More Efficient Depots?
Posted: 14 Apr 2014 20:13
I wanted to know the fastest I can make money, within a limit of whatever number of trains (512 at the moment). So I set up this 'ideal' world, very large, very flat, with large cities on the edges and in the middle. There are a large number of trains with very long runs. (I've been getting 100+ mil per run for monorails, and over 2 bil/month so far. pretty fun but could be better!)
Some cities have roughly 80 trains cycling thru.
Anyway, one of the main problems is depots. With a large number of trains going into a depot at one time, it creates quite a bottleneck.
I was wondering if there is either
1) ideally, a new type of depot that allows trains to enter at speed, plus trains enter and exit at the same time, or
2) a track layout that allows a large number of trains to visit the depot at the same time.
I've been experimenting with the setup below with multiple entrances, rather like a ro-ro station. This works quite well for entering trains, but has a bottleneck when several trains exit. I'd welcome ideas to improve it.
(I have another idea, but not implemented yet. It looks almost exactly like a terminus station but with depots at the end. The problem is, it seems the tracks will need to be very long and far from the main line. Well, a work in progress.)
So anything new on the depot front?
Some cities have roughly 80 trains cycling thru.
Anyway, one of the main problems is depots. With a large number of trains going into a depot at one time, it creates quite a bottleneck.
I was wondering if there is either
1) ideally, a new type of depot that allows trains to enter at speed, plus trains enter and exit at the same time, or
2) a track layout that allows a large number of trains to visit the depot at the same time.
I've been experimenting with the setup below with multiple entrances, rather like a ro-ro station. This works quite well for entering trains, but has a bottleneck when several trains exit. I'd welcome ideas to improve it.
(I have another idea, but not implemented yet. It looks almost exactly like a terminus station but with depots at the end. The problem is, it seems the tracks will need to be very long and far from the main line. Well, a work in progress.)
So anything new on the depot front?