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Re: [OTTD]Pyo's screens
Posted: 22 Sep 2015 05:58
by STD
Very interesting to watch the development of your network.
Re: [OTTD]Pyo's screens
Posted: 22 Jan 2016 20:33
by Pyoro
So I was sitting here, thinking I haven't played OTTD in quite a while, loaded up the same save I always play
thinking about expanding the network a bit more ...
... but I just didn't see anything anymore. I think it's time to actually, finally, go for a new save game ^^;
I suppose I could then also finally compile a newer OTTD version with patches. Oh well. I'll have to carefully think about that xD
Re: [OTTD]Pyo's screens
Posted: 07 Nov 2016 15:50
by Pyoro
So I thought I'd do a casual, sandbox-y aesthetics game. Just from ground up building some sort of network or something. That hopefully will look nice.
- aesthetics_01.png (147.1 KiB) Viewed 5517 times
I picked this bay as the area that'll concern me for now. I like bays. This was one has some very steep mountains around it, which will limit space quite a bit, but, heck, might make things more interesting.
- aesthetics_02.png (128.14 KiB) Viewed 5517 times
I usually start by connecting towns and cleaning up town layouts a bit. Kiryu also gets a little park around the castle.
On a side note, this is a patched OpenTTD (New Maps), with that little houses-don't-build-on-slopes patch applied. And daylength.
- aesthetics_03.png (129.6 KiB) Viewed 5517 times
Then trains. Some sort of local line around the bay seemed appropriate. I'll do the stations nicely later on.
Re: [OTTD]Pyo's screens
Posted: 07 Nov 2016 15:54
by Pyoro
- aesthetics_04.png (141.91 KiB) Viewed 5516 times
A bit of a depot or something at Machida. Not much space to build any sort of huge maintenance facility, but, well, it's better than just those 1 tile depots...
- aesthetics_05.png (114.23 KiB) Viewed 5516 times
Kiryu gets a harbor and the start of a freight line that as of now goes absolutely nowhere. But it seemed like a good idea at the time.
- aesthetics_06.png (116.42 KiB) Viewed 5516 times
Just continuing the line around the bay. As cargo dist is on for passengers, train stations are connected to the central bus stations with local buses. Which will make a bit more sense once the towns grow a bit more, I suppose (surprisingly, the buses are profitable right from the beginning ^^; ).
Re: [OTTD]Pyo's screens
Posted: 07 Nov 2016 15:57
by Pyoro
- aesthetics_08.png (123.25 KiB) Viewed 5516 times
Nagoya is end of the line, so far. The little loop there is just to keep trains running properly, nothing final. It also got a park near the temple.
- aesthetics_09.png (89.36 KiB) Viewed 5516 times
A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.
- aesthetics_10.png (141.15 KiB) Viewed 5516 times
And the cargo line that still goes nowhere also got extended. I quite like how that turned out.
Re: [OTTD]Pyo's screens
Posted: 08 Nov 2016 12:02
by leifbk
Pyoro wrote:aesthetics_09.png
A bay without ships is like a train without cars. Or something. So here's some sort of shipyard. For now, there's just some fishing going on.
A neat little harbour. I like that.
Re: [OTTD]Pyo's screens
Posted: 11 Nov 2016 01:10
by Pyoro
leifbk wrote:A neat little harbour. I like that.
Coming from the no-trains-guy that's gotta mean something
- aesthetics_11.png (190.6 KiB) Viewed 5413 times
Time to get a bit of cargo started. Simple production; the planks are then transported down to the bay ...
- aesthetics_12.png (266.51 KiB) Viewed 5413 times
... which needs a nice, curvy road. I'm never sure just how curvy to make those, but I think this one turned out OK.
- aesthetics_13.png (210.78 KiB) Viewed 5413 times
Naha can into fishery. Things are happening
Re: [OTTD]Pyo's screens
Posted: 11 Nov 2016 01:13
by Pyoro
- aesthetics_15.png (223.45 KiB) Viewed 5411 times
Of course, I then decided to extend the cargo line around the bay (still not transporting anything), mowing right through the cozy little village. Still, they'll recover
- aesthetics_14.png (243.41 KiB) Viewed 5411 times
Nagoya gets to look a little nicer in preperation for the cargo line to extend there.
- aesthetics_16.png (280.89 KiB) Viewed 5411 times
And the bus routes are extended to small, snowy villages. Mainly to get towns to grow.
Re: [OTTD]Pyo's screens
Posted: 11 Nov 2016 01:15
by Pyoro
- aesthetics_17.png (221.48 KiB) Viewed 5411 times
The cargo line now actually gets to run. I quite like how this turned out; truly.
