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Locotool Wrapper problem

Posted: 28 Apr 2011 19:49
by cood101
Whenever I use Locotool Wrapper, it reports over 90% of my .dat files are not .dat files.
Can someone tell me what I'm doing wrong?

Re: Locotool Wrapper problem

Posted: 29 Apr 2011 09:32
by Emperor Darth Sidious
The only files that can be coverted are as far as I know vehicle DAT.files. Best thing to do if you want to convert them is to convert them when you have downloaded new files. Don't convert too many files at the same time !

Re: Locotool Wrapper problem

Posted: 29 Apr 2011 12:00
by TheSpeedy09
Hi,
Emperor Darth Sidious wrote:The only files that can be coverted are as far as I know vehicle DAT.files.
Thats right. But the wrapper makes no differences between vehicles and other dats.
These dats who are no dats, are special coded or something like this. I know that some of Platikmans dats have this one (nothinmg against you lastikman :wink: ).

What dats do you mean? In which packs where these dats?

Re: Locotool Wrapper problem

Posted: 29 Apr 2011 19:36
by cood101
TheSpeedy09 wrote:Hi,
Emperor Darth Sidious wrote:The only files that can be coverted are as far as I know vehicle DAT.files.
Thats right. But the wrapper makes no differences between vehicles and other dats.
These dats who are no dats, are special coded or something like this. I know that some of Platikmans dats have this one (nothinmg against you lastikman :wink: ).

What dats do you mean? In which packs where these dats?
All of these engines are from plastikman and LJS

Re: Locotool Wrapper problem

Posted: 30 Apr 2011 05:56
by TheSpeedy09
Hi,

I think, here is what you need:
CheckHex

Re: Locotool Wrapper problem

Posted: 01 May 2011 20:51
by cood101
It doesn't work on windows 7, and I don't want to do 2000+ manual conversions

Re: Locotool Wrapper problem

Posted: 08 May 2011 14:36
by lego_trains
That's OK,

I tried it on my Objdata that contained the LJS pack and it appears to have corrupted my Objdata after I Loaded up my save game.

It created duplicate and triplicates of some files and deleted other files.

I just used locomod on my save game to re-activate the trains that became obsolete. that seamed to do the trick.