To Baldy's Boss
Posted: 26 Mar 2015 18:24
There has been some friction between us lately. Some of the reasons for that being:
You are frequently seen posting about turning off breakdowns as being some kind of "cheat", and the manner in which you have done so seems to have a condescending and "holier than thou" type of attitude.
Maybe I can lay it out for you so you'll understand.
Breakdowns are very poorly implemented in this game.
First off, it is unacceptable, and totally unrealistic for a vehicle to be breaking down 2-3+ times on every round trip, on a reasonable length route.
As you are probably aware, the reliability factor of vehicles is assigned randomly when the game is loaded. When I open the buy menu for vehicles (RV's, trains, etc...), the reliability factor may be anywhere between 50%-99%. This is completely unuseable with breakdowns enabled, when I am using vehicle sets that model real vehicles, which have a specific reliability.
Also, previous vehicle reliability begins to drop when new vehicle models become available. There is no reason for a given vehicle design, made to the same specifications, and produced on the same machines, and by the same people, to be less reliable just because a new model is available. There is also the fact that the newest/fastest vehicle may not be the be the best vehicle in a given situation, but with breakdowns enabled you are pretty well forced to use the newest vehicles anyway because of reliability issues.
I continue to use older, slower vehicles on shorter routes where the newest, fastest ones are unnecessary and inappropriate to the situation, and should not be penalized for doing so. Therefore, I play with breakdowns off.
These are some of the reasons that I, and many/most others play with breakdowns off. No need to have a guilty conscience for turning of a broken or poorly implemented feature.
On another note:
You have posted many times asking for help, and in nearly every post you attach 1-2 savegames that most people aren't going to download. People have repeatedly asked you to post screenshots if you want help, but it goes ignored.
If you want to learn how to build efficient transport networks, I would suggest that you have a look at websites like:
OpenTTD Wiki - Railway construction section:
https://wiki.openttd.org/Railway_construction
Much information about railway building: basic building, junctions, signals, stations, etc.
Owens Transport Tycoon Station
available here:
http://www.transporttycoon.net/
He has much information about building rail networks in general, as well as junctions, signals, stations, etc.
I have also found it helpful to view screenshots and download savegames posted by other forum members. By doing so, you can see what is possible in openttd, and implement the concepts learned in your own games.
You are frequently seen posting about turning off breakdowns as being some kind of "cheat", and the manner in which you have done so seems to have a condescending and "holier than thou" type of attitude.
Maybe I can lay it out for you so you'll understand.
Breakdowns are very poorly implemented in this game.
First off, it is unacceptable, and totally unrealistic for a vehicle to be breaking down 2-3+ times on every round trip, on a reasonable length route.
As you are probably aware, the reliability factor of vehicles is assigned randomly when the game is loaded. When I open the buy menu for vehicles (RV's, trains, etc...), the reliability factor may be anywhere between 50%-99%. This is completely unuseable with breakdowns enabled, when I am using vehicle sets that model real vehicles, which have a specific reliability.
Also, previous vehicle reliability begins to drop when new vehicle models become available. There is no reason for a given vehicle design, made to the same specifications, and produced on the same machines, and by the same people, to be less reliable just because a new model is available. There is also the fact that the newest/fastest vehicle may not be the be the best vehicle in a given situation, but with breakdowns enabled you are pretty well forced to use the newest vehicles anyway because of reliability issues.
I continue to use older, slower vehicles on shorter routes where the newest, fastest ones are unnecessary and inappropriate to the situation, and should not be penalized for doing so. Therefore, I play with breakdowns off.
These are some of the reasons that I, and many/most others play with breakdowns off. No need to have a guilty conscience for turning of a broken or poorly implemented feature.
On another note:
You have posted many times asking for help, and in nearly every post you attach 1-2 savegames that most people aren't going to download. People have repeatedly asked you to post screenshots if you want help, but it goes ignored.
If you want to learn how to build efficient transport networks, I would suggest that you have a look at websites like:
OpenTTD Wiki - Railway construction section:
https://wiki.openttd.org/Railway_construction
Much information about railway building: basic building, junctions, signals, stations, etc.
Owens Transport Tycoon Station
available here:
http://www.transporttycoon.net/
He has much information about building rail networks in general, as well as junctions, signals, stations, etc.
I have also found it helpful to view screenshots and download savegames posted by other forum members. By doing so, you can see what is possible in openttd, and implement the concepts learned in your own games.