- aesthetics_18.png (206.13 KiB) Viewed 5411 times
- aesthetics_19.png (227.99 KiB) Viewed 5411 times
Since there's enough things going on to have some town growth I started some land recovery programs
Thanks to NewMaps those bridges are possible.
Cargo train length was also increased to more aesthetically pleasing lengths.
Still thinking about some sort of passenger harbors, though.
Re: [OTTD]Pyo's screens
Posted: 11 Nov 2016 01:19
by Pyoro
- aesthetics_20.png (213.21 KiB) Viewed 5411 times
A further extension of the line. The town there is slightly offscreen, to the left
Thinking about doing some canals there, we'll see how it looks with Japanese houses.
- aesthetics_21.png (253.52 KiB) Viewed 5411 times
Nagoya needed to be modified a bit for the lines there. Everything running smoothly, but that's no surprise, given how simple the setup is so far ^^;
- aesthetics_23.png (231.18 KiB) Viewed 5410 times
Some more details and a proper cargo station at Kiryu.
Re: [OTTD]Pyo's screens
Posted: 11 Nov 2016 11:08
by S-Transport
Nice!
Re: [OTTD]Pyo's screens
Posted: 20 Dec 2016 17:37
by Pyoro
Re: [OTTD]Pyo's screens
Posted: 22 Dec 2016 14:19
by Pilot
I don't think the residents of Naha will be too happy with you, with a Shinkansen line straight through the middle of their town!
Re: [OTTD]Pyo's screens
Posted: 07 Jan 2017 17:15
by Pyoro
I wouldn''t say "through the middle", it's more like the entire village is squeezed in between a cargo line and a Shinkansen line
... but, hey, Shinkansen are surprisingly quiet. They run through Tokyo, too. Gotta be fine. ^^
- aesthetics_28.png (236.4 KiB) Viewed 5069 times
Nevertheless I decided to change things bit. Better, right?
- aesthetics_27.png (233.13 KiB) Viewed 5069 times
A bit of industry. Seriously. I should've picked something with more space, there's barely anywhere to put anything
- aesthetics_29.png (145.82 KiB) Viewed 5069 times
Bay area looks like this now. Now where do I put the highway ...
Re: [OTTD]Pyo's screens
Posted: 01 Apr 2017 21:31
by Pyoro
Haven't played much lately, but thought I'd just show the entire region.
(in case it's not obvious, I "black-spaced" the boring part of the map
)
Tried to build a more interesting airport for the first time. Probably makes little sense in terms of realism, but, eh. Can't be worse than BERlin
Re: [OTTD]Pyo's screens
Posted: 03 Apr 2017 20:59
by Pyoro
Worked on some corners of the map.
- aesthetics_31.png (184.88 KiB) Viewed 4776 times
Tama got a harbor and expanded into the North.
- aesthetics_32.png (130.03 KiB) Viewed 4776 times
A new beach here, some bridges and lighthouses there...
- aesthetics_33.png (146.18 KiB) Viewed 4776 times
Details make all the difference. Compare the screenshot above ^^;
There still isn't all that much industry on the map. That's probably the next thing I'll work on.
Re: [OTTD]Pyo's screens
Posted: 13 Apr 2017 13:24
by Pyoro
Got started on the next part of the map.
Train lines are getting a bit busier with more lines running now, although not dreadfully so.
- aesthetics_34.png (356.94 KiB) Viewed 4678 times
In this alt history scenario, Japan built Western-style harbor defenses. For some reason.
- aesthetics_35.png (119.37 KiB) Viewed 4678 times
This farmer mastered the ancient art of growing crops under bridges.
- aesthetics_36.png (106.86 KiB) Viewed 4678 times
Re: [OTTD]Pyo's screens
Posted: 13 Apr 2017 13:25
by Pyoro
Overview of the region: before / after. Well, the towns need to grow a bit now. ^^
Re: [OTTD]Pyo's screens
Posted: 30 Jun 2017 12:29
by Pyoro
So I noticed I forgot to compile this one without autosep. And I thought I'd try larger catchment areas for a more "realistic" feel, even if it's kinda cheaty.
Well, I added auto separation, but obviously that made save games incompatible, as I forgot to increase version. I did that, which then broke revision for some reason, which meant that FIRS version check failed. So I set up a compile environment where FIRS-minus-version-check could be compiled, and now I'm sitting here surprised that it ultimately actually worked. Well, so far anyway. ^^
Expanded the network a bit more, but cities need to grow a bit before it looks nice. Well, that's the downside of playing with day length, everything takes longer
Re: [OTTD]Pyo's screens
Posted: 30 Jun 2017 20:51
by zshock
I like the detail in your builds
What grf are you using for those black bridges?