small Cities.png (95.42 KiB) Viewed 159 times
Looking at the changelog, I saw what might be the cause of this:
Nightlies changelog wrote:r27244 | frosch | 2015-04-25 13:12:47 +0200 (Sat, 25 Apr 2015) | 1 line

-Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
This is not a bug report, as there is an easy way to circumvent this (with game_start script), but just a small question:

What is the purpose of this particular change? Is it because it jammed city growth somehow?

Forgive my curiosity, if you don't want to answer this because that was already discussed, could you please link the thread (or irc log) where this topic was discussed? Thank you!

Re: Question to the OTTD developers (about r27244)

Posted: 28 Apr 2015 11:49
by Alberth
The "[FS#6245]" tells you were to look, it's a reference to the FlySpray issue tracker of openttd. In particular, http://bugs.openttd.org/task/6245 gives you all details of issue 6245.

Re: Question to the OTTD developers (about r27244)

Posted: 28 Apr 2015 12:08
by arikover
Thank you! (and sorry)

Re: Question to the OTTD developers (about r27244)

Posted: 28 Apr 2015 15:29
by Alberth
arikover wrote:Thank you! (and sorry)
No need to be sorry, it is a fair question. The explanation is very trivial, but unless you have read and remembered the commit-style wiki page, it's probably not clear what that text means.

Re: Question to the OTTD developers (about r27244)

Posted: 28 Apr 2015 17:28
by frosch
That was a bug. It was not supposed to affect world generation.
Should be fixed in todays nightly (in about 1.5 hours